Space Engineers

Space Engineers

Official: example mod - modded planet with a custom tree and blue grass
10 Comments
Tiberious1 3 Nov, 2022 @ 12:54pm 
for some reason link to guide does not work
QUICKSHIFT13 17 Aug, 2020 @ 1:43pm 
This could have a whole lot more information.... I'm stumped at the part where i find the damn folder
Yeto 26 Nov, 2019 @ 3:22pm 
there is an error / change concerning clouds in this example mod. You need to put the texture! and alpha channel! of the clouds into the mod folder structure itself! This is even valid if you use SE original Clouds. Thank you Doctor Octoganapus for explaining this.
Yeto 23 Nov, 2019 @ 12:53pm 
I deleded my "not working" complaint. because: the planet folder moved. After subscribing to the planet mod, you can find the file in the mods folders: appdata > \Roaming\SpaceEngineers\Mods\, a zip file should be there with the steam workshop ID. If you want to edit the planet, unzip the file and copy the content to the above mods folder, from here you can edit it and formoste rename it. Before pasting any modded planet into the game you need to edit the settings of your savegame and add the planet mod to your mods for this savegame. These are the informations I was missing.
SMU 19 Feb, 2016 @ 11:22am 
Guys how do I uplload a planet, I don't seem to find anyway to do this. Any guidance really appreciated!
Demo 29 Dec, 2015 @ 5:01pm 
@simon5 Please see comments below...........
9K 24 Dec, 2015 @ 1:42pm 
The biomes are not working because the game is not loading the _mat (biome maps) files from the compressed mod file for some reason. The fact that they uploaded this expecting it to work shocks me since this fact well known by the modding community already.
Doctor Octoganapus 24 Dec, 2015 @ 8:12am 
NOTE: This mod will not work correctly as a workshop file do to biomes other than 0 not working in a workshop format.
Deus_Solus 24 Dec, 2015 @ 3:52am 
How do I get the planets to show up in the list? I'm using the SHIFT + F10 menu.