Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Weaker Raiders
29 kommentarer
Cecil XIX 11. maj 2022 kl. 18:45 
Whenever I see this mod I'm reminded how raiders practically ruined this game's launch.
SGZ***71  [ophavsmand] 22. nov. 2020 kl. 23:13 
Fantastic Faction Mod : an oldy of mine,
Lucie Wilde 22. nov. 2020 kl. 11:53 
What's FFM?
Worldbuilders' Ministries 15. jan. 2017 kl. 18:22 
Seluk!
SGZ***71  [ophavsmand] 3. jan. 2017 kl. 15:04 
I haven't updated since the major game changes a few vesrions back. I presume it doesn't work w the current version but as raiders have a much lesser role now I haven't worried about it.
Mr. DS 3. jan. 2017 kl. 7:15 
is there anything you have to do to activate it? i look in the mods & DLC section on the menu and it says the mod is active but the raiders are the same size. or is it not working with the current version of the game?
Brane De Mage 7. okt. 2016 kl. 14:42 
I actually haven't tried it yet for the sole reason that enslaving one or two groups of raiders isn't worth the effort, as escorting 2 to 7 survivors our of those 26 enemy skirmishers back to my towns or directly into a structure is more of a nuisance than anything. And this is vanilla game I'm talking about, so if your mod lowered those groups of 20 men out of 30 down to groups of 10/30 then there won't be any survivors to begin with.
I'll install the mod right now and see how the changes in number affect my game and if it does work for the current version.
SGZ***71  [ophavsmand] 6. okt. 2016 kl. 23:07 
Intersesting ideas. I wssn't sure this mod still worked w the new version (3.2) . I haven't played H3 for a while. I'll check it out next time.
Brane De Mage 3. okt. 2016 kl. 14:14 
I don't want to sound an annoying beggar, but why not make a version in which they have lower morale instead of less numbers? At least they still represent some sort of threat but the fight would be shorter. Moreover (and this is what I'm getting at), the sooner they surrender, the more of them you can take captive and send them to your mines and farms, don't you think? I think it was in the 3.1 version of the game, where I would get so many slaves that all my assets (upgraded with Living Quarters) would have 20 workers and 20 slaves and I had to lock them up in forts until I could send them to some newly conquered resource-producing facility.
My idea would be to make them more numerous in terms of brigade size (if possible) and/or to decrease their morale. Thank you for your time.
SGZ***71  [ophavsmand] 17. juli 2016 kl. 2:33 
you just go to the brigades_raiders_archer.xnt and
brigades_raiders_cavalry.nxt etc files and reduce their squad size, movements speed etc. as you l like.

(I'm not sure how well this mod works now w version 3.2 beta )
AndiLS95 8. juli 2016 kl. 4:46 
Did you modify values in the globals.xnt file? I'm trying to mod the raiders as well but I don't know where to find the values.
SGZ***71  [ophavsmand] 16. mar. 2016 kl. 17:47 
leobeo - kein problem !
davidem 13. mar. 2016 kl. 1:34 
Thanks!
Worldbuilders' Ministries 9. mar. 2016 kl. 15:04 
Danke! Nicht hausaufgabe heute!:steamhappy:
Worldbuilders' Ministries 9. mar. 2016 kl. 4:38 
Seluk! Ikovae uk wan modak!
Irondim 3. mar. 2016 kl. 9:56 
thank you good job :)
mjohns20 27. feb. 2016 kl. 18:16 
I'd love a mod with no raiders, I think they detract from the overall strategy of the game.
Der Revolutor 27. jan. 2016 kl. 7:10 
but the stronger raiders are a cool idear
PS: nice mods
Der Revolutor 27. jan. 2016 kl. 7:09 
i dont know why need, i played first time, and one unite per border-city was enough to kill this raiders. i never had problems
SGZ***71  [ophavsmand] 17. dec. 2015 kl. 5:05 
Pity. Hopefully once update 4 is out the devs might post a tutorial on how to do it .... Or perhaps I'm dreaming.
VARIANVS 15. dec. 2015 kl. 11:32 
If I could reskin the Units here, there would be already a Spartan reskin from me ^^. So no i dont know how to reskin them here.
SGZ***71  [ophavsmand] 14. dec. 2015 kl. 13:02 
Robcore. I guess all this stuff if possible but I don't know how to do it. I've trialed a Stroger Raiders mod but if brigade size > 30 it crashes ! I'll make the raider brigades faster and have more hitpoins than before. That'll buff them a bit. PS Any tips on unit reskin modding ?
VARIANVS 14. dec. 2015 kl. 8:18 
hm. Can you also make them happen more often. Since I captured around 15 cities they never appeared again... Also the AI Enemies are too dumb to attack me. They all got no food and their Units just route when they see my army... So maybe make 2 times more units?
But theres the next problem haha. That would be realy annoying if they would come with soo many units on one place. Would be hard to handle them through all around the map :/ Would be better if you could give the other Factions endless food maybe?
SGZ***71  [ophavsmand] 14. dec. 2015 kl. 1:04 
Robcore - yes can do. It's pretty easy. How big do you want their brigades ? Same size for skirmishers, spears and hoplites ??
VARIANVS 13. dec. 2015 kl. 8:50 
can you make a stronger raiders Mod? I realy hate how sloppy they are in middle difficulty...
SGZ***71  [ophavsmand] 9. dec. 2015 kl. 3:44 
Glad to be of service !
Themistocles 8. dec. 2015 kl. 22:45 
thanks so much man love your mods!
valentin_daruvar 8. dec. 2015 kl. 8:59 
thank you bro!
~Finzi~ 8. dec. 2015 kl. 3:04 
Just what I wanted for this game!