Counter-Strike 2

Counter-Strike 2

Helvetia
25 Comments
Cireson 27 Feb, 2016 @ 3:08pm 
Ich hab deine Map bei SirksMaps gesehen, hat mir optisch sehr gut gefallen, gerade die Architektur bzw das Design der Fachwerkhäuser. Ich würde dir gerne etwas helfen, die Map zu verbessern. Beim Layout würde ich ein paar kleine Sachen verändern, wäre einfacher, dir das privat zu schreiben :)
have u seen my dad 19 Jan, 2016 @ 11:47am 
The idea of cover in this map needs a rework. There's almost no cover on close angles, with every play turning out the same because of it. And in the locations that do have cover, that cover isn't useful, serving little purpose. For example, the logs at the back of B could be used to get a nice sight onto people pushing from top mid (near the T sniper spot), but it's obstructed and only really offers an awkward view of the site, and a very risky shot on the bottom mid route.

It has bags of potential - I think it'll be great - but the one thing that stood out to me so far was the lack of usable cover. The atmosphere & visual style are good, and I think the shape and the overall dynamic are good, bar the cover issues.
racknae 1 Jan, 2016 @ 5:36pm 
Make sure there are no capital letters in the filename, otherwise Linux server operators will crash attempting to load this map.
DreisMeister 1 Jan, 2016 @ 3:28pm 
I think the wall in the mid-section with the gate should be a little higher so that players can't walk on it. It's a minor complaint but i feel that this is an unnecessary abillity.
DreisMeister 1 Jan, 2016 @ 3:15pm 
A little piece of the wall on the passageway to A-site from T-spawn is missing. A-site feels a little bald, some more cover would be nice. I also suggest flattening out the back of B-site to make head-level easier to predict. For the rest it's getting way better and i love the adding of a wall in the mid-section to provide cover for T's. Keep doing what you're doing and make this map amazing. :D
-(𝕖X𝕦)- 1 Jan, 2016 @ 2:48pm 
nice map
Stickychikn 31 Dec, 2015 @ 9:13pm 
yea theres this metal see through gate around mid that if opened would mean the bots could pass through istead of trying to headbang and jump against it and would balance the map out more for rotates:medicon:
DreisMeister 30 Dec, 2015 @ 2:48pm 
It's a nice map but there's something with the fence in the mid-section of the map that gets bots rather cofused. Bots tend to run into the fence thinking that they can go through. Maybe do something else with the map borders and the background aswell.
PROT. 30 Dec, 2015 @ 11:57am 
:steammocking:Отлично!:steammocking:
Предлагаю ознакомиться с моим руководством с помощью которого можно поднять СКИНЫ!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556256848
CAPTAIN CAPITAL | $WACKD 30 Dec, 2015 @ 9:45am 
awesome maP!
kaega228 29 Dec, 2015 @ 1:43pm 
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Write me in the comments that any of this and I 'll tell you the same.
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Котёнок Gayv 29 Dec, 2015 @ 9:25am 
vote for my work.
I need your opinion: a Good job or a Bad job.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=587191646
Niko 29 Dec, 2015 @ 7:10am 
Nice work!)
Check my new work too)) Зацените мою новую работу!)
AK-47 | Picasso
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=586266543
gREEN 28 Dec, 2015 @ 5:37pm 
Hey i added you as a friend im willing to help out as much as possible as i see much potential in this map
Tinska 28 Dec, 2015 @ 3:50pm 
This is a pretty decent map, I'm pretty impressed.

-You nailed it on the visuals, pretty much. Aside from a bit lousy and grayish lightning, you detailed all the houses in a neat way, among other things. Good job on that.

-You should make the layout more interesting and maybe a little less open. It seems pretty bland to me, and the gameplay is pretty boring. You should add more places such as platforms and so on, the whole map is on the same level.

-The bombsites are alright but could use more... Things in general. They feel pretty bland too. Especially B-site, it's literally just a few boxes placed there for cover.


I feel like a hypocrite here though, some of my earlier maps had just the same cons (or even worse), but just take it as constructive criticism.
Either way I believe you can make this map really good if you keep going on, and you've already got a good start from here.
Князь Тьмы 28 Dec, 2015 @ 8:36am 
It's my first job
rate pls :)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=586266247

Это моя 1 работа
Оцени пожалуйста :)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=586266247
:penguin1: 28 Dec, 2015 @ 7:49am 
Noticed a few things more, the staircase leading up to the large balcony seems a little steep. The bots seemed to get stuck on the fenced gate quite a few times. Really liked the the large balcony as a whole and some of the small touches such as the boostable window that reward teamplay.
:penguin1: 28 Dec, 2015 @ 7:38am 
Really like the artstyle that you are going for, however the lighting makes the map look flat with not that much contrast or vibrance. I would suggest personally to use the "italy" skybox or a similar one that gives the map more colour. Secondly, the grass texture looks rough and a little too "forestey" with large leaves and twigs for the theme of the rest of the map. Also, you can use the vertex tool to make the ground look more natural with small tops and bottoms.
GameChaos 26 Dec, 2015 @ 1:21pm 
you're on the front page
gg
Am0k 26 Dec, 2015 @ 2:39am 
looks nice
rjrae 25 Dec, 2015 @ 10:04pm 
Nice map, there are some nice vantage points
Haui_CH 23 Dec, 2015 @ 10:58am 
Nice