Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Void Survivors
44 Comments
Bungholio 7 May, 2022 @ 5:32am 
Same issue as @VegladeX - I have to hit spacebar every turn to continue, because it's stuck on giving the Aperature an order that isn't there.
Ignacio 18 Aug, 2020 @ 3:37pm 
I just started using this today. I like it so far. But it would be nice if I could see the tele-transport animation every time. The problem is that when you transport a unit, the game immediately switches to the next unit and you don't see the animation. If you could make a small update for this, it would be great. Thanks.
💖 Officer Hotpants 💖 30 Mar, 2020 @ 8:00pm 
Meier Effect: Beyond Earth.
ramoisagamer 21 Oct, 2019 @ 7:17pm 
Is this mod compatible with codex?
Sumo Dog 2 Apr, 2019 @ 8:57pm 
@VegladeX Have you tried turning it off and on again? [its basically an unmemed meme at this point...]
VegladeX 19 Nov, 2018 @ 9:52am 
Looks like a good mod, but I get stuck on turn 1, unable to give any orders to or even properly select the free orbital unit.
Samir Al-Hayjid 10 Nov, 2017 @ 10:27pm 
I agree with Charlie Buckethat
Old Gin 30 Jan, 2016 @ 2:59am 
If you didn't use Mass Effect characters I would use it.
framedarchitecture  [author] 7 Jan, 2016 @ 8:10pm 
@Cythe There is a notification when you complete an improvement, and that details exactly how much production and energy you've received. And the UA works exactly as described. Be sure to update to v.3.
xCythex.ttv 7 Jan, 2016 @ 6:24pm 
So, I'm sure what the Reclamation Project ability is supposed to do. I'm not seeing any evidence of increased energy or production anywhere and I'm just wandering if I'm missing something.
Sir Callahan 3 Jan, 2016 @ 4:50pm 
Hey this is great, the art and characters you chose fits this mod perfectly thanks a lot for uploading it :D
framedarchitecture  [author] 3 Jan, 2016 @ 3:51pm 
@Rennoc717 If you create custom models, I'll include them. And you're welcome for creating FREE content for you. best, FA
The Admiral 3 Jan, 2016 @ 3:23pm 
I would think as a mod author someone would go to more work to create custom models instead of using something someone has already made.
framedarchitecture  [author] 3 Jan, 2016 @ 3:21pm 
@Rennoc717 So you're saying you glanced at the pictures and came to a conclusion without actually reading the description? Okay....
The Admiral 3 Jan, 2016 @ 3:10pm 
The mass effect characters in the screenshots is why.
framedarchitecture  [author] 3 Jan, 2016 @ 2:15pm 
@Rennoc717 No, and why would you think so, as that is never mentioned in the description? Bizarre...
The Admiral 3 Jan, 2016 @ 9:32am 
So it's a mass effect civ, umm ok?
framedarchitecture  [author] 2 Jan, 2016 @ 4:01pm 
@★★★Pulsare★★★ Thanks for the comment. I came up with the Void's history long before I made the mod. Seemed an interesting premise for a feudal, warlike civ. Best, FA
★★★Pulsare★★★ 1 Jan, 2016 @ 10:45pm 
Ich muss sagen , ich finde diesen Mod hauptsächlich gut aufgrund der tollen Hintergrundstory von der ``Rasse``
Sabertooth 29 Dec, 2015 @ 4:51am 
do you need to start a new game for this mod to work .cause i add it a turn 167 and have not seen anything yet
Closet Deadpooler 26 Dec, 2015 @ 10:21pm 
Unique orbital unit: Normandy SR2. ;)
Helix 25 Dec, 2015 @ 8:21am 
My tiles just keep turning black but can still see resources?
#1 Winion Enjoyer 23 Dec, 2015 @ 7:47am 
I looked at the pics and my brain screamed "Mass effect! I see Tali,Jack,and EDI {everyones' favorite AI}":steamhappy:
draygriff 16 Dec, 2015 @ 9:34am 
Just finished playing a game with this sponsor. Thanks for a great gaming experience. Live long and prosper.
framedarchitecture  [author] 16 Dec, 2015 @ 4:29am 
@Shawn There isn't anything in the UI to notifiy user that the bonus has been applied, even though it has. You can just look at your energy count and see it go up upon completing an improvement. It's agood point and I'll look into a way to show this in UI.
Shawn 15 Dec, 2015 @ 7:01am 
This isn't working. I have multiple improvements and see no change to my production.
VegladeX 14 Dec, 2015 @ 8:46am 
@framedarchitecture Thanks, that's really cool.
I'm mostly a Harmony player, but I might just get this mod anyway and play for a bit as something else...
framedarchitecture  [author] 14 Dec, 2015 @ 7:08am 
@VegladeX Added a screenshot for the Harmony leader.
henrik101 14 Dec, 2015 @ 4:14am 
like it there are so few new sponsors to rising tide
framedarchitecture  [author] 13 Dec, 2015 @ 9:36pm 
@fire_inthe_heart You don't have to wait to play Faerun; it's been out for years:
Faerun for Civ5 on Steam
DarkFire 13 Dec, 2015 @ 8:21pm 
That's cool! Cannot wait to play the Faerun mod.
VegladeX 13 Dec, 2015 @ 7:42am 
@framedarchitecture So I see, but I'd still like to know what it looks like.
Is there any particular reason why it's not in the gallery but the other two are?
DeyVoid 13 Dec, 2015 @ 6:50am 
Well Thanks for this last batch of amazing mods! Goodluck on Faerun! Can't wait to see what you do next!
framedarchitecture  [author] 13 Dec, 2015 @ 6:24am 
@fire_inthe_heart " should collaborate and create a momentous mod"
I'm not going to be creating any more BE mods. I have a lot of work to do on Faerun (a Civ5 mod) and that will be taking up all my time for next few months.
framedarchitecture  [author] 13 Dec, 2015 @ 6:19am 
@VegladeX There's a unique harmony leader pic (also mass effect derived). This isn't a good sponsor for harmony, and is deigned more with supremacy in mind (possibly purity secondary).
VegladeX 13 Dec, 2015 @ 6:00am 
No Harmony compatability? That's disappointing...
Or are there just no pictures for that (yet?)?
Seems like a pretty cool sponsor.
framedarchitecture  [author] 13 Dec, 2015 @ 5:53am 
@gtomkins1 The backstory I have in mind here is that these characters have a very limited cultural background, which includes a remnants of a few shakespearean plays and not much else. So, yes, you will many references to MoV and other plays throughout the text and dialogues.
plaguepenguin 13 Dec, 2015 @ 5:37am 
"Portia first exhibited the wit and tenacity for which she would become legend, for she managed to follow the letter of the law, yet marry her lover."

And they were all from Venice right, merchants, I guess.
framedarchitecture  [author] 13 Dec, 2015 @ 1:59am 
@Spartan 043X It's right there in the description under the heading COMPATIBILITY... not much more I can do on that point.
Lord Swaggy 12 Dec, 2015 @ 9:12pm 
so....mass effect?
Richard1757 12 Dec, 2015 @ 9:10pm 
it doesnt say that rising tide is required in the workshop but it says it in the game
DarkFire 12 Dec, 2015 @ 6:45pm 
`Thou hast outdone thyself! You and Rikya (Awesome Mods Creator) should collaborate and create a momentous mod together!
jsnider193 12 Dec, 2015 @ 5:57pm 
agree lots fantastic ... can't wait to play or play against.
AngryCupcake 12 Dec, 2015 @ 10:39am 
awesome