Reassembly

Reassembly

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Laps's: The Yalunder Defenders
   
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1.130 MB
22 Aug, 2015 @ 11:40am
8 Feb, 2016 @ 4:49am
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Laps's: The Yalunder Defenders

In 1 collection by Luke AP
Lap's Reassembly Mods
12 items
Description
[ MUSEUM ARCHIVE ]
This mod is beyond ancient, and is among the first mods ever made. It's also my first. It's mostly reskineed Bees but has some fun stuff in it. Enjoy a bit of Reassembly history.
- - -

[ Last updated 27 Jun 2018 ]

So...

How long has it been since the Bees were little more than an occasional drone in your back?
More than a simple resource farm?
Although there impressively powerful Doom Beams can pierce the veil of space, and there thrusters demonstrate unrivaled power.
Unless they have a player with them, they are bound to destruction. Same as all those that stand in the way of plasma.

But...

That all changes today my friends.

The ancient Bee City of Yalunder has been reactivated.

A once galaxy spanning megalithic empire. That was reduced to little more than desolate husks may millenia ago.

Finally... Their Asteroid Super-Structures's have reawakened.

And the once feared and revered Yalunder Defenders. Once again patrol the Void of there desolated homeland.

Although, there creators have long since departed them. There advanced AI systems serve them well.
Reproducing, Expanding, Repairing and Constructing.

You have been warned. Proceed with caution. And a rather big gun.

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But if you chose to join them, a different history shall unfold. A very similar history to be sure... but... without your inevitable destruction.

After months of tedious labor by the reactivated Yalunder Defenders, a once dormant Reinforcement Station's Rift-Device, has activated.

And you commander, have been released from that colorless place, that has been your prison for millennium, ever since the Rift closed with you still inside the systo-physical anti-reality that constitutes the Yalundarian Rift Tunnels.

That was long ago. When you first tryed to flee from the StarGlow Universal Purificatorit.

Now instead of YOUR inevitable destruction, you may lead the rest of the Galaxy, into THEIR inevitable destruction.

Good luck Commander.

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Haha, can you tell I enjoyed writing that? :)

But seriously though, these buggers have some new tech up there sleeves.

The mod is done. Effectively.
I may add some new toys in occasionaly, but for now. I feel that it is pretty well fleshed out.

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I have added:

Basics:

- Small Shield:
Effectively half of a normal shield. Because those normal MEGA shields are a bit cumbersome.

- Mini-Generator/Storage:
Once again, half of everything, including side. ( More appropriately 1/4 size )

- Quantum Defense Beam:
A Quantum Doom Beam, stripped of it's spinal mount, and given a moving base. Substantially less powerful, since, ( as I imagine it ) maintaining a complex magneto-photonic beam at the quantum level is a substantially hard task, requiring lots of solid space. A turret, is just too much motion, and too many moving parts to manage without conflict. Thus, these are substantially less powerful.

- OMEGA - Quantum Doom Beam:
Ever wanted something to just cut the heart out of the enemy? Here you are. But don't worry, it's nicely balanced and not too OP. ;)

- Quantum Rift Device:
Because Quantum Physics might just allow for teleportation. And who wouldn't want to summon ally's instantly in the very heart of combat?

- Bio-Containment:
Basically a Containment Unit for managed resource generation. [ I advise using it on stations. ]
How'd you think you managed to survive in the cold silence of The Rift? Veggies man!

Update 2

- Mobile Bio-Containment:
A Resource generator, for ships that need that compact touch.

- Mini-Drone Launcher:
A Squadron of tiny AI-Fighters, useful for overwhelming Point Defence. Also, can serve as a PD shield, for those pesky Laser ships.

- Quantum Storage:
The Yalundarians have spent quite some time with Quantum Physics, and have discovered an effective resource compression system.

Update 3

- Structure Deployer:
Builds and deploys Deployabel Structure Roots.

- Deployable Structure Root:
The Deployable Structure root is both a root, and a seed. Allowing it to function without a dedicated command module.
The Process for constructing these little beasts is complicated.
And building with them to trick the laws of Reasseb-blo-dynamics is problematic.

Credits to PsyoCartographer: For this little breakdown of how to DSR! :)
"
Well, better late than never. Structure deployer for dummies:
1: Build awesome structure
2: Attach the deployable structure root (not the regular one as those are meant for placing structures on world creation, it won't work if it is).
3: Remove the core block from the building.
4: Re attach it at the furthest point from the root block, because as soon as the core is built, the structure will stop constructing regardless of how far along it is. If you mount it directly to the root, nothing will be built.
5: Attach the deployer to a ship.
6: Fire it at an asteroid, it MUST land exactly face down in order to attach and begin building.
7 (optional): Find the farmer faction and spam structures all over their plant ships.
"
DEPLOYABLE STRUCTURE Construction tutorial.
https://www.youtube.com/watch?v=NfZOR9En1cA&feature=youtu.be

Update 4

- Quantum Waver Drone
A unique drone that utilizes hyper-condensed systo-magenetic refraction tech.
AKA, it can teleport.

- The OPer
The ultimate module for pure OPedness. WARNING. GAME BREAKINGLY COOL.
More features for this thing comming soon!!!

Advanced:

Social AI flag has been added to the Faction Behaviors.

They have there own Region! ( Of course ) Full of patrolling Enforcer Drones, and AI OMEGA-SubClass Dreadnoughts!

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Feedback on the mod ( Exploits, bugs, etc. ) is GREATLY appreciated!
But constructive critisism only please!

Current Feedbackers: GATC ; captainlee10 ; Conga

[ Only feedback related to problems I can fix will be aknowledged. ]

---

And all in all 45+- Ships ( including buildings ) for you to destroy and battle! :)

Have a good time!
( And remember, feedback please! )
______________________________________________________________________________

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EXTERNAL DOWNLOAD

This is the download link for Non-Steam users.

Installation instructions are included in the - " README " - file. :)

http://www.mediafire.com/download/ih2dh6h4edm34wc/Laps%27s_The_Yalunder_Defenders.zip

Enjoy! :)

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[ I may occasionaly Clean out the Comment section. ]
[ Please dont take offence. It's just to keep it neat! :) ]
86 Comments
toliveistodie 17 Jan, 2021 @ 3:17pm 
Thank you really much laps! With your mod tutorials i have archived to create plants too! İ wish you a good day sir :steamhappy:
Luke AP  [author] 17 Jan, 2021 @ 2:05am 
Sure Berkay. I can do that for you. Just remind me in a weeks time, encase I forget.
toliveistodie 15 Jan, 2021 @ 5:16pm 
Dear laps , could you please make this a bee faction addon ? İ am using arsenal forgery and your flora mod etc... All i need is anchor launcher and launchable root ... İ wish you a nice day .:steamhappy:
Luke AP  [author] 15 Jan, 2020 @ 10:45pm 
I'll take a look, thanks for telling me!
Argus von Stein 15 Jan, 2020 @ 4:19pm 
Oh, I've failed to explain. It has a ton of errors shown in the mod list and when I launch the faction, everything breaks. Can it be due to dlc content?
Luke AP  [author] 15 Jan, 2020 @ 3:37pm 
Hey EK.
Well the way Reassembly mods work, there is nothing to update that would cause or resolve crashes.
So basically, I'm sorry I can't help, but it's not my fault.
Argus von Stein 15 Jan, 2020 @ 2:42pm 
Crashes on launch. Would be really cool if you updated it.
Calzone 21 Jan, 2018 @ 11:26am 
ah the custom structure seed thing keeps building offical ones instead of my custom ones ive followed the instructions
Luke AP  [author] 26 Jul, 2017 @ 6:37am 
Rose Quartz - I honeslty want to preserve the old Yalunder Defenders.
The Yalunder Rrzonance is where I'll be trying out new ideas.
Top Dog Blitz 24 Jul, 2017 @ 8:22am 
Will this mod be still updated?