Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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Weaker Raiders
   
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37.618 KB
7 Dec, 2015 @ 5:16pm
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Weaker Raiders

Description
Weaker Raiders. Most raider brigades reduced to ~ half guys. I felt raiders having heavy units like hoplites was not appropriate for a bunch of opportunistic rebels and general brigands. So hoplite brigades are reduced to just a few deserters from proper armies. Should make the early game a litle easier and the mid to late game more focused on enemy powers and less on the recurrent nuisance of big raids.

29 Comments
Cecil XIX 11 May, 2022 @ 6:45pm 
Whenever I see this mod I'm reminded how raiders practically ruined this game's launch.
SGZ***71  [author] 22 Nov, 2020 @ 11:13pm 
Fantastic Faction Mod : an oldy of mine,
Lucie Wilde 22 Nov, 2020 @ 11:53am 
What's FFM?
Worldbuilders' Ministries 15 Jan, 2017 @ 6:22pm 
Seluk!
SGZ***71  [author] 3 Jan, 2017 @ 3:04pm 
I haven't updated since the major game changes a few vesrions back. I presume it doesn't work w the current version but as raiders have a much lesser role now I haven't worried about it.
Mr. DS 3 Jan, 2017 @ 7:15am 
is there anything you have to do to activate it? i look in the mods & DLC section on the menu and it says the mod is active but the raiders are the same size. or is it not working with the current version of the game?
Brane De Mage 7 Oct, 2016 @ 2:42pm 
I actually haven't tried it yet for the sole reason that enslaving one or two groups of raiders isn't worth the effort, as escorting 2 to 7 survivors our of those 26 enemy skirmishers back to my towns or directly into a structure is more of a nuisance than anything. And this is vanilla game I'm talking about, so if your mod lowered those groups of 20 men out of 30 down to groups of 10/30 then there won't be any survivors to begin with.
I'll install the mod right now and see how the changes in number affect my game and if it does work for the current version.
SGZ***71  [author] 6 Oct, 2016 @ 11:07pm 
Intersesting ideas. I wssn't sure this mod still worked w the new version (3.2) . I haven't played H3 for a while. I'll check it out next time.
Brane De Mage 3 Oct, 2016 @ 2:14pm 
I don't want to sound an annoying beggar, but why not make a version in which they have lower morale instead of less numbers? At least they still represent some sort of threat but the fight would be shorter. Moreover (and this is what I'm getting at), the sooner they surrender, the more of them you can take captive and send them to your mines and farms, don't you think? I think it was in the 3.1 version of the game, where I would get so many slaves that all my assets (upgraded with Living Quarters) would have 20 workers and 20 slaves and I had to lock them up in forts until I could send them to some newly conquered resource-producing facility.
My idea would be to make them more numerous in terms of brigade size (if possible) and/or to decrease their morale. Thank you for your time.
SGZ***71  [author] 17 Jul, 2016 @ 2:33am 
you just go to the brigades_raiders_archer.xnt and
brigades_raiders_cavalry.nxt etc files and reduce their squad size, movements speed etc. as you l like.

(I'm not sure how well this mod works now w version 3.2 beta )