Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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The Void Survivors
   
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4.744 MB
12 Dec, 2015 @ 3:22am
7 Jan, 2016 @ 3:06pm
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The Void Survivors

Description
SPONSOR
Background
"The Void Survivors are a society made up of peoples who were lost from the seedship convoys of the original Sponsors. Some were in ships that were damaged, others were expelled from their ships for crimes or mutiny. After joining together, these peoples diverted course to a red giant star, and there made their home in orbit around a massive volcanic planet called Orcus Prime. After several generations, the Void decided to seek out the old Sponsors on the lost planet."

Trait
Reclamation Project: +5/10/15 Production and Energy per completed Improvement. Founded cities receive a free Aperture satellite.

Foreign Policies
Orbital Superiority: +1/2/2 Orbital Range for Outposts. +2/3/4 Production for Cities in Effect Range of a friendly Orbital Unit.
Air Superiority: +10/15/20% Air Strike Damage

LEADER
Portia Gallus
"When Portia Gallus’ father died she was only 15 years old, but he had left behind in his will very specific instructions on whom she could marry. Obedience to one’s father is one of the defining characteristics of Survivor culture, but Portia was in love with a man who didn’t seem to meet the demands set out in her father’s will. In her clever legal resolution of this issue, Portia first exhibited the wit and tenacity for which she would become legend, for she managed to follow the letter of the law, yet marry her lover."

UNIQUE BUILDINGS
Space Elevator (Launch Complex): +3 Orbital Coverage; +33% Production for Orbital Units.
Aeriform Foundry (Autoplant): +2 Production; +1 Production on Floatstone; +1 Floatstone; +33% Production for Air Units.

UNIQUE UNITS
Abyss Drone (Aquilon): Supremacy/Purity Hybrid. +40/64 Strength; +40/64 Ranged; +1 Capacity for Aircraft; +3 Moves.
Aperture (Phasal Transporter): Enables paradrop. Any City in range receives +10% Production overall.

COMPATIBILITY
Requires Rising Tide Expansion.

CREDITS
+ lilgamefreek for Modder Resource - Modular Building Quests
44 Comments
Bungholio 7 May, 2022 @ 5:32am 
Same issue as @VegladeX - I have to hit spacebar every turn to continue, because it's stuck on giving the Aperature an order that isn't there.
Ignacio 18 Aug, 2020 @ 3:37pm 
I just started using this today. I like it so far. But it would be nice if I could see the tele-transport animation every time. The problem is that when you transport a unit, the game immediately switches to the next unit and you don't see the animation. If you could make a small update for this, it would be great. Thanks.
💖 Officer Hotpants 💖 30 Mar, 2020 @ 8:00pm 
Meier Effect: Beyond Earth.
ramoisagamer 21 Oct, 2019 @ 7:17pm 
Is this mod compatible with codex?
Sumo Dog 2 Apr, 2019 @ 8:57pm 
@VegladeX Have you tried turning it off and on again? [its basically an unmemed meme at this point...]
VegladeX 19 Nov, 2018 @ 9:52am 
Looks like a good mod, but I get stuck on turn 1, unable to give any orders to or even properly select the free orbital unit.
Samir Al-Hayjid 10 Nov, 2017 @ 10:27pm 
I agree with Charlie Buckethat
Old Gin 30 Jan, 2016 @ 2:59am 
If you didn't use Mass Effect characters I would use it.
framedarchitecture  [author] 7 Jan, 2016 @ 8:10pm 
@Cythe There is a notification when you complete an improvement, and that details exactly how much production and energy you've received. And the UA works exactly as described. Be sure to update to v.3.
xCythex.ttv 7 Jan, 2016 @ 6:24pm 
So, I'm sure what the Reclamation Project ability is supposed to do. I'm not seeing any evidence of increased energy or production anywhere and I'm just wandering if I'm missing something.