Sid Meier's Civilization V

Sid Meier's Civilization V

96 ratings
Show All Resources from the Start
   
Award
Favorite
Favorited
Unfavorite
Tags: Other
File Size
Posted
1.156 KB
14 Oct, 2015 @ 1:33pm
1 Change Note ( view )

Subscribe to download
Show All Resources from the Start

Description
This mod shows ALL resources on the map from the start of the game.

I always found it weird that during early-game exploration you wouldn't notice a herd of horses unless you had researched animal husbandry (you do notice cattle, sheep, deer, bisons, elephants, truffle pigs, and foxes after all) or that green-glowing uranium appears out of nowhere once you have researched atomic theory in the later game.

So, this mod sets <TECH REVEAL> to NULL for all the resources, allowing you to see them from turn 0.
28 Comments
Twisted 13 Aug @ 2:03pm 
Exactly what I was looking for, great work!
erk  [author] 11 Feb, 2023 @ 10:14am 
This mod reveals all resources to all players, human and AI, from the start.

Thanks for your kind comment, shakenidentity.
I didn't expect to receive any for such an old mod.
Hope you enjoy it.
shakenidentity 7 Feb, 2023 @ 12:57pm 
Thanks for this mod. I can't wait to try it in my next game. I read through all the notes, but I still couldn't discern for sure: does this mod reveal all resources to ALL players, including AI players? Or like some other mods, does it just reveal everything for the human players?
Darkvoid202 2 Jul, 2016 @ 6:26pm 
that picture XD
erk  [author] 30 Jun, 2016 @ 1:42am 
Oil shows up, both on land and in the sea, right from the start, just like any resource.

However, you will need to research biology/refrigeration in order to erect wells/offshore platforms on oil tiles.

In fact, you cannot construct another tile improvement (farm, mine, trading post...) on an oil tile. Instead, you will have to research the appropriate technology to harvest the oil.

This is probably the one issue with this mod: While you can construct a mine on, say, aluminium tiles (with mining researched) allowing you to reap the modest production benefit from the mine, you still have to research electricity to actually harvest the aluminium. Not so with oil: You will have to research biology/refrigeration in order to improve the tile at all.
Roadhouse699 27 Jun, 2016 @ 9:19am 
Oh my god I love the picture... one question though: how exactly would this work with Oil?
battlez 4 Apr, 2016 @ 4:30am 
Awesome mod man, been using it forever
inahut 5 Dec, 2015 @ 3:57pm 
If I have commented before on this mod I wish now to praise this mod. Long hours playing this game now give me the vision of this: at the dawn of time there were horses and etc. visible always for those with the eyes to see. If it is intrinsically perceptible from the beginning for the perceptive few in the general population then it should be visible from the beginning for such a game as this. I hope that what I say is coherent. It is coherent to me.
Danny 19 Nov, 2015 @ 10:09am 
I agree on the horses.
They might not be tamable but if you can notice all the other animals, you should notice horses as well... XD
ChaffyExpert 10 Nov, 2015 @ 1:58pm 
its not that they dont see the horses or iron or ect. its just they were not tamable untill later. and iron wasnt even discovered untill the Iron age, and then when it was, mass produced, and also...

how could they notice uranium or aluminium? still, i get why people would get this mod though, gameplay wise.