Reassembly

Reassembly

Laps's: The Yalunder Defenders
86 Comments
toliveistodie 17 Jan, 2021 @ 3:17pm 
Thank you really much laps! With your mod tutorials i have archived to create plants too! İ wish you a good day sir :steamhappy:
Luke AP  [author] 17 Jan, 2021 @ 2:05am 
Sure Berkay. I can do that for you. Just remind me in a weeks time, encase I forget.
toliveistodie 15 Jan, 2021 @ 5:16pm 
Dear laps , could you please make this a bee faction addon ? İ am using arsenal forgery and your flora mod etc... All i need is anchor launcher and launchable root ... İ wish you a nice day .:steamhappy:
Luke AP  [author] 15 Jan, 2020 @ 10:45pm 
I'll take a look, thanks for telling me!
Argus von Stein 15 Jan, 2020 @ 4:19pm 
Oh, I've failed to explain. It has a ton of errors shown in the mod list and when I launch the faction, everything breaks. Can it be due to dlc content?
Luke AP  [author] 15 Jan, 2020 @ 3:37pm 
Hey EK.
Well the way Reassembly mods work, there is nothing to update that would cause or resolve crashes.
So basically, I'm sorry I can't help, but it's not my fault.
Argus von Stein 15 Jan, 2020 @ 2:42pm 
Crashes on launch. Would be really cool if you updated it.
Calzone 21 Jan, 2018 @ 11:26am 
ah the custom structure seed thing keeps building offical ones instead of my custom ones ive followed the instructions
Luke AP  [author] 26 Jul, 2017 @ 6:37am 
Rose Quartz - I honeslty want to preserve the old Yalunder Defenders.
The Yalunder Rrzonance is where I'll be trying out new ideas.
Top Dog Blitz 24 Jul, 2017 @ 8:22am 
Will this mod be still updated?
Luke AP  [author] 3 Jun, 2017 @ 12:35am 
Aleksander Wit - Very nice idea chap. The issue is how to get ahold of a core.
( Honestly it's quite simple if I can get it working right, but. Yeah. Maybe. )
Luke AP  [author] 3 Jun, 2017 @ 12:34am 
Funky Junk - Really? That's bizzare.
Square blocks dont need shape-classification however. So, it depends what your looking at.
Luke AP  [author] 3 Jun, 2017 @ 12:32am 
rdbuness - Yup, same for the GOL...
They'll be up sometime within the next few days. When I have time.
the 2 Jun, 2017 @ 10:36pm 
external dl link missing
Whitlock 14 Mar, 2017 @ 10:05pm 
several of your blocks in the block.lua are missing shapes mind if i ask whats going on
Aleo 30 Jan, 2017 @ 10:41am 
Just an idea, you could make a special core that uses 10+ seconds to build. And you could use them on buildings. Mabye the buildings stops to build when the command block is fully buildt.

I has been experimenting with structures/plants, and i has found that the easiest way is to make the root block into a command block and only use the SEED feature. So basically you could make plants the shape of buildings, and they would always regenerate of they take damage.
Aleo 30 Jan, 2017 @ 10:35am 
Mabye the SEED/ROOT combo makes something break. Because the game may be trying to place them as buildings but mabye something does not work.
Luke AP  [author] 29 Jul, 2016 @ 10:18am 
Jinna man... Ah... there's very little I can do from this side sadly. The mod dosent edit or chance any code or 'game breaking' data. So even if I tryed to fix it. There's nothing I can fiddle with to fix... :(
I need to rerelease this mod at some stage. With a couple improvements... call it... the rezonance. Because renaisance is overused.. haha.
Top Dog Blitz 29 Jul, 2016 @ 10:07am 
Hey its me again! I made three more yalunder files, all three had crashed while being played and it wont open anymore.
Top Dog Blitz 27 Jun, 2016 @ 8:02pm 
Found another glitch. When regenerating a new world and it sometimes will crash. After crashing it is unable to be opened or regenerated again :(. Please help! this is the third time to happen to me! I don't want to start again!
Top Dog Blitz 26 Jun, 2016 @ 1:03pm 
WAT!? :(
Luke AP  [author] 26 Jun, 2016 @ 6:45am 
Sea Wasp Leviathan: Yeah... the DSR... I cant fix it sadly. :(
Top Dog Blitz 26 Jun, 2016 @ 6:16am 
ANothe rproblem :(. My DSRs keep breaking off. No matter what happens they break off and continue building. Until there are hunreds of them.
Top Dog Blitz 11 Jun, 2016 @ 11:26am 
The weird part is that when i make a new save file witht Yalunder it would be fine. However its that one save file that wont open. My fave yalunder file ;(
Top Dog Blitz 11 Jun, 2016 @ 10:57am 
I have the infinite P mod, 300,000 P Mod (Only one is in use), Primordial Mod, Floating Gardens, Mineable Asterioids and no cost mod. Thanks for the help :D (Sorry for not getting in depth cosiding with the computer equipment i'm not that smart :P)
Luke AP  [author] 11 Jun, 2016 @ 6:39am 
Sea Wasp Leviathan :
Shame man, can you tell me what other mods you have?
Top Dog Blitz 11 Jun, 2016 @ 5:19am 
Im not sure, everytime it would load it would crash. It wont even regenerate the world :( .
Luke AP  [author] 10 Jun, 2016 @ 1:46pm 
Sea Wasp Leviathan :
Shame man, what seems to be going wrong?
Or is it just not working?
Top Dog Blitz 10 Jun, 2016 @ 12:38pm 
My Yalunder Mod is Crashing :(
Luke AP  [author] 16 May, 2016 @ 7:20am 
THE EXTERNAL DOWNLOAD LINK: For non-steam users.

IS ONLINE!!!

Enjoy all you non-steamers! ;)
Big Guy 15 May, 2016 @ 8:42am 
i put about 100 of the waver drones,and could incinerate anything in my path lol
Top Dog Blitz 4 Apr, 2016 @ 5:28pm 
I so dumb. I had the DSr the other way.. THANKS FOR THA HELP! :D
Fauix 1 Apr, 2016 @ 10:01pm 
Some more notes about the structures:
- The structure will not destroy terrain in order to build, if there is part of the asteroid in the way, it will not build until the rock blocking it is destroyed.
- The rock underneath it is the structure's lifeline during construction, if it is destroyed before the thing is complete, it will stop and remain a lifeless husk.
Fauix 1 Apr, 2016 @ 9:59pm 
Well, better late than never. Structure deployer for dummies:
1: Build awesome structure
2: Attach the deployable structure root (not the regular one as those are meant for placing structures on world creation, it won't work if it is).
3: Remove the core block from the building.
4: Re attach it at the furthest point from the root block, because as soon as the core is built, the structure will stop constructing regardless of how far along it is. If you mount it directly to the root, nothing will be built.
5: Attach the deployer to a ship.
6: Fire it at an asteroid, it MUST land exactly face down in order to attach and begin building.
7 (optional): Find the farmer faction and spam structures all over their plant ships.
Top Dog Blitz 15 Mar, 2016 @ 3:41pm 
Hi Guys i need help :3. When I use the roots and DSR as instructed nothing had happened. Nothing had built nor did it do anything. ALL help is appreciated :D
Fauix 14 Feb, 2016 @ 3:47am 
Heh, ty, no prob. Was a fun bug to abuse when it was there, able to make 8k structures from tiny fighters by only investing 15p, and eventually it would all turn into a ton of R (and if you put a factory on the structure, instant turnin too) resulted in me going from start to endgame in under an hour.
Luke AP  [author] 6 Feb, 2016 @ 10:55pm 
RouguePheonix
Well finnaly someone gives me some feedback, thanks.
Yeah, indeed. I'm working on a fix for this.
But the Custom Structure Deployer, and the Custom Root, are finnikey pieces of tech.
I'll push the Despawn time to infinite.
I was playing around with -1 to make the despawntime infinite, but I'll just push it up to 9999999999999999.

Should be good.

And in regards to the "hates plants" Yeah, I've removed that now.
( Yes, I'm litterally codeing as I write this. Haha )
Releasing update!
Fauix 6 Feb, 2016 @ 8:26pm 
Also, since the structures are built using the plant code, and the race is tagged as "hates plants", your npc's will be constantly attempting to destroy anything you build.
Fauix 6 Feb, 2016 @ 8:05pm 
Little bug with the structure deployer, the structures then turn into R to be harvested after a few minutes -_-. Finally get my city built, only to have to harvest it to build another.
Luke AP  [author] 27 Dec, 2015 @ 2:34pm 
eamontreacy
No worrys man. There is a green "Subscribe" button. Simply click it and steam will automatically download and install the mod or item that you have "Subscribed to". =)
MadlyEvilWaffle 27 Dec, 2015 @ 2:31pm 
Uhhm, I'm sort of a noob at steam stuff, so how do you download...?
Luke AP  [author] 23 Dec, 2015 @ 11:05am 
FluffCat
Fix one thing. Another breaks. Haha. Good to know. :)
Butch Barry B. Benson 23 Dec, 2015 @ 10:19am 
The patch works! The Yalunder Defenders have learned how to claim territory- but now they just hover in a giant circle around the factory that spawned them, not doing anything- just sitting there. I think it's a problem with the AI this time.
furkan2499 18 Dec, 2015 @ 7:51am 
When I place Deployable root block to the building it disappear after I close the "3" menu :(
Luke AP  [author] 17 Dec, 2015 @ 7:02am 
watewer
Mmm. Thanks for the feedback man. =)
watewer 14 Dec, 2015 @ 8:42pm 
Every time i start the game i spawn in 0x0 cordinate, and if i leave my starting station it will disapear if i come back to it. And all the land i conquer turn to unexplored for some reason :(
Top Dog Blitz 10 Dec, 2015 @ 4:04pm 
The Structure deployer doesn't work. How di i use it?
Luke AP  [author] 26 Nov, 2015 @ 2:41am 
FluffCat
Excellent! Good to know! :)
I'll see what can be done about this little problem.
Butch Barry B. Benson 25 Nov, 2015 @ 8:09pm 
Success, faction works now! But now the stations don't. By the looks of it the game doesn't recognize the defenders as a faction, so all territory is set to its default state- unexplored. which means that stations can't be used, since technically they're in hostile territory. Other than that, everything works great!
Luke AP  [author] 24 Nov, 2015 @ 3:34am 
Dont worry guys! I'm woring on it!
I'm really sorry about this strange glitch.
But, I'm trying to see if I can patch it up.