Team Fortress 2

Team Fortress 2

Smile!
27 Comments
Tommy tuff knuckles 24 Jan, 2020 @ 6:52am 
that took me a 1 hour to think that
Tommy tuff knuckles 24 Jan, 2020 @ 6:48am 
what if sniper had a taunt that he flip of people
Pump 2 Nov, 2017 @ 2:29pm 
The animation where he puts up the sign needs to be abit smoother, imo.
Ducky Quackington 31 Aug, 2016 @ 7:56pm 
Add some of the Negative voice lines, like the "Ah piss", "Bugger" and "*Mumbling*" at the end
bobime, dorime, demomium 2 Nov, 2015 @ 8:16am 
Where was the smile on the wood piece inspired from? I think it was a tv show called Mentalist right? :spycon:
smily. 1 Nov, 2015 @ 8:13am 
vaulve, we want that in TF2
Scarlet 31 Oct, 2015 @ 11:34am 
The animation for when the projectiles hit is MUCH better. I just think that the animation still needs a bit more polishing. Especially for when he takes out the sign and puts it in front of his face. The sniper seems to stop his hands too abruptly, causing it to look unnatural. Just keep working on fixing it up and it will be perfect! :)
Marsh Man 31 Oct, 2015 @ 10:43am 
would be really neat if you could apply a decal to it :D
dill 30 Oct, 2015 @ 8:29pm 
its amazing
Redwind 30 Oct, 2015 @ 10:04am 
ah...k. :creep:
Freeflow  [author] 30 Oct, 2015 @ 9:20am 
@☣The Frag Dragøn☣: He pulls it back up in order to inspect the damage to the board.
Lord Longlegs (RIP 13/09) 29 Oct, 2015 @ 7:05pm 
Nice taunt but it should be all class not just sniper. :ss13ok:
Redwind 29 Oct, 2015 @ 4:48pm 
Why does he put it back up to his face after the arrow and the cleaver hit it? :SBchicken:
twitch.tv/kegaman_ 29 Oct, 2015 @ 7:16am 
invisable ghosts are throwing things at him :P
Kris 28 Oct, 2015 @ 3:53pm 
Great as always flow
THG I suski 28 Oct, 2015 @ 1:51pm 
haha that's fab :)
Shakkari 28 Oct, 2015 @ 9:48am 
Noice.
kew 28 Oct, 2015 @ 9:15am 
Its pretty cool taunt!
Tesla Coil 28 Oct, 2015 @ 6:20am 
It's a cool idea, but where do the things that hit the sign come from? If they first appear too close to the sniper, it'll look bad to be able to see knives and things suddenly appear and fly at you. But if they spawn too far away, it'd be weird to see props appear and fly through the air when you have no idea there's a taunt going on.
KuroTahn 27 Oct, 2015 @ 6:37pm 
srsly, this is a good idea for a taunt
Scarlet 27 Oct, 2015 @ 5:58pm 
@Freeflow Awesome, I'll be happy to see!
Vel 27 Oct, 2015 @ 5:13pm 
spring fox 27 Oct, 2015 @ 5:11pm 
This plus machina bodyshooting= server full of rage
Freeflow  [author] 27 Oct, 2015 @ 4:58pm 
Thank you Skipper the Spook'd Mage and TheLeafGreenRainbow!

@StarBrand, Thanks for the critique! I'm also working on giving the animation a bit more weight and fluidity now :) expect an update soon!
Scarlet 27 Oct, 2015 @ 4:00pm 
Some of the physics are a bit strange... His arms remain stiff even when the stuff hit the sign. Also, I think there could be a bit more movement when the Sniper takes it out and when he puts it away.
xenoromph 27 Oct, 2015 @ 12:52pm 
Lovely jovley.
Dreamy Sundae 27 Oct, 2015 @ 8:56am 
This is very impressive, the animation is smooth and the idea is good as well, great work!