Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Slumber
20 Comments
bitnykk 9 Sep, 2017 @ 1:00pm 
All my consideration for such a gorgeous work (i'm not exagerating) ! Every aspect is mastered to the detail, from the (hard to find ^_^) secret way of the beginning, through various hazard rooms and fans ; traps are fun and unpredictable ; mysteries galvanizing to search. Most admirable here, is how each part of the level is viewable from previous & next part, giving many point of views, suggesting new challenge, reminding previous ones ... it's almost sad to jump into exit :)
ootuplootu 20 Apr, 2016 @ 6:43am 
Same problems here than with many other community levels. Rules and design are much more unforgiving and punishing rather than fun. I was able to get gravitation block, but couldn't find blue block anywhere so I got trapped there. Also there is deadend gap next to very first blue block "hidden" passage.
Mrs Ellie 6 Jan, 2016 @ 2:25pm 
When are you building your next level? :)
Mrs Ellie 6 Jan, 2016 @ 2:25pm 
Nice changes! - though I was able to return to the beginning and get the two green cubes again from the roof with the fallen statue (don't fix that! I like it!). I really like the platform outside - it makes that an easier pathway. You might consider one more placement cube though - it would be a little quicker to get out there.

The long trough of danger goo is so hard! But it is good to have a challenge that encourages you to try harder. Have you considered adding a secret area? I keep wanting to get into the little room behind the ice cubes that has the 2 fans sitting there! Teaser ... :)
gabbadelic  [author] 2 Jan, 2016 @ 5:44pm 
@Mrs Ellie - Thank you for the kind evaluation. Following your suggestions, I've made some changes that should help the flow of the level.
Mrs Ellie 2 Jan, 2016 @ 3:07pm 
Sorry about the typo.
I loved the level! I just finished it, and there is a LOT of gameplay in there! I didn't have much trouble with the fans. After using the first blue cube, I went the wrong way at first (to get the purple cube) so you might consider changing that area just slightly or indicating the real path a little better - maybe place a landing where you need to go and then go up.
Nice job getting the player to surrender red cubes (always a challenge), LOVED the ice cube maze, and the ending was fun. Since the platform takes a while to get to the player though, you might consider just a one-way trip, collecting a blue cube on the way to cue the player that they will need it. And I love the final drop into the portal. I think that is becoming a fun new way to use the portal! :)
Mrs Ellie 2 Jan, 2016 @ 3:06pm 
Really, really great level design. I am thorougly impressed; and you made great use of the real estate with nice views and a long, winding path that makes the most out of a limited amount of building material. Just a little bit more indication on where to go in a couple of places (after collecting the first blue cube then that next area) would make a really good level great. This is my favorite level so far!
gabbadelic  [author] 2 Jan, 2016 @ 2:03pm 
@Mrs Ellie - OK. I knew it had something to do with lighting but the acronym had me stumped. That's good advice. Thanks much.
Mrs Ellie 2 Jan, 2016 @ 12:55pm 
Sorry - that should have read cue with lights.
gabbadelic  [author] 30 Dec, 2015 @ 9:44pm 
@LvKA95- Grazie mille per aver ricordato il checkpoint mal posto! Ho fatto un adeguamento. Grazie ancora per il gioco.
LvKA95 30 Dec, 2015 @ 4:54pm 
( Sorry i don't speak english :c )
Bel livello, c'è un punto però che è possibile saltare semplicemente saltando sopra un pinguino (checkpoint) Intendo la stanza prima delle ventole nella stanza finale ;)
Mrs Ellie 30 Dec, 2015 @ 12:11pm 
Aha! Thanks for the Screenshot. I will re play it. Might want to put a path on the floor or cue with LH inside or outside.
gabbadelic  [author] 19 Dec, 2015 @ 12:13pm 
@Limboh: Thanks for sharing your valued opinions. I'm glad you were able to eke a bit of enjoyment out of it.
Limboh 18 Dec, 2015 @ 7:16pm 
Oh and I also found the level to be lacking a bit of thought and sense of direction.
Limboh 18 Dec, 2015 @ 6:48pm 
I had no trouble getting through the level, I enjoyed most of it.
The only parts I disliked:
Fan jumping. Fans are the most annoying game mechanic to me and I would much rather just skip them.
Some questionable checkpoint placement that prevents getting adventurous or makes you repeat a long and unnecessary sequence, like the last checkpoint.

I can upload my run as I probably skipped some things, but it may take a while.
gabbadelic  [author] 17 Dec, 2015 @ 9:56pm 
I admit the passage may have been a bit too hidden. In the interest of fair play, here's what you're looking for.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=577858767
gabbadelic  [author] 17 Dec, 2015 @ 8:22pm 
@Mrs Ellie- spoiler alert: using the blue cube reveals a hidden passage nearby. Thanks for pointing that out! I certainly don't want to cause frustration.
Mrs Ellie 17 Dec, 2015 @ 5:20pm 
I got a little ways but then I couldn't figure out where to go after using the blue cube. Nice architecture - I wish I could figure out how to get farther in the level! :)
gabbadelic  [author] 16 Dec, 2015 @ 3:25pm 
Thanks for playing. Any suggestions? I welcome your comments.
wassh 16 Dec, 2015 @ 7:04am 
I enjoyed the journey :)
The Level design is really great, you have to think a little bit and than you know exactly what to do.