Gnomoria

Gnomoria

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Grand Arboretum Mod
   
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611.169 KB
9 Oct, 2015 @ 2:22am
10 Oct, 2015 @ 9:36am
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Grand Arboretum Mod

Description
The Grand Arboretum mod adds 12 new trees and wood variants to Gnomoria. This means there are a total of 16 different trees available to you when you use this mod. This mod includes the 'Ebony Wood' mod, so there is no need to combine if you wish to use both. In order to keep your starting worlds from experiencing over-saturation of too many different types of trees, only the Ebony Tree and Mosswood Tree (in addition to vanilla trees) will have a chance to generate in any new world you make. This means that in order for you to obtain the other new trees, you must reach out to a nearby kingdom that is willing to trade with you and has the saplings on offer. This way you are given more goals to achieve and may be selective in what you wish to see and use. You must breed your own stock of your preferred trees after obtaining some initial saplings in order to obtain their much-sought-after colored wood.Note that standard merchants have a chance to carry most new clippings, but only lumber camp merchants are gauranteed to sell all of the new clippings. Lumber camps also sell new logs.New Trees:----------------------------------------------------------1. Ebony Tree [Black]2. Ghostwood Tree [White]3. Bloodwood Tree [Red]4. Cherrywood Tree [Pink]5. Sakura Tree [Light Pink]6. Sheoak Tree [Orange]7. Amberwood Tree [Yellow]8. Wurmwood Tree [Pale Green]9. Mosswood Tree [Green]10. Opalwood Tree [Blue]11. Grimwood Tree [Bluish-Purple]12. Amaranth Tree [Purple]Installation:----------------------------------------------------------To install this mod please subscribe here on the Workshop and then launch your game. From there, you must start a new world and in the advanced options select "Grand Arboretum Mod" in the mod list dropdown which should be just above terrain settings. It is recommend to use a standard or larger world size when using this mod to ensure that a Ebony and Mosswood trees spawn, but it is not required for it to be fully functional. Multiple Mod Support:----------------------------------------------------------If you would like to use this with multiple mods:"To combine multiple mods, create a folder in your mod folder and name it "Included Mods". This folder should be next to the Data and Sprites folder. Copy the mod you want to include into that new folder. Create a text file called modmergeorder.ini and list the mods in the order you want them to be added. Mods will merge together with mods that loaded first having priority." - Gnomoria Dev on the forums.Please check out Cadinlamonte's Guide for step-by-step instructions with pictures: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=523550409
60 Comments
Kurosawa0 29 Jan, 2018 @ 4:11am 
I've got only one minor problem with this mod.
You can only REALLY use the new woodtypes for building and crafting furniture.
Anything equippable ( for example : Mosswood Shield, Mosswood Torch) cannot be equipped by your Gnomes.
It really is only a minor thing, but when you craft some early woodshields and torches and then realize it's all useless (except the torches), then it is a tad sad.
Synthetic 19 Nov, 2016 @ 7:02am 
A lovely mod if you want to make a rainbow in Gnomoria!

But when will rainbows prove useful? :D
Lyra  [author] 26 Jun, 2016 @ 11:55am 
Yes, but I'm a lazy person so it might be a while. It's not that hard to do yourself if you have a specific set of mods, but it takes a bit more work when I want to make it globally compatible.

But yeah if you don't want to wait for me it is possible for anyone to do it and it's not difficult
KeeshPlay 25 Jun, 2016 @ 12:23pm 
Are there any plans to make this mod includeable to other mods?
Lyra  [author] 19 May, 2016 @ 11:34am 
I wouldn't really say that was orange, more of a greyish-brown. Look in the screenshots, they are shown side by side so you can decide if you like it or not.

Even if you dont like the way it looks you wont see orange wood trees in your game unless you explicitly buy saplings of them from traders anyway
One Whole Dragon 19 May, 2016 @ 4:07am 
Don't we already have orange wood, because the wood dropped from orange trees is orange?
alorxico 9 Feb, 2016 @ 10:00am 
@ParallaxMurderer. Wormwood (or wurmwood / wyrmwood) is referred to in a few of Shakespear's plays but I've never seen one myself. So, I looked it up and, yep, it is a real plant and is related to mugwort.
ParallaxMurderer 25 Dec, 2015 @ 4:01pm 
Is "wurmwood" even real? If not, consider replacing it with (Tulip) Poplar, which has naturally green tinted wood (and would give you a unique top, too, instead of the generic blob copied from apple).
Los.Injurus.Bob.Blunderton 5 Dec, 2015 @ 9:58pm 
Mining tasks becoming far more lenthy is fixed on the indev build for a few weeks now. It is because of the "." or "," in script files being converted wrong in some countries localizations, so rest assured it will be fixed fairly soon for those not on Indev build (default is non-indev). Those on in-dev builds, it is already fixed for a bit now as said above. It is not a bug with this mod but a bug with the scripting related to the Windows language settings.
Nille-sama 14 Nov, 2015 @ 5:40pm 
I have a problem that is that my gnomes can´t kill anyting at all they can´t even hurt them I´ll have to wait for all animals that comes to my kingdom to die of thirst cuz my gnomes can´t kill them I can´t kill goblins, golems or anything. I don¨t know if I´m the only one with this problem but still it kind of har to play yhe game when it's like that, I really love the trees it have made the game a bit more fun to play I still haven´t gotten the Opalwood saplings yet but I have all the others.