Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Disparity
35 Comments
HieFX ™ 16 May, 2021 @ 5:42pm 
Cancer but still fine.
Kron Kyrios 8 Jul, 2020 @ 10:10am 
Frustrating. Satisfying. Wait, there are secrets, too?
Simply AWESOME!
hilarious 15 Jul, 2019 @ 11:09am 
👍
Mr. September 21 Mar, 2019 @ 1:52pm 
Pretty nice!
Interminatis 21 Apr, 2017 @ 12:06am 
I think I died about 50 times, but it was worth it in the end for the satisfaction of completing the map. Awesome map, now I'm off to play your other one!
MasterPixel 11 Aug, 2016 @ 6:55am 
Very good puzzle 20/20! ;)
ootuplootu 19 Apr, 2016 @ 5:43am 
I did not particularly like it. It is too tense to jump on one single block around death blocks, and I wasn't sure, if I accidentally exlpoited level desing a way that I proceeded withouh enough blocks. I give it another try some time soon. Overall quality and style is nice.
wizcreations 18 Jan, 2016 @ 4:57pm 
i particularly enjoyed the "puzzle" of climbing out of the pit after recovering the purple cube. that is some good level design!
annMikhelis 5 Jan, 2016 @ 1:37am 
Cool lvl
Kyzka 22 Nov, 2015 @ 5:31am 
Awesome...
teckforce 31 Oct, 2015 @ 11:16am 
DUDE, this is one of the best levels ever, should be in the game! I havent had as much emotional enjoyement since Minecraft! I had to go back several times to get all of the blocks while in the tunnel as it seems you need 8 for most of the tricks! VERY MUCH enjoyed this level. Thank you.
crash fan razer63 28 Oct, 2015 @ 5:30pm 
listen man, i am looking for videos about the editor, got any?
crash fan razer63 28 Oct, 2015 @ 5:29pm 
imagine if this game had a way to create non-euclidean levels, oh the epicness
Limboh 24 Oct, 2015 @ 11:38pm 
It was my pleasure! If you're into tricky jumps with slight mental challenge look no further than the two levels that I have designed.
Mrs Ellie 24 Oct, 2015 @ 3:32pm 
I need more save stones ... the goo got me again ... :(
Don Quixote  [author] 24 Oct, 2015 @ 11:38am 
@ Limboh I can’t believe you found it so quickly... Looks like my next levels need more obscure secrets ;).

Anyways, once again, thanks for playing!
Limboh 23 Oct, 2015 @ 4:51pm 
I mastered the glitch and found your stupid cube
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=540550208

I got eye cancer from the lighting in the tower, I pressed my face against every wall to find that secret.

Good stuff though, I had to do some research before being able to find it.
Great level, especially the ending. Visually very appealing
Don Quixote  [author] 23 Oct, 2015 @ 4:07pm 
@ Limboh and @ Querk

Thank you for your feedback! I agree that the light is blinding, but I thought it looked interesting. However, seeing that it is interfering with gameplay, I will probably tone it down.

Also, @ Querk, I am aware that the level finish portal resets you at the checkpoint, but when I tested it, it still registered the level as "completed" and returned me to the level selection screen. Nevertheless, I will change the portal to make it more streamlined.

@ Limboh Yes, there are three secrets in the level. The last one is really hidden and I doubt anyone will find it. (Hint: you have to exploit a bug to reach it.)

Mrs Ellie 23 Oct, 2015 @ 2:21pm 
Limboh, you are amazing. I want you to test all my levels!
Querk 23 Oct, 2015 @ 12:54pm 
I like this level. It is big and interesting with some hidden story. I like the geometry and uses of hazard cube.

Problems i have with this level are -
1. blinding light in pillar
2. finish of the level (white doors) - you need add there some support. I flyied through white doors and reset on last checkpoint.
Limboh 23 Oct, 2015 @ 9:49am 
Wow, what a HUGE level! The only part I strongly disliked was the blinding light, it hurt my eyes and I lost orientation.
I got to the secret above the start and to the one under the first window, are there any others?
Mrs Ellie 22 Oct, 2015 @ 7:14am 
Ok ... please add a save stone after getting the three red cubes. Please. Sigh. I really want to finish the level but I just don't have time to try more than a few times. And a little nicety would be a secondary place to stand if you miss the cube on the first long path where there is a gap so you don't have to reset if you miss it. It is always nice to give the player a chance to fix their mistakes so the don't have to die to learn a new puzzle. :) Thanks so much!!
Mrs Ellie 21 Oct, 2015 @ 3:54pm 
Please add a save stone after the purple cube! I keep falling to my death in the goo. Please?
Mrs Ellie 21 Oct, 2015 @ 5:57am 
The beginning is so much better! It is much more cohesive and the difficulty level is so much better. The blue cube area is still a little claustrophobic; if you can carve out just a tiny bit more headroom, it would be perfect.

Please put in a save stone right after finishing the purple cube acquisition before you get to the goo, or make the path to the first save stone safer. I died twice, falling into the goo, and it isn't worth asking the player to repeat all the initial gameplay to get there again. You could also just move the save stone up top rather than on the platform below; or put a middle level platform where the view is better. Wherever the save stone is, a view to the next objective should be there too - or somewhere nearby that is a safe pit stop.

Let me know if you decide to change the save stone and I'll keep you updated with more feedback! :) Thanks so much for maing changes.
Don Quixote  [author] 19 Oct, 2015 @ 9:17pm 
Alright, level is updated! Aside from gameplay changes, I've added two new secret blocks! Try to find them... I dare you.
Mrs Ellie 19 Oct, 2015 @ 7:56pm 
When I started building World 7 Level 2 Unofficial, I had a couple of people play test it before I made it public. It really helped me iron out some things. Can't wait to see the updates and what you build next!
Mrs Ellie 19 Oct, 2015 @ 7:53pm 
That's fabulous! I just love level design, and am putting together some guidelines for helping to build successful levels because not everyone has studies level design. There are a few simple things to keep in mind that really help with levels. I really want to encourage the people who are putting time and energy into building levels so they can be excellent and enjoyable for everyone.
Thanks for your kind words! :) It is a beautiful level, and I was able to jump up quite high, but a few pit stops would be great! The view from up there was amazing; what a brilliant user of the goo. Really great job with that. So detailed!
Don Quixote  [author] 19 Oct, 2015 @ 5:02pm 
@Mrs Ellie Wow... Of all the responses I expected, I never thought someone would give such a well-thought and in-depth review of my level. Thanks so much for this; it really helps to know how what I’m doing right, but more importantly, what I’m doing wrong in a level.

To address your feedback:

1. I hadn’t considered how claustrophobic the first puzzle would be since, counter intuitively, it was the last puzzle I developed. Now that you bring it up though, I see it conflicts with the rest of the level, which is a lot more open. I think I’ll end up completely replacing it since it doesn’t really serve much of a purpose.
Don Quixote  [author] 19 Oct, 2015 @ 5:02pm 
@Mrs Ellie

2. I see how you could feel that the jump after the purple cube is frustrating, but I haven’t seen anyone complain about it yet, nor do I think it’s actually that difficult. That said, I do think it feels a bit clunky and needs to be a bit more straightforward since it is at the beginning of the level.

3. I was afraid that the debris field would be too convoluted for players, but I figured I would let them try it to make sure. Now that you share your experience with it, my fears have been reaffirmed. As a result, I’m probably going to rework it to trim down the convoluted paths and to make the goal clearer.

Once again, thanks so much for the feedback. You’ve really helped me see what I have to do to balance the difficulty curve, and to refine the gameplay. I will get working on the level tonight and I’ll post a comment when it’s ready!


Mrs Ellie 19 Oct, 2015 @ 12:09pm 
There's a lot to love in this level! The architecture is beautiful and intricate; excellent use of the goo. Definitely the best use of it I have seen including the main game. It reminds me of toxic sludge from Portal. Your exploded area is very believable too; really good, convincing wreckage. Possibly the only thing that could improve the architectural style would be a little transitioning between perfect and destroyed; maybe just a long, gradually widening crack that helps transition from perfect to destroyed.
There are some things that would help smooth out the gameplay; you might not see them because you know your level too well. So I am bringing the eye of a middle level skill gamer who is seeing your level for the first time.
Mrs Ellie 19 Oct, 2015 @ 12:09pm 
First, start off easy. You might consider making the 3 blue cube area less claustrophobic and lead the player to the long skinny path with a light cube and a blue cube just out of reach. I didn't know the stairs were there because I didn't HAVE to make the jump over. But the stairs make things a lot easier. And it just feels cramped down there.
Second, consider making the jump up after you get the purple cube easier. I made it, but I am a really good jumper. It looks impossible to the average player, and that is frustrating. Maybe save a jump like that for a little later in the level.
Mrs Ellie 19 Oct, 2015 @ 12:08pm 
Third, I got really high in the debris field before I realized I hadn't seen the blue cubes.
The goal of the door(s) isn't clearly visible when you get in there because you are just following your nose. There is possibly a little too much debris, not enough save stones, and no place to stop and catch your breath. The path should probably be a lot more linear (not straight, but only leading to clearly understood goals with no rabbit trails). It is so hard to do that jumping that you might want to really reward the player with save stones, pit stops and areas of safety to regroup and take a look around for the next item or goal.
Overall, though, a really excellent level; I was actually willing to keep at it in the sea of goo until I got where I wanted to go! But I gave up when I got airborne and realized all the backtracking that I had to do to get the blue cubes.
Let me know if you rework anything! Great, great job.
Don Quixote  [author] 16 Oct, 2015 @ 6:49pm 
@wassh Danke! :D

@Unwholy_Wholf Thanks for playing! I'm glad you enjoyed my level. Nice work finding the hidden block as well.
wassh 16 Oct, 2015 @ 7:07am 
My new favorite Level!
Unwholy_Wholf 15 Oct, 2015 @ 3:33pm 
Beat it! I found your hidden block as well http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=535739502 . Excellent work with the hazard blocks and the gravity spiral