Space Engineers

Space Engineers

NKLI Carbon-Fiber (OBSELETE - Switch back to graphene mod, it's been updated!)
49 Comments
musawins 9 Aug, 2016 @ 4:09pm 
I did a plenatary tank with that armor, check it out please :) '' Super tank''
JWA 14 Nov, 2015 @ 12:22pm 
You did really great work man, really allowed me to continue using my graphine ships. I hope you come out with more stuff even if this is now obsolete.
Ninlilizi  [author] 31 Oct, 2015 @ 2:55am 
Please all users of this mod, switch it out for graphene.
Ninlilizi  [author] 25 Oct, 2015 @ 6:58am 
Now the graphene mod is getting updated. This one will very likely go poof shortly after it's release.
Just giving some advanced warning for people to switch back to the official mod when it's done
Delebre 19 Oct, 2015 @ 5:44am 
I apologize, I seem to have missed that request. Thanks :D
I too actually started this mod only for myself. I was annoyed at the time that we could blow the holy hell out of the blast door material (not the new 3 block automated one mind you...) and waltz into someones base. A blast door should be able to take a lot more than one rocket. So graphene came into being. But alas, I too could not have it on my server unless it were published.. :D
So I marked it as Alpha, so people wouldn't complain. It grew, then came Beta. Then DX11 came and I regretted it. :P
Actually. Since I have played this recently, I've discovered a weird glitch. My new graphene lines of cubes will sometimes disappear. I have likewise found that sticking something like a light somewhere on it, will bring it back and stay back. But.. hmm.
So the code needs to be cleaned up I guess.
Ninlilizi  [author] 18 Oct, 2015 @ 1:30pm 
Sounds like a plan ^_^
This was mostly just a temp thing for my personal server to tide me over till you got yours updated. I'd have set it private... But then my server could'nt load it.
I asked if it were ok to fork on your mod page months ago... But received no reply.
Whats's the latest? Your is pretty much my favourite mod. Would love to see it ported over to DX11.
Delebre 18 Oct, 2015 @ 12:59am 
Hmm, you know, the proper way to have been to ask me first.. as I did all the work for it... :D
Anyway, what we SHOULD do.. is just team up and crank this out.
Ninlilizi  [author] 14 Oct, 2015 @ 10:58am 
Small blocks will be coming soon. I today made a start on them with the small cube block.
Most my time has been spent trying to make the mod also work in DX9 mode. The textures show up in DX9 as of now. But they can only be recolored in DX11.
John "Nigel" War Thunder 10 Oct, 2015 @ 4:33pm 
everything on small ships is looking sexy TOTALLY black
Zadeus 5 Oct, 2015 @ 8:21am 
Thanks a lot for this DX11 Update, i haven't play since april and i enjoy very much that you have bring this mod to DX11 !
I have a little question (and before it i have read some page's of comment and i didn't found that question :p), can you maybe do the same for small blocks ?
Have a nice day and thank you again :D
Soulkeeper 4 Oct, 2015 @ 1:49am 
Tnk il do my Best, sorry fore the bad englich i am dutch
Ninlilizi  [author] 3 Oct, 2015 @ 9:46pm 
Are you able to write more clearly?
I can barely understand what your trying to say. I can't descipher half the words you use.

What exactly is the problem with DX9?
As I don't have a machine capable of running in DX9 mode. I currently no information to go on.... 'a big problem' tells me precisely nothing.
Both my sources and the compiled mod are here: https://dl.dropboxusercontent.com/u/1196508/Space%20Engineers.7z
I'll look forward to hearing the results of your investigation
Soulkeeper 3 Oct, 2015 @ 5:26am 
i can test it fore you, if you try to make it. and many moor pepol ar wiling to test it fore you , so thats no exuse fore many pepol with the dx9 part
Soulkeeper 3 Oct, 2015 @ 5:18am 
i do not if you ghet that i already have the best from 2015 on this momend and are not able to use your mod bekos its breaking stuf in DX9, if dx9 wount work the dx11 script wil make errors so you wount be able to build on a error or the server or gam e crash so i do not see the problem solving a big error in the file you give us do it good or give the right info on top so pepol can solve the issue many pepol have , i try to fix but i cant only you can , bekos its yours, or give premisions in info tab fore pepol to solve
Ninlilizi  [author] 2 Oct, 2015 @ 9:57am 
Not entire sure what your trying to say.
You can't combine the 2 mods. That won't work. It's a drop in replacement.
I made it for my personal server. Where everyone plays DX11 only. Because all my friends have machines that get massive performance boost from being in DX11.
Myself, I updated my gaming rig to WindowsX. For me the game crashes on start-up in DX9 mode under WinX. So have no choice but to run in DX11. Where it works perfect. This doesn't bother me as doing so literally doubles my FPS. What this does mean, is I have no way of testing or making the mod compatible with DX9. So unless keen fix their game. This mod will never work with DX9.
This is a niche mod, designed for a very specific scenario.
The only reason this was made public, is because it has to be, to be loaded by the server.
If it works for you great. If not, then don't use it.
Soulkeeper 1 Oct, 2015 @ 8:40pm 
you do know many pepol on a dserver is dx 9 and 11 bekos if you would play in dx 11 you wil have not the 60 frams persec in 4k resolotion or even hier then 1080p and if you remove your mod you do have the framss so please fix your mistake bekos combinding the 2 mods makes 3 niew errors in th Dserver list !!
Ninlilizi  [author] 1 Oct, 2015 @ 11:49am 
I've not done any serious scientific testing against well designed missiles.

I just know it's tough enough to have named my utility ship the OP Mobile, as in Over Powered
John "Nigel" War Thunder 1 Oct, 2015 @ 11:37am 
ah sorry just noticed i tyed mega ship, well it is a mega dreadnought
John "Nigel" War Thunder 1 Oct, 2015 @ 11:36am 
yeah, but this thing, it is supossed to fight ships like itself, and its gravity missiles can penetrate up to 25 layers, but ill take your tip
Ninlilizi  [author] 1 Oct, 2015 @ 11:29am 
A have a friend who likes building stuff 5 layers thick in this stuff. Penetrating it requires quite a sustained bombardment with all but the most overpowered weapon mods.
John "Nigel" War Thunder 1 Oct, 2015 @ 11:18am 
ok thank you, now, 5 layers of this + some heavy armor would be enough to protect around 10 mothership jump drives+ 20 X100 boosted arc reactors?
Ninlilizi  [author] 1 Oct, 2015 @ 11:09am 
Yes, it is so much stronger your fuzzy little heart will burst in joy.
A large cube is 150KG, vs 500KG for a lightblock and 3000KG for a heavy.

I only made this so I wouldn't loose my entire fleet to the graphene mod not being updated, im not a modder. Just a frustrated end user. I will fix up the other large blocks at some point, the small blocks are not gonna be a priority in my life.

And yes, this works very well for huge ships. the lightweightness means you need much less thrusters and gyros... less lag, etc. It's what I use it for.
John "Nigel" War Thunder 1 Oct, 2015 @ 10:55am 
is it stronger than heavy armor? seriously, i dont know if i should use it for a mega ship or not
Ninlilizi  [author] 1 Oct, 2015 @ 10:51am 
For those asking for more details of the blocks, this is just a quick and dirty fork of the Graphene mod, the weights and build components remain the same.

No, this won't work in DX9. It won't ever work in DX9. If you need DX9, use the original mod.
Here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=332768931
Soulkeeper 28 Sep, 2015 @ 2:58pm 
i do not know if the DX 11 is working fore you guys But the DX9 havse no skin on it and the smal blockt to no skin or not working ad all squar i can place in creative not in servival smal
John "Nigel" War Thunder 27 Sep, 2015 @ 3:47pm 
is it stronger than heavy armor?
Soulkeeper 27 Sep, 2015 @ 4:35am 
can you please add how havy the blocks are and what to need to make the blocks:steamhappy:
Ninlilizi  [author] 14 Sep, 2015 @ 2:40pm 
I've only so far updated the 4 block types listed above. Being the main 4 large armour blocks.
Pressed_Virgin_Rapeseed_Oil 14 Sep, 2015 @ 8:24am 
and blast doors. . .
Pressed_Virgin_Rapeseed_Oil 13 Sep, 2015 @ 6:07pm 
Small ship blocks do not work!
SergeantShavedBalls 11 Sep, 2015 @ 8:50pm 
hmmm its completely white in dx11
Bluetank 10 Sep, 2015 @ 6:57pm 
Strange, what I had to do was uninstall both mods then install yours. Just uninstalin the original didn't work.
Ninlilizi  [author] 10 Sep, 2015 @ 9:55am 
Possibly. Did you remove the graphene mod before adding this one?
It's a drop-in replacement. Not addon.
Bluetank 7 Sep, 2015 @ 6:58pm 
For some reason there is still no texture for the blocks in DX11. Bug on my end mabey?
Ninlilizi  [author] 6 Sep, 2015 @ 12:50pm 
They're under 'graphene'.
Updating that stuff is on my todo list.
John "Nigel" War Thunder 5 Sep, 2015 @ 3:36pm 
cant find the blocks and they look cool in pictures :(
SergeantShavedBalls 3 Sep, 2015 @ 7:08pm 
Now its just blank white in dx9? hmmm
SergeantShavedBalls 2 Sep, 2015 @ 6:38am 
i figured out the mod that was causing my crash: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=297273684
Ninlilizi  [author] 2 Sep, 2015 @ 1:15am 
That texture was a place holder till I could figure out how to create my own.
If SE get explody. Often for me it helps to go into %appdata%\SpaceEngineers\mods and delete everything in there... The game will redownload it all when you start it up again.
SergeantShavedBalls 1 Sep, 2015 @ 8:41pm 
i got your mod to work in dx11, and the texture looks gucci. for some reason it looked exactly like concrete in dx9? not sure. anyhow what i did was basically split my mods in half and one half worked, the other didnt. just have to narrow it down now to see which one is being a bitch
Ninlilizi  [author] 1 Sep, 2015 @ 10:02am 
Yeah, SE requires way too much of beating with wrenches to do anything right.
SergeantShavedBalls 31 Aug, 2015 @ 9:51pm 
amd drivers crashing now IQUIT
SergeantShavedBalls 31 Aug, 2015 @ 9:37pm 
yea I'd love to see a different texture tbh concrete is kinda goofy hahaha but if you did that would be awesome. im trying a few things, because its crashing with or without the mod - so its on my end not yours.
Ninlilizi  [author] 31 Aug, 2015 @ 9:34pm 
Weird. I'm using it for DX11 mode.
The implimentation is a minimal effort kludge of duct tape and silly string.
Was'nt expecting anybody to try downloading and using this.
Giving serious consideration to doing a proper job now I've got the asset creation pipeling figured out and setup locally.
SergeantShavedBalls 31 Aug, 2015 @ 9:24pm 
Works in DX9 though and is colorable, so thank you for that!
SergeantShavedBalls 31 Aug, 2015 @ 9:10pm 
DX11 instantly crashing game :( oh well it was worth a shot
SergeantShavedBalls 31 Aug, 2015 @ 8:24pm 
Going to try this out rn
Elkstone 30 Aug, 2015 @ 1:09pm 
Private Mod? What is that even supposed to mean?
JWA 30 Aug, 2015 @ 12:46pm 
This literally saved my Space Engineers experiance because my biggest ship was useless since I couldn't see anything. Thank you so much, I hope you keep this up.