Gnomoria

Gnomoria

EspMod v1.0
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Update: 28 Feb, 2016 @ 12:14pm

===== v1.0 "Gnomoria left early access!" =====

Gnomoria v1.0 Support

  • Updated right-click and hotbar menus to include new commands added in Gnomoria v1.0 release.

Fixed
  • A major bug involving "phantom" ramps literally everywhere, which also was reducing FPS and slowing world generation time.
  • Baked goods are actually food now. I guess the cake really WAS a lie. It's not anymore though. I swear.
  • Tinker Bench - Bandoliers are now researched at the same time as bullets instead of never.
  • Fried mushroom names no longer display incorrectly (as often...).

General
  • Screws, axles, and golem cores may be stored in crates.
  • Improved trap bases and golem cores may be stored in toolboxes.
  • Changed food values of a few early game foods; gnomes will now prefer sliced bread over raw ingredients.
    • Sliced Bread: 10 -> 15
    • Fruit: 15 -> 10
    • Egg: 15 -> 5

Distillery
  • Spiced wine may be made with either zest or cinnamon.

Forge
  • Bronze bars now require 25 Smelting to make (down from 30).
  • Rose gold needs 35 Smelting (down from 45).
  • Steel needs 45 Smelting (down from 60).

Smelter
  • Coins, rings, and necklaces may be smelted.
  • Statuettes, pillars, and statues may be smelted, if they're made of metal.

Dye Vat
  • Dyes craft slightly faster.
  • Red, yellow, blue, and black dyes use less materials.

Butter Churn
  • Butter crafts considerably faster.

Potbelly Stove
  • Fried eggs and mushrooms may be made with either butter or oil.

Traders
  • Cinnamon is worth 5 (down from 20).
  • Maple syrup is worth 2 (down from 20).
  • Maple sugar is correctly worth 5, just like beet sugar.
  • Salt pile is worth 5 (down from 20). Traders still sell salt piles for 20.
  • Lace is worth 25% more.
  • Merchant - Significantly increased the appearance rate of black dye.
  • Agricultural - Now sells peanut seeds. I could've sworn I added those in in v0.4. >.>

Also includes updates from EspMod indev v0.5 through 0.6!

Update: 19 Oct, 2015 @ 11:07pm

Hotfix to correct crash when mining Salt.

Update: 19 Oct, 2015 @ 3:59am

===== v0.4 "EspMine launch!" =====

  • Renamed EspEcon; it's now EspMod - Espoire's Gnomoria Mod.
    • Originally, I had been planning to release a bunch of separate mods and let them be combined piecemeal. That turned out to be more difficult than it's worth, so they're all going to be baked-in to the mod formerly known as EspEcon.

  • Old saved games warning: old saves will not gain the changes to world generation, specifically new mineable gem colors and mineable salt. These items are still available from the traders, however.

  • Mining
    • Added new sprites for visually-similar ores to aid in telling them apart.
      • Added a new sprite for silver/gold/platinum.
      • Added a new sprite for lead.
      • Added a new sprite for coal.
    • Gems
      • Added 7 new gem types:
        • Salt - 0 to 45 depth, 5 value, can be smashed into 16 salt piles for use with EspEcon and EspFood (coming soon).
        • Topaz/Amethyst - 0 to 35 depth, 12 value.
        • Ruby - 25+ depth, 16 value.
        • Diamond/Rose Diamond/Black Diamond - 30+ depth, 32/48/64 value, very rare.
      • Sapphire/Emerald are 40% less common, but this is compensated for via the new gem types.
    • Other
      • Coal is 25% more common.

  • Workshops
    • Forge
      • Made metal alloys harder to make, in an effort to make skipping over tiers less attractive.
        • Bronze - slightly slower to craft, minimum 30 smelting.
        • Rose gold - slower to craft, minimum 45 smelting.
        • Steel - costs 5 iron bars, much slower to craft, minimum 60 smelting.
      • (Note: Mininmum skill requirements are broken until Gnomoria updates. Until then, the code is more what you'd call "guidelines" than actual rules.)

    • Blacksmith
      • Added a recipe to smash rock salt into salt piles.

    • Tailor Shop
      • Lace may now be sewn. It takes a long time to make, but it's highly-valuable. Used en masse in upcoming high-value cloth items.

  • Traders
    • Switched the prices of Merchant/Mining bars and blocks; I mistakenly had them reversed to begin with!
    • Merchant
      • Now carries the new gems, very rarely.
      • Ruby/Sapphire appearance rate reduced.
      • Gem prices increase with kingdom worth.
    • Mining
      • Now carries the new gems.
      • Ruby/Sapphire appearance rate reduced.
      • Gem prices increase with kingdom worth.

  • Containers
    • Treasure Heap
      • Fixed a Gnomoria v1.0 indev compatibility issue. This will cause the sprite to render incorrectly for now; it was impossible to be compatible with both versions at once otherwise. Sorry!

  • Materials
    • Increased the value of Wool, it's now 9 value.
    • Colored cloth materials are now +10 more valuable than their un-colored counterparts.

Update: 16 Oct, 2015 @ 5:27am

===== Version 0.3.1 "Die Dye bugs, die!" or "Fun with Flags" =====

  • Dye Vat
    • Fixed dye item names sometimes displaying incorrectly.
    • Greatly reduced materials costs to make dyes.

  • Constructions
    • Added carpet floor, plain flag and gnomoria flags.

Update: 15 Oct, 2015 @ 8:00am

===== Version 0.3 "I'm Dyeing!" =====

  • Dye Vat (NEW!)
    • Makes and applies dyes to cloth bolts.
    • 7 colors: red, blue, yellow, green, orange, purple and black.

  • Butcher Shop
    • Good bones and calcium will come to you, but only if you butcher a skeleton. Be sure to thank him!
    • Fixed a bug from the vanilla game that made Spiders particularly hard to kill. Also, you can butcher them for silk fiber. Happy hunting!

  • Kiln
    • Ceramic Vases. Sell them for a profit, or place one on a table as decoration.

  • Metalworker
    • Treasure Heaps may now be crafted at the Metalworker. They store 128 identical coins and attract dragons!

  • Traders
    • Adjusted some item prices and appearance rates.
    • Merchant
      • Carries all dyes.
      • Carries more and higher-quality coins at high kingdom worth.
    • Mining
      • Carries red, blue, and purple dyes.
    • Lumber
      • Carries red, yellow, and orange dyes.
      • Carries fancy mahogany furniture and sturdy ironwood items.
    • Agricultural
      • Carries yellow, blue, and green dyes.

  • Adjusted growing times on some of the new plants from v0.2.

  • Coming soon:
    • EspMine, a mining mod! (Soon to be included in this one!)
    • New monsters: Salt Golems, and Baby Spiders
    • A new farm animal
    • More decorative furniture, including more uses for colorful cloth.

Update: 8 Oct, 2015 @ 3:40am

===== VERSION 0.2 "Unique Vendor Items" =====

  • Restructured the stockpile menu.

  • Adjusted many item prices.

  • Each kingdom type now sells several unique items only available by trade!
    • Merchant
      • Safe - 64-slot "treasure" container. Holds coins/gems/jewelery.
    • Mining
      • Toolbox - 64-slot "engineering/tool" container.
      • Mining Helmet - Head-slot "light" armor. No movement/crafting penalty. Stats like an iron helmet. Provides light like a torch.
      • Raw Diamond - New gem type, 32 value.
    • Lumber
      • Chest of Drawers - 64-slot crate.
      • Brew Keg - 128-slot barrel.
      • Mahogany - New wood type, 25 value. Very slow growing. Deep, rich burgundy color.
      • Ironwood - New wood type, 17 value. Very slow growing. Bright, orange color.
      • Maple - New wood type. Darkish-brown color. Can be foraged for Maple Syrup, which can be eaten, sold for profit, and is used in my upcoming food mod.
      • Cinnamon - New wood type. Dark, reddish-brown color. Can be foraged for Cinnamon (the spice, not the tree), which can be sold for profit, and is used in my upcoming food mod.
    • Agricultural
      • Big Bag - 64-slot bag.
      • Beet - New farm plant. Slow growing. Can be refined into Beet Sugar at the Kitchen, which can be eaten, can be sold for profit, and is used in my upcoming food mod.
      • Peanut - New farm plant. Fast growing, so it's a good source of seeds for Emus. Can be eaten, and used in my upcoming food mod.
      • COMING SOON: a new farm animal pigs out on peanuts!
    • Various
      • Salt - Buy/sell for same price, so can use to "store" trade worth, and is used in my upcoming food mod.
      • Silk - New cloth type, 25 value. No plant/seeds; trade only. Luxurious, deep red color.
      • COMING SOON: Silk harvested from Spider corpses. Happy hunting!
      • COMING SOON: I bet you're all Dyeing to know what colorful update I have in store!

Update: 4 Oct, 2015 @ 2:52am

Hotfix to make the mod name correctly display in the new game menu.

Update: 4 Oct, 2015 @ 2:37am

Hotfix to correct Steam version not loading for some users.

Update: 3 Oct, 2015 @ 7:15pm

===== VERSION 0.1.3 "Two Minor Fixes" =====
Fixed a rare game crash when generating Agricultural merchants with 36
or higher population.

I moved "Vanilla Gnomoria Files" inside "EspEcon part 2".
Now making a multi-mod is less confusing.

If you attempt to use multiple mods, I recommend making EspEcon the base
mod, and letting it include in this order:
1. [other mods go here]
2. EspEcon part 2

Good luck.

Update: 3 Oct, 2015 @ 2:06am

===== VERSION 0.1.2 "Multi-Mod and Gnomoria Updates Support" =====

I greatly trimmed down every file in EspEcon. They're now much smaller,
much less redundant, and much less likely to conflict with other mods.

If you attempt to use multiple mods, I recommend making EspEcon the base
mod, and letting it include in this order:
1. [other mods go here]
2. EspEcon part 2
3. Vanilla Gnomoria Files

Good luck.