Space Engineers

Space Engineers

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Official: example mod - modded planet with a custom tree and blue grass
   
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Type: Mod
Mod category: Script, Modpack, Skybox, Planet
File Size
Posted
Updated
94.423 MB
10 Dec, 2015 @ 1:14am
10 Dec, 2015 @ 6:11am
5 Change Notes ( view )

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Official: example mod - modded planet with a custom tree and blue grass

Description
This is a planet that I put together with stuff taken mostly from our Earth planet and also took some trees and sky texture from our Alien planet.

This is mod is not meant to show the visual fidelity that is achievable in the game, but the customisability of our game.

Here is a link to our official planet guide that you can use to do it on your own:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=566387835

Here is a link to the modded blue grass so you can use it on your own planets or just look at how it is modded:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=572647925

Here is a link to the modded blue tree so you can use it on your own planets or just look at how it is modded:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=572666778

Suggestion:
I suggest you go and have a look at the folder structure of this mod so you can see what is there and how can you modify it.

When you subscribe to this mod and activate it and download it in game, do this:
* Type in your Windows explorer tab: %appdata% and then navigate to:
SpaceEngineers\Mods

Then find a file with the name:
572570154.sbm

Right click the file and open in 7zip and extract the contents to the same folder
Create a new folder and put all extracted files inside

NOTE: There is a folder named: World Machine Source file which has our World Machine file that we used to create our EarthLike planet. You can load this file in the basic edition of World Machine (which is free) and play around with it.

Now you can edit all the mod files (for example tweak the definitions) on your own and load this extracted folder as a mod and test it on your own in the game.

The mod only has the data it needs for the mod itself, so there is only a small portion of code/models/textures/etc.

NOTE: This mod does not need any other mods to work.
10 Comments
Tiberious1 3 Nov, 2022 @ 12:54pm 
for some reason link to guide does not work
QUICKSHIFT13 17 Aug, 2020 @ 1:43pm 
This could have a whole lot more information.... I'm stumped at the part where i find the damn folder
Yeto 26 Nov, 2019 @ 3:22pm 
there is an error / change concerning clouds in this example mod. You need to put the texture! and alpha channel! of the clouds into the mod folder structure itself! This is even valid if you use SE original Clouds. Thank you Doctor Octoganapus for explaining this.
Yeto 23 Nov, 2019 @ 12:53pm 
I deleded my "not working" complaint. because: the planet folder moved. After subscribing to the planet mod, you can find the file in the mods folders: appdata > \Roaming\SpaceEngineers\Mods\, a zip file should be there with the steam workshop ID. If you want to edit the planet, unzip the file and copy the content to the above mods folder, from here you can edit it and formoste rename it. Before pasting any modded planet into the game you need to edit the settings of your savegame and add the planet mod to your mods for this savegame. These are the informations I was missing.
SMU 19 Feb, 2016 @ 11:22am 
Guys how do I uplload a planet, I don't seem to find anyway to do this. Any guidance really appreciated!
Demo 29 Dec, 2015 @ 5:01pm 
@simon5 Please see comments below...........
9K 24 Dec, 2015 @ 1:42pm 
The biomes are not working because the game is not loading the _mat (biome maps) files from the compressed mod file for some reason. The fact that they uploaded this expecting it to work shocks me since this fact well known by the modding community already.
Doctor Octoganapus 24 Dec, 2015 @ 8:12am 
NOTE: This mod will not work correctly as a workshop file do to biomes other than 0 not working in a workshop format.
Deus_Solus 24 Dec, 2015 @ 3:52am 
How do I get the planets to show up in the list? I'm using the SHIFT + F10 menu.