Sid Meier's Civilization V

Sid Meier's Civilization V

Show All Resources from the Start
28 Comments
Twisted 13 Aug @ 2:03pm 
Exactly what I was looking for, great work!
erk  [author] 11 Feb, 2023 @ 10:14am 
This mod reveals all resources to all players, human and AI, from the start.

Thanks for your kind comment, shakenidentity.
I didn't expect to receive any for such an old mod.
Hope you enjoy it.
shakenidentity 7 Feb, 2023 @ 12:57pm 
Thanks for this mod. I can't wait to try it in my next game. I read through all the notes, but I still couldn't discern for sure: does this mod reveal all resources to ALL players, including AI players? Or like some other mods, does it just reveal everything for the human players?
Darkvoid202 2 Jul, 2016 @ 6:26pm 
that picture XD
erk  [author] 30 Jun, 2016 @ 1:42am 
Oil shows up, both on land and in the sea, right from the start, just like any resource.

However, you will need to research biology/refrigeration in order to erect wells/offshore platforms on oil tiles.

In fact, you cannot construct another tile improvement (farm, mine, trading post...) on an oil tile. Instead, you will have to research the appropriate technology to harvest the oil.

This is probably the one issue with this mod: While you can construct a mine on, say, aluminium tiles (with mining researched) allowing you to reap the modest production benefit from the mine, you still have to research electricity to actually harvest the aluminium. Not so with oil: You will have to research biology/refrigeration in order to improve the tile at all.
Roadhouse699 27 Jun, 2016 @ 9:19am 
Oh my god I love the picture... one question though: how exactly would this work with Oil?
battlez 4 Apr, 2016 @ 4:30am 
Awesome mod man, been using it forever
inahut 5 Dec, 2015 @ 3:57pm 
If I have commented before on this mod I wish now to praise this mod. Long hours playing this game now give me the vision of this: at the dawn of time there were horses and etc. visible always for those with the eyes to see. If it is intrinsically perceptible from the beginning for the perceptive few in the general population then it should be visible from the beginning for such a game as this. I hope that what I say is coherent. It is coherent to me.
Danny 19 Nov, 2015 @ 10:09am 
I agree on the horses.
They might not be tamable but if you can notice all the other animals, you should notice horses as well... XD
ChaffyExpert 10 Nov, 2015 @ 1:58pm 
its not that they dont see the horses or iron or ect. its just they were not tamable untill later. and iron wasnt even discovered untill the Iron age, and then when it was, mass produced, and also...

how could they notice uranium or aluminium? still, i get why people would get this mod though, gameplay wise.
SuperTulle 1 Nov, 2015 @ 12:29pm 
Wonderful, I often use a mod from the days before civ5 joined the workshop named "Reveal all resources early". As you might guess however, it's a bit old, and the author forgot to add coal to the list of resources. Thank you so much for making this!
NerdExtrodinare 23 Oct, 2015 @ 7:32pm 
@the_mad_pumpkin Archeoligcal sites are actually tile "improvements" that get made when the first person researches archeology. Notice how they never show up under cities or important improvements like great people improvements?
malize68 23 Oct, 2015 @ 6:31am 
actually humans used horses for food -- the change you would actually want to make with horses would be this:

horses are always revealed
before building a pasture on a horse, it is the same as an unpastured cow: +1 food
a pasture would apply: -1 Food +2 Production for horse


Valery 22 Oct, 2015 @ 6:16pm 
Thanks you, this mod is perfect as I only play OCC one city challenge. So if you don't have key resources in start area, you are screwed later.
the_mad_magyar 22 Oct, 2015 @ 1:14pm 
No, I think that might be overly broken... but maybe not It would be nice if there was a GUI with checkboxes to select what we want visible and invisible. But that would probably be much more difficult to create than this.
erk  [author] 22 Oct, 2015 @ 1:06pm 
This mod won't show archeological sites ahead of time. You reckon it should, Mad Pumpkin? Good luck on your deity!
the_mad_magyar 22 Oct, 2015 @ 11:59am 
If your playing on deity and you let the AI know where everything is ahead of time... prepare for some seriously aggressive settling by the AI. Does this mod also include archeological dig sites?
Nicky 22 Oct, 2015 @ 3:54am 
@Yoshi Dogmop I imagine scouts and explorers would mark these areas down anyway, esspesially if scouts find these weird 4 legged beasts, they would mark the area down for refrence anyway. Thats the reason i would give anyway. Civ finds this magic black liquid, "idk what to do with it Rn, but i'll mark the location anyway."
Dogmop 22 Oct, 2015 @ 12:39am 
It's not weird, seeing horses and not knowing what to do with them makes sense, so you wouldn't mark that area as important. What is more weird is seeing cows before animal husbandry as what's the point of cows if you don't know what to do with them.
Illuminare 21 Oct, 2015 @ 1:36pm 
@inahut That is the worst idea I have ever heard who would make that many mods just for one person.
Bumbefly (we/All) 21 Oct, 2015 @ 10:26am 
Let's not forget, CIV is just a crude representation of cultural development. The ancient Chinese used cold-wrought iron gathered from the surface for dozens of centuries before the iron age started. Likewise they used horses as cart-animals untill the Egyptians mastered the breeding of riding horses. As for Uranium, if any, ofcourse you'ld want your enemies to have the copperfields with that "extra disease" while taking the fields with only "regular copper poisoning" for your own tribes.
Bumbefly (we/All) 21 Oct, 2015 @ 10:08am 
In various forms, iron can be found on the surface and so can copper. What's more, some copperfields can induce a misterious disease......That's Uranium. Yes, for sure Uranium was known before the iron age began.
BigDaddyBulge 19 Oct, 2015 @ 8:49am 
@inahut, Why don't you just mess around with some XML files and change them to your liking? You can do a lot with xml, just make sure you backup what you are working on, because if you use edited xml files and want to play multiplayer, the people you are playing with have to have the same edited xml file. But you can probably do this same thing with xml, just play around with it in notepad.
inahut 18 Oct, 2015 @ 4:04pm 
well it is probably most useful and would make your name as a modder if you make a distinct mod for each resource so that subscribers could choose the ones they deemed appropriate.

i would agree with horses and cattle and pigs and foxes and bison and the like but things like iron ore, which requires mining tech and did require advances in knowledge to identify and use successfully are not the same as animals and plants that are readily observable and somewhat easier to put to use.

so why not take the time if you can to publish a nice long list of mods that accomplish one by one what you are trying to do in only one mod no matter how unequal or different the games designated resources are?

respectfully submitted
good luck whatever you do
SGTEoff 16 Oct, 2015 @ 3:20pm 
Later resources should show a question mark or something.
Yakkeks 16 Oct, 2015 @ 2:30am 
Well, although this may be true for iron and horses there is one thing: Uranium is actually not a green glowing mineral. It looks like some kind of ultra heavy metal and does not glow in any way. Besides that its a very rare resource which can only be found in small quantities and almost never in pure form. It really does not make sense to notice uranium until you know what to do with it.
Which is not the point of this mod. Its totally fine to do it this way.
But its not the most realistic way..
☢SeriouslySuck☢ 15 Oct, 2015 @ 5:16pm 
depends on what you mean by "everything". would you like to see everything or just go in blind, no one knows thats why we are meant to stay in the middle; but still you would think one of those half-smart people in your civ would see clear as day what an animal looks like or even if there is a strange metalic object sticking out of the ground saying "hello im here but you cant see me until you get iron working". ~ye olde ancient common sense~
Evil Lappy 15 Oct, 2015 @ 9:00am 
thats no fun when you can see everything :P