ENDLESS™ Legend

ENDLESS™ Legend

Tradable Cities
58 Comments
ShadeMeister 29 Aug, 2024 @ 8:04pm 
Will this mod work with already in progress mp games
Shadow Mercenary 21 May, 2024 @ 5:58pm 
Thanks!
GreyFerret  [author] 21 May, 2024 @ 5:31pm 
@Shadow Mercenary
No, they don't offer cities by themselves. They accept trades w/ cities, but I never saw AI trade or offer them to the player.
Shadow Mercenary 21 May, 2024 @ 2:57pm 
Will the AI randomly trade away their cities with impunity to other AI? I'm mostly interested in trading with other players but don't want to ruin the balance by having some AI buy out several other AI cities.
G~ 13 Jul, 2023 @ 4:26pm 
Aaaah gotcha, thanks!
GreyFerret  [author] 13 Jul, 2023 @ 3:59pm 
For example, tho I might be mistaken in details: there are quests like "capture city X", and this city belongs to my friend - I would rather not waste my time fighting city of my direct ally, who doesn't care about it. So they can send that city to me, and I'll return it later after the quest.
GreyFerret  [author] 13 Jul, 2023 @ 3:55pm 
@G~ You can't add cities to the trade deals in the vanilla game except for specific conditions. With this mod, you can use cities as a trade option freely.

I would say that AI still quite silly at calculating cities' value, but with this mod I could gift a useless city to other AI or trade/swap a city with my friends in online game (given that you both have this mod). So I wouldn't call this mod that necessary; more of a small QoL change.
G~ 13 Jul, 2023 @ 12:13pm 
Hey friends, would anyone care to explain to a completely new player what exactly is the benefit of this mod? I read the description but I don't quite understand what it means.
3Raccoonz 30 Jun, 2019 @ 5:51pm 
okay, awesome!
GreyFerret  [author] 30 Jun, 2019 @ 4:04pm 
I expect it to work. Played just fine with mod with all DLCs, but didn't test for the latest faction explicitly. :)

Would test it later to confirm that, but it does work even with Cultists and their trait, so I see no problem here.
3Raccoonz 29 Jun, 2019 @ 3:40pm 
Does this work with new DLC?
Stroym 20 Oct, 2017 @ 5:11pm 
Oh my god you are amazing! ^^ I don't want all those cities my ally with their puny army can't defend. :P
GreyFerret  [author] 8 Dec, 2016 @ 8:48am 
Uploaded fixed version! :elinfluence:

Let me know if you encounter any problems with my mod.
GreyFerret  [author] 8 Dec, 2016 @ 6:48am 
@HappyHead I would update it once again in the next couple of hours. I recieved feedback in PM and would like to make this change fast. It's about tooltip.
HappyHead 8 Dec, 2016 @ 6:39am 
Ty for the update! ^_^
GreyFerret  [author] 6 Dec, 2016 @ 3:07pm 
I found the problem, will patch tomorrow.
GreyFerret  [author] 6 Dec, 2016 @ 1:23pm 
I see, mod doesn't work now. I'll look into that.
Skim x CAT 6 Dec, 2016 @ 12:13pm 
Not working on Emperror pack. :(
GreyFerret  [author] 9 Nov, 2016 @ 4:54pm 
@Jäger Yep, worked before last add-on, didn't have time to check it after Tempest release, but should still work.
Shiro 23 Oct, 2016 @ 1:03pm 
Worked in multiplayer?
GreyFerret  [author] 14 Jun, 2016 @ 6:35am 
Yeah, list looks absolutely compatible friendly. In my mod I added new options to Diplomacy file and created new descriptions, that's only two edited files. Anyway I'll try to find the problem later. Thank *you* for bringing my attention. :)
Marcus 14 Jun, 2016 @ 6:29am 
Mods that I'm using with this mod and ( I at least believe ) have little to do with diplomacy in my opinion would be Increased District Levels, Turk's more faction trait points, More faction traits, Dynamic game speeds, Crixler's palette expansion and World generator full customization. These mods I am right now using with your mod and for some reason I cannot "demand" ( trade ) any cities unless I am at war with them. Also thanks for quick response.
GreyFerret  [author] 14 Jun, 2016 @ 6:17am 
@Marcus Aurelius Can you please mention this mods? I did my best to minimize changes in files to create my mod, so it's something unexpected. I'll look into it anyway.
Marcus 14 Jun, 2016 @ 6:07am 
Great mod. Though I noticed that the mod isn't compatibale with many other mods ( even with those that do not affect diplomacy at all which I thought was a bit weird ).
DeadDakoi 16 Feb, 2016 @ 5:57pm 
Very good mod. Especially good if you have friends in areas where you need!
Kane 14 Jan, 2016 @ 12:04pm 
Yeah, I did start a regional war with the three factions that were near me (Huge-sized 8-player map). I haven't encountered the other four factions yet, but I feel confident that I can scam them into killing each other and giving me their cities as well.

The situation in that game, which I am currently taking a break from is that I am at Peace with the Drakkens, the Broken Lords, and the Roving Clans, but all three are at war with each other at the same time. I suspect that a lot of damage had been done off-screen, since all of them had much higher scores than me, but after my indirect warmongering, their scores dropped precipitously.
GreyFerret  [author] 14 Jan, 2016 @ 6:02am 
@Kane Adamson

I'll look a little bit more for bots logic and numbers, but I doubt I could find perfect balance. From one point they would trade cities for mug of wine, from other - would rather die than give you a city. I did some playtests for my mod and cituations like yours were very rare, often it was caused when bot was beaten by other bot and was positive about selling his weak cities for something. But maybe I am just playing game other way and my numbers are wrong.

Also, if you are intrested in this topic, feel free to go discussion "Feedback" or create your own. :) :love:
GreyFerret  [author] 14 Jan, 2016 @ 5:54am 
@Kane Adamson

From my point of view, maaaybe Amplitude locked this feature because of the dynamic pricing. (There was some code about city trading in files). As I said earlier, if you are very good friends with bot (or the opposite - it is terrified of you) and AI have need for some resourse, it would buy resource for too high price. There was easy abusable bug in Endless Space, when you can give bot all of your resources (they weren't consumables, it was more like "rent") for dust per turn. Name incredible amount of dust, like 3/4 (9/10) of his current number and AI would go for it. At second turn bot couldn't pay this contract and would brake it, giving back your resources, but all of his dust was in your empire. My guess that AI didn't understand "rent" thing and contracts like "all resources for (for example) 8000 dust per turn from 9000 my dust". 8000 rom 9000? "Price is awesome" - thought AI - "it's a deal!", untill on next turn it would be 8000 dust from 1000...
GreyFerret  [author] 14 Jan, 2016 @ 5:49am 
@Kane Adamson

TBH it's kinda strange, but understandable. I mean that with need and relations bots would change price for everything they have, there is numbers in xmls. But their logic isn't that easy understandable so it's hard to make prices fair. It reminds me of Fable 1 moneymaking "feature", when you can buy ~10000 of fish for small price and sell it back for incredible amount of money because there is no fish on merchant hands, so "it must be rare, derp". :steamfacepalm:

I blocked cities trade for default Cultists because of their city razing skill, but you still can trade cities with immediate raze after it with custom Cultists (or other race with trait). Because my main reason for this mod was "more features" I thought that default Cultists shouldn't have this option (lore-wise), only their custom version. Maybe I'll change it and unlock city trade for everyone. :B1:
Kane 10 Jan, 2016 @ 10:55pm 
Hello, I'm playing as a custom Cultists faction on Serious difficulty, and it seems that the AI severely overvalues rare resources over its cities.

I got the Drakken and the Broken Lords so drunk that they handed over their capital cities. The Drakken even declared war on the Roving Clans as a bonus. :berserk:

Later, I managed to bargain for more of their cities while all three were at war with each other. They're killing each other because I asked them nicely, and they're giving me their cities for safekeeping. :2015holly:

I don't know what would've happened had I not removed Weapons of the Enemy from the Cultists. Do traded cities get insta-razed had I kept Weapons of the Enemy? This might be a very hilarious way to win the game: get world leaders so drunk they let you burn down their cities and massacre their people.
Bluedragon463 30 Dec, 2015 @ 1:10pm 
definitely could make a interesting idea for economic victory if that type of victory involved "buying out" your opponents,
GreyFerret  [author] 16 Dec, 2015 @ 5:55am 
@bulbuloni3

No. You could trade cities only to change war to truce. It was default feature w/o restictions in the Endless Space, though.
polishpotato 16 Dec, 2015 @ 5:43am 
wasnt that allready in game?
czeczerecze 3 Dec, 2015 @ 10:06am 
good:steammocking:
c̳á̳a̳ 🍃 3 Dec, 2015 @ 9:35am 
bom
Mazer Rackham 2 Dec, 2015 @ 1:47pm 
good
kalstrai 2 Dec, 2015 @ 9:28am 
That's such a weird real-world concept, but in a game it kinda makes sense :) Great addition tot he game.
savagepurr 2 Dec, 2015 @ 5:54am 
damn man
cheukgei888 1 Dec, 2015 @ 9:31pm 
good
Shalandir 1 Dec, 2015 @ 4:45pm 
For comparison, how is the net value of a city calculated when being traded? Seemingly it should be one of the most valuable things on the table, so converting it to a non-city denomination would be...interesting. Guess I'm gonna subscribe just to test it out! :squirtyay:
=AJSA= Giver of Will 1 Dec, 2015 @ 2:28pm 
ohhh ok
GreyFerret  [author] 1 Dec, 2015 @ 2:13pm 
@=AJSA= Giver of Will Yep, what @jarle-a said. In vanilla EL you can trade cities only to change your relations from war to truce. In Endless Space, you can trade cities anytime, so this restriction seemed as downgrade for me.

Now you can trade province for any reason (increasing relations at any time, for dust or resources, cities for cities or even gift them). I don't see any reason to not have option to trade your city with ally, for example.
Ji'Dorah 1 Dec, 2015 @ 2:08pm 
because its a good way to create peace between empires, or you could take over a province from someone else and so expand your empire
=AJSA= Giver of Will 1 Dec, 2015 @ 1:45pm 
I am new to game so can someone tell me why i would want to trade cities
KohenX 1 Dec, 2015 @ 10:46am 
what?
bOne7 1 Dec, 2015 @ 5:23am 
good
Wizardventures 30 Nov, 2015 @ 1:23pm 
Should have been in vanilla, I approve!
Teirdalin 30 Nov, 2015 @ 12:28pm 
Why would this not be in the game? lol
GouRuri 30 Nov, 2015 @ 12:03am 
good
DSNNNNt 29 Nov, 2015 @ 10:30pm 
rt