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Simply AWESOME!
Anyways, once again, thanks for playing!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=540550208
I got eye cancer from the lighting in the tower, I pressed my face against every wall to find that secret.
Good stuff though, I had to do some research before being able to find it.
Great level, especially the ending. Visually very appealing
Thank you for your feedback! I agree that the light is blinding, but I thought it looked interesting. However, seeing that it is interfering with gameplay, I will probably tone it down.
Also, @ Querk, I am aware that the level finish portal resets you at the checkpoint, but when I tested it, it still registered the level as "completed" and returned me to the level selection screen. Nevertheless, I will change the portal to make it more streamlined.
@ Limboh Yes, there are three secrets in the level. The last one is really hidden and I doubt anyone will find it. (Hint: you have to exploit a bug to reach it.)
Problems i have with this level are -
1. blinding light in pillar
2. finish of the level (white doors) - you need add there some support. I flyied through white doors and reset on last checkpoint.
I got to the secret above the start and to the one under the first window, are there any others?
Please put in a save stone right after finishing the purple cube acquisition before you get to the goo, or make the path to the first save stone safer. I died twice, falling into the goo, and it isn't worth asking the player to repeat all the initial gameplay to get there again. You could also just move the save stone up top rather than on the platform below; or put a middle level platform where the view is better. Wherever the save stone is, a view to the next objective should be there too - or somewhere nearby that is a safe pit stop.
Let me know if you decide to change the save stone and I'll keep you updated with more feedback! :) Thanks so much for maing changes.
Thanks for your kind words! :) It is a beautiful level, and I was able to jump up quite high, but a few pit stops would be great! The view from up there was amazing; what a brilliant user of the goo. Really great job with that. So detailed!
To address your feedback:
1. I hadn’t considered how claustrophobic the first puzzle would be since, counter intuitively, it was the last puzzle I developed. Now that you bring it up though, I see it conflicts with the rest of the level, which is a lot more open. I think I’ll end up completely replacing it since it doesn’t really serve much of a purpose.
2. I see how you could feel that the jump after the purple cube is frustrating, but I haven’t seen anyone complain about it yet, nor do I think it’s actually that difficult. That said, I do think it feels a bit clunky and needs to be a bit more straightforward since it is at the beginning of the level.
3. I was afraid that the debris field would be too convoluted for players, but I figured I would let them try it to make sure. Now that you share your experience with it, my fears have been reaffirmed. As a result, I’m probably going to rework it to trim down the convoluted paths and to make the goal clearer.
Once again, thanks so much for the feedback. You’ve really helped me see what I have to do to balance the difficulty curve, and to refine the gameplay. I will get working on the level tonight and I’ll post a comment when it’s ready!
There are some things that would help smooth out the gameplay; you might not see them because you know your level too well. So I am bringing the eye of a middle level skill gamer who is seeing your level for the first time.
Second, consider making the jump up after you get the purple cube easier. I made it, but I am a really good jumper. It looks impossible to the average player, and that is frustrating. Maybe save a jump like that for a little later in the level.
The goal of the door(s) isn't clearly visible when you get in there because you are just following your nose. There is possibly a little too much debris, not enough save stones, and no place to stop and catch your breath. The path should probably be a lot more linear (not straight, but only leading to clearly understood goals with no rabbit trails). It is so hard to do that jumping that you might want to really reward the player with save stones, pit stops and areas of safety to regroup and take a look around for the next item or goal.
Overall, though, a really excellent level; I was actually willing to keep at it in the sea of goo until I got where I wanted to go! But I gave up when I got airborne and realized all the backtracking that I had to do to get the blue cubes.
Let me know if you rework anything! Great, great job.
@Unwholy_Wholf Thanks for playing! I'm glad you enjoyed my level. Nice work finding the hidden block as well.