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Thanks for your kind comment, shakenidentity.
I didn't expect to receive any for such an old mod.
Hope you enjoy it.
However, you will need to research biology/refrigeration in order to erect wells/offshore platforms on oil tiles.
In fact, you cannot construct another tile improvement (farm, mine, trading post...) on an oil tile. Instead, you will have to research the appropriate technology to harvest the oil.
This is probably the one issue with this mod: While you can construct a mine on, say, aluminium tiles (with mining researched) allowing you to reap the modest production benefit from the mine, you still have to research electricity to actually harvest the aluminium. Not so with oil: You will have to research biology/refrigeration in order to improve the tile at all.
They might not be tamable but if you can notice all the other animals, you should notice horses as well... XD
how could they notice uranium or aluminium? still, i get why people would get this mod though, gameplay wise.
horses are always revealed
before building a pasture on a horse, it is the same as an unpastured cow: +1 food
a pasture would apply: -1 Food +2 Production for horse
i would agree with horses and cattle and pigs and foxes and bison and the like but things like iron ore, which requires mining tech and did require advances in knowledge to identify and use successfully are not the same as animals and plants that are readily observable and somewhat easier to put to use.
so why not take the time if you can to publish a nice long list of mods that accomplish one by one what you are trying to do in only one mod no matter how unequal or different the games designated resources are?
respectfully submitted
good luck whatever you do
Which is not the point of this mod. Its totally fine to do it this way.
But its not the most realistic way..