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https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/531458635
Amazing Addon!
I have literally no idea what Lambda Players are, as I have never heard of it. I can maybe make a compatibility patch, but that's as much as I'd be willing to guess.
The fog is directly tied to the weather types due to the way the mod works. Ideally, fog & sky colors would fade transition instead of popping, but that would require a level of code skill I simply do no possess.
1: How come sometimes the mod completely blows out the lighting on maps?
2: Sometimes the atmospheric/render distance fog is awful looking, and the only way i've found around it is to spawn some kinda Fog Editor cube that just overrides it and makes it all go away.
3: Any way to make the lighting apply properly to certain maps' "skybox" areas? (the miniscale models outside the map)
I don't know what that means.
[Simple Weather] lua/simpleweather/sv_daynight.lua:385: bad argument #1 to 'byte' (string expected, got nil)
1. byte - [C]:-1
2. DayNightThink - lua/simpleweather/sv_daynight.lua:385
3. unknown - lua/simpleweather/sv_init.lua:265
4. unknown - lua/includes/modules/hook.lua:313
[Simple Weather] lua/autorun/sh_simpleweather.lua:515: attempt to call method 'IsAdmin' (a nil value)
1. OnChecked - lua/autorun/sh_simpleweather.lua:515
2. SetChecked - lua/vgui/dmenuoption.lua:128
3. unknown - lua/autorun/sh_simpleweather.lua:510
I have still been unable to replicate a lot of the reported bugs about the errors that have been posted. I'm starting to think it might be an issue on dedicated servers, so I'll see if I can find a way to confirm them.
1. DNCUpdate - lua/simpleweather/sv_daynight.lua:703
2. DayNightThink - lua/simpleweather/sv_daynight.lua:442
3. v - lua/simpleweather/sv_init.lua:265
4. unknown - lua/includes/modules/hook.lua:102
If I can ever find the time I plan on adding a few more arguments to the function for 0000 and 1200 as well.
I keep the github updated every time I make a change, so if you want to contribute any fixes or improvements, just let me know. I work a full time job and barely turn on my PC these days.
I might not be super active with development but I'm usually available in my discord or in my comments sections. I don't mind if people make changes or such, as long as they tell me & help contribute it to the official mod so everyone can benefit.
If there's anything else I can do for you or help out, don't hesitate to let me know. I might not be active but I am approachable and easy to talk to.
If you name an entity such as a logic_relay day_events or night_events it'll have a Fire Trigger input run at 0600 and 1800.
If you just want to get the time and make your own custom function, call SW.Time
https://github.com/ReverendV92/SimpleWeather/blob/main/.content/SimpleWeather/lua/simpleweather/sv_daynight.lua#L736
I need an entity to check what time it is to trigger a functionality of it when it's night time for simple weather
I’m not home, but the error mentions sky paint
I need more info because that tells me nothing. It's currently working for me outside of the error you already reported. I was completely unable to replicate it.
[Simple Weather] lua/simpleweather/sv_daynight.lua:381: bad argument #1 to 'byte' (string expected, got nil)
1. byte - [C]:-1
2. DayNightThink - lua/simpleweather/sv_daynight.lua:381
3. fn - lua/simpleweather/sv_init.lua:265
4. unknown - lua/ulib/shared/hook.lua:109
1. DNCUpdate - lua/simpleweather/sv_daynight.lua:703
2. DayNightThink - lua/simpleweather/sv_daynight.lua:442
3. v - lua/simpleweather/sv_init.lua:265
4. unknown - lua/includes/modules/hook.lua:96 (x28)
Not sure. Are you using any other weather mods? Are you using the skybox editor? Could be a few different things.
All the commands start with sw_ so try typing find sw_ into the console. Be warned there will be a lot of them. They're all archive flagged so it would be easier to use the options panel in-game.
I can't fix that error unless you provide the line number, as there are several dozen files with a combined several thousand lines of code.
attempt to call method 'IsAdmin' (a nil value)
but it works good. My only question is where can i find a list of cvars and commands to use in the operator console, since it "cant change replicated convar from console of client, only server operator can change its value" ?
do I have to change that admin status check depending on what admin mod im using??