Gnomoria

Gnomoria

Grand Arboretum Mod
60 Comments
Kurosawa0 29 Jan, 2018 @ 4:11am 
I've got only one minor problem with this mod.
You can only REALLY use the new woodtypes for building and crafting furniture.
Anything equippable ( for example : Mosswood Shield, Mosswood Torch) cannot be equipped by your Gnomes.
It really is only a minor thing, but when you craft some early woodshields and torches and then realize it's all useless (except the torches), then it is a tad sad.
Synthetic 19 Nov, 2016 @ 7:02am 
A lovely mod if you want to make a rainbow in Gnomoria!

But when will rainbows prove useful? :D
Lyra  [author] 26 Jun, 2016 @ 11:55am 
Yes, but I'm a lazy person so it might be a while. It's not that hard to do yourself if you have a specific set of mods, but it takes a bit more work when I want to make it globally compatible.

But yeah if you don't want to wait for me it is possible for anyone to do it and it's not difficult
KeeshPlay 25 Jun, 2016 @ 12:23pm 
Are there any plans to make this mod includeable to other mods?
Lyra  [author] 19 May, 2016 @ 11:34am 
I wouldn't really say that was orange, more of a greyish-brown. Look in the screenshots, they are shown side by side so you can decide if you like it or not.

Even if you dont like the way it looks you wont see orange wood trees in your game unless you explicitly buy saplings of them from traders anyway
One Whole Dragon 19 May, 2016 @ 4:07am 
Don't we already have orange wood, because the wood dropped from orange trees is orange?
alorxico 9 Feb, 2016 @ 10:00am 
@ParallaxMurderer. Wormwood (or wurmwood / wyrmwood) is referred to in a few of Shakespear's plays but I've never seen one myself. So, I looked it up and, yep, it is a real plant and is related to mugwort.
ParallaxMurderer 25 Dec, 2015 @ 4:01pm 
Is "wurmwood" even real? If not, consider replacing it with (Tulip) Poplar, which has naturally green tinted wood (and would give you a unique top, too, instead of the generic blob copied from apple).
Los.Injurus.Bob.Blunderton 5 Dec, 2015 @ 9:58pm 
Mining tasks becoming far more lenthy is fixed on the indev build for a few weeks now. It is because of the "." or "," in script files being converted wrong in some countries localizations, so rest assured it will be fixed fairly soon for those not on Indev build (default is non-indev). Those on in-dev builds, it is already fixed for a bit now as said above. It is not a bug with this mod but a bug with the scripting related to the Windows language settings.
Nille-sama 14 Nov, 2015 @ 5:40pm 
I have a problem that is that my gnomes can´t kill anyting at all they can´t even hurt them I´ll have to wait for all animals that comes to my kingdom to die of thirst cuz my gnomes can´t kill them I can´t kill goblins, golems or anything. I don¨t know if I´m the only one with this problem but still it kind of har to play yhe game when it's like that, I really love the trees it have made the game a bit more fun to play I still haven´t gotten the Opalwood saplings yet but I have all the others.
Lyra  [author] 24 Oct, 2015 @ 11:11pm 
@Dorzan, Yes is it is possible to do leaves and trunks different as I have done for some of the trees but there is very little 'reality' when it comes to a less than 32x32 peice of art for me to work with - and I am no artist. But yes you can choose the trees you want to see.

I will also tell you this: I am working with someone who has offered to make new sprites for this mod so that we can have nice looking trees that look cooler than basic recolors and hopefuly will look pretty natural when he is done. So I advise you to be on the look out for that when I put it out there as it may better suit your desires.
Snabeldraken 24 Oct, 2015 @ 8:12pm 
subscribed!
Ok i see. I can see why lowering the colour intensity can cause it to be hard to distinguish. Is it possible to have different collour on the trunk and the leaves? I will definitely get it then. The thing is when i mod my game (unless its LFD2) i want it to look natural to the vanilla version. So if i can choose the trees i want im getting this!
Lyra  [author] 24 Oct, 2015 @ 11:30am 
@Dorzan, Fruit is coming in the next update. Cherries, one other exotic fruit I havent decided on yet, and then you will be able to process lichen from mosswood and make it into tea.

I agree that the colors are intense, but the tree's colors start to become hard to distinguish if I do it much more than I already have. To kind of deal with this, I made it so Ebony and Mosswood trees - ones that look 'natural' - are the only trees that naturally generate in the world so you don't have to see all the unnatural colors if you don't want. Instead, you have to go to the trader and cultivate your own specialty groves to provide the wood you want.
Snabeldraken 24 Oct, 2015 @ 10:22am 
Nice mod! i think i will get this. Does any of the trees contain fruit? Also, if you take feedback. Maybe you could try lowering the colour intensity on some of the more brighter trees like the pink. purple and bluish purple. Might make them make more natural to the game world, aka vanilla. Again just feedback. Great job mate!
badmanners408 19 Oct, 2015 @ 9:00pm 
Awesome!
Lyra  [author] 17 Oct, 2015 @ 11:01pm 
@Gren the Forsaken, Oh that's awesome thanks!
Grendalin, Terminally Average 17 Oct, 2015 @ 7:43pm 
I now have this as a showcase on my profile! :)
76561198137129861 16 Oct, 2015 @ 6:17am 
WIW
The_Quetzalcoatl 15 Oct, 2015 @ 5:26pm 
Cool.
bbryulvl3 14 Oct, 2015 @ 3:57pm 
Yeah, I knew it was based on your kingdom worth, just was wondering if there was a way to randomize it. I just hate it when you find 2 of the same kingdom types to trade with.
Lyra  [author] 14 Oct, 2015 @ 12:33pm 
@bbryulvl3

It's based on your prosperity, mostly. When you have a higher kingdom worth better traders with different availabilities (usually more) will visit you. I wish I could make it actually random but I don't see how I could with the current tools.
bbryulvl3 14 Oct, 2015 @ 12:04pm 
Question, how random are the stocks for Traders selling the clippings? Cause I have 2 merchant city-state traders and both carry the same clippings.
Lyra  [author] 12 Oct, 2015 @ 10:11am 
@Tassii

Yes you do. Merchants will sometimes sell some saplings while lumbercamp traders should have all the new saplings/logs in stock.
Lyra  [author] 12 Oct, 2015 @ 10:10am 
@Luck_777

Thanks!
Lyra  [author] 12 Oct, 2015 @ 10:10am 
@Gren the Savage

Yep! And I'm glad I did
Mazikeen 12 Oct, 2015 @ 9:20am 
question please. do you get the rest of the sapplings from the treader? so far I have had only Eboney and Mosswood growing in the wild..but no others. thanks in advance...oh BTW I have had no problem with the minners with this mod! and I love it keep up the good work cant wait to see more mods from ya!
777 12 Oct, 2015 @ 9:08am 
This great!
bbryulvl3 12 Oct, 2015 @ 12:06am 
I was wondering when someone would make a mod with different colored wood, my thought was a dye mod but more tree variety works too. Only thing that sucks is I can't use a save editor on a kingdom that uses this mod for some reason, it always crashes after editing the kingdom then trying to load it.
Grendalin, Terminally Average 11 Oct, 2015 @ 9:09pm 
Yay, you took my advice! :D Woooooo! :)
Lyra  [author] 11 Oct, 2015 @ 11:28am 
That's too bad. Hope it comes soon.
Tassin 11 Oct, 2015 @ 9:51am 
Changing the period to commas just made my gnomes sleep on the first day. The mining problems continue.

So i really think its out of our hands. I will just wait for the dev to comeup with those bugs solved.
gitarrlillan 11 Oct, 2015 @ 6:16am 
Tried that change . to , thing for my strange problems with this and another mod. Changing to commas made Gnomoria crash every time I tried to start it... But then my miners are faster than usual and all plants grow immediately in the day and normal in the night so it might not be the same bug...
-MONSTA- 10 Oct, 2015 @ 10:34pm 
@ Henx
thank you
Lyra  [author] 10 Oct, 2015 @ 10:32pm 
@Boostmeister

I can but it's not nessecary no because when you subscribe it downloads it in the same format to your game. It should be were gnomoria is installed in the SteamWorkshop folder
Lyra  [author] 10 Oct, 2015 @ 10:31pm 
That explains why so many people's comments are italicized
LittleMikey 10 Oct, 2015 @ 10:10pm 
Oh weird, if you type the I in square brackets at the start of your name you get an italic post. Never knew that.
LittleMikey 10 Oct, 2015 @ 10:09pm 
Henx Yeah I've tried that, having problems with it for some reason, but I'm posting on the Gnomoria forums and RoboB0b is trying to figure it out xD
-MONSTA- 10 Oct, 2015 @ 10:05pm 
can you add a download link cause im trying to run this mode with another mod. The only way to run multiple mods at once is to download them, correct?
Lyra  [author] 10 Oct, 2015 @ 8:30pm 
@Maxter

"If you are experiencing very slow mining while using this mod, it has been found to be because of how European computers are expecting ',' when they get '.' in the values. To fix this please navigate to the Steamworkshop/mod folder and find 'materials.xml'. Then replace all periods with commas. Thanks to coolcoder9t for this information!"
Tassin 10 Oct, 2015 @ 7:46pm 
I know its the gnomoria problem, not the mod but i still get the mining problem. Almost 5 minutes of mining just to get 1 dirt block.

Just reporting.
Lyra  [author] 10 Oct, 2015 @ 4:22pm 
@akumakitteh

Thanks! Have you verified game integrity? Have you made sure you are on the current version of Gnomoria? Are you using any other mods or textures? Does it crash immediately? Or in the middle of the game? I have not heard about anyone else experiencing crashes from the use of this mod
Akuma 10 Oct, 2015 @ 3:48pm 
Really love the re-colours. :) Started a new game with the mod earlier today, can't wait until I actually manage to get hold of some of these new trees.
Only problem I'm having is that since playing with this mod, my game keeps crashing. There doesn't appear to be a common factor that I can identify. Has anyone else had this trouble?
Lyra  [author] 10 Oct, 2015 @ 1:42pm 
@Count Blackula

Because it was a much requested feature?
Mold 10 Oct, 2015 @ 10:54am 
Recolors. Why did it have to be recolors.
Lyra  [author] 10 Oct, 2015 @ 9:42am 
@LittleMikey

Thanks! And this might help you: "To combine multiple mods, create a folder in your mod folder and name it "Included Mods". This folder should be next to the Data and Sprites folder. Copy the mod you want to include into that new folder. Create a text file called modmergeorder.ini and list the mods in the order you want them to be added. Mods will merge together with mods that loaded first having priority." - Gnomoria Dev
LittleMikey 10 Oct, 2015 @ 7:26am 
Ooh I like the look of this mod! I do like the fact that you've set it so that only Ebony trees spawn, I think my map would look rather silly otherwise. But growing my own forests of these could be rather fun. Now all I need to do is work out how to get multi-mods working so I can use Glassworks as well...
Foxhide 10 Oct, 2015 @ 12:45am 
I can see it now: A careless builder with many different colors of wood building a structure. Pans away to attend to something else and comes back to rainbow vomit on his screen where he wanted his building to be.

+1!
H2Ox 9 Oct, 2015 @ 7:11pm 
@ Henx I've checked all of the files and there's no way that the torch make the game crashe ><
I better not place torchs xD
Ryouji 9 Oct, 2015 @ 6:46pm 
Come on bro, why you do this to me, I just started a new game 2days ago, now I have to do it again?QAQ:steamsalty::steamsalty:
BTW this mod looks lovely awesome ! BUT I WILL NOT START A NEW WORLD ANYMORE, oops sry for the cap :D
Lyra  [author] 9 Oct, 2015 @ 3:24pm 
@coolcoder9t

Ah thanks for the information!