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I know you are not planning major changes anytime soon, but there is one feature that i think would add a bit. Would it be possible to add movement speed variables to conditions and terrain? Like, stone/dirt/grass is a 1.0, clay/farm/"wet" would be a .8, any "block" terrain would be a 1.2, and then add increasingly complicated pavement to go up from there, along with masonary skill checks to make them. This would make base planning more interesting, and would give something for late game masons to do.
If you live in any of the following: Alabama, Arkansas, Colorado, Georgia, Massachusetts, Minnesota, Oklahoma, Tennessee, Texas, Vermont, and/or Virginia, please go vote tonight (March 1)!
Every week for the next several weeks, a bunch of states will be voting, mostly on Tuesdays (who thought that was a good idea? >.>) but some on Saturdays. Find out when your state votes and make sure you go vote when the time comes! Or go for early voting, lots of states do mail-in or in-person voting. Whatever works, just vote. Do it!
Don't know who to vote for? Doesn't matter, go anyway. Politicians care immensely about the people that voted for someone else. Even if you just ask a friend or write in a name or even pick at random, next cycle's candidates will take notice that you and people like you voted, and they'll give more consideration to your wants and needs and morals.
Democracy only works when we all do our part to make our government represent us.
Thank you!
- Full Gnomoria v1.0 RC6 support
- 12 new research levels
- Upgraded ranged weapons
- Upgraded traps
- Craftable golem cores
- Traders sell ranged weapon ammo and golem cores
To opt-in to the public Gnomoria v1.0 indev, right-click Gnomoria in your Steam library, select Properties, go to the Betas tab, and change the dropdown box from "NONE" to "indev".
I'll be putting out a minor update with a few requested features later today, and the food industry overhaul will likely follow later this week.
Say, how do I assign gnomes to the dye workshop? And how can I stock dye? Is that possible atm?
Hang in there, youre doing a great job already.
Also, do you plan to support indev version or stick to 9.18? The newest addition (change in removing designations) is really a blessing, but I'll understand if you won't.
Oh, and Your mod is awesome, the only one I've used (sadly no tinkering is too much for me right now...)