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Good bounce gel map. See you around the workshop, Andi.
Just watched yours and I left the first area slightly different. Completely forgot about crossing over to the final button area with the bounce, so I did that different, but all in all nothing to fix.
https://youtu.be/6ncsO8CRhWQ
but all in all, this is a pretty solid companion cube map.
It captures the feel of the puzzle in a cc map quite nicely (not the atmosphere though, because remember, in Portal 1 and 2 the cc special and we care about it NOT because it has hearts on it but because GLaDOS talks about it all the time and makes us relate to it - that's something a workshop map is doubtably ever gonna do).
This map has a few moments when I thought it's really clever like when I couldn't get back to the first room at first, when I managed to get gel in front of the stairway, when the cc came floating via funnels at the end, etc.
The point is - looks nice, the puzzle is nice and the layout...feels about right. Thumbs up! :)
me quite a few tries to get that one!
Thumbs up!
@Innocentive I knew about that exploit, dire tested it last night and he used the same exploit you did, so I added a fizzler so you can't do that anymore. I may take out the angled panel though. In the original, the jump was farther way and the angled panel was needed. After so many revisions, that panel was moved closer and I just got used to doing that way. Thanks for the video and thanks for testing.
@TreasureGhost Thanks for the feedback, I may use some of your advice when I have to revise this chamber. :)
I would suggest adding some overlays/decals to show some stain, the map was very clean it's not realistic for my taste.
The music wasn't for my taste, I didn't think it fit the chamber but it was well made and could use a better use in another test, probably not such clean map.
As usual I don't solve the puzzles but it should be adorable from my eyesight ;).
Kudos to the very detailed wall tiles.
Please create a prop_indicator_panel near every door you create, don't repeat Valve's mistake.
Thumbs up.
Apart from that I liked it a lot! The only thing that I would change is the button that activates the flip panel in the sealed middle room. In my solution there was no sense to that. But having watched your walkthrough I assume you need it to prevent early exit. I would probably have sealed the middle room of for good except for the grating to the left part of the upper chamber. Just my 2 cents ;)
And the music was amazing!!!