Total War: ATTILA

Total War: ATTILA

Doomon15, Losonium
38 Comments
skobtsov 21 Nov, 2017 @ 11:38am 
Hey, I'm trying to use ted, so how do you make walls work (by being assaultable by towers?)
Halluwarduz 5 Dec, 2016 @ 7:10pm 
i notice that when i play your maps, i cannot use the wsdf or v keys, only the mouse to move and zoom, cant change the angle at all
Swordofjanak 28 Apr, 2016 @ 8:51am 
So I played the map last night for the first time and after putting troops on the walls, I couldn't get them off
Doomon15  [author] 30 Mar, 2016 @ 8:40am 
UPDATE TO ALL, A MAP REQUIRMENT HAS BEEN ISSUED NOW FOR THIS MAP AND SEVERAL OF MY MAPS (not all of em) SO IF U CRASH THATS THE REASON WHY YOU WILL SO FOLLOW LINK ON THE REQUIRMENT PAGE AND EXTRACT THE FILE TO YOUR DATA FOLDER.
spacehand2002 27 Mar, 2016 @ 3:35pm 
is this mod compatible
Delamain's 29 Oct, 2015 @ 6:48pm 
I am the only one that misses the small things from rome 1 like if it gets to crowded on the walls some of the troops that is to close to the edge will fall of kinda sad that they dint add this in total war attila and rome 2 :/
TheZuma 3 Sep, 2015 @ 10:02pm 
@Doomon, i figured it out, and you can now see it on the workshop ^^
Doomon15  [author] 3 Sep, 2015 @ 12:38pm 
@TheZuma [S.P.Q.R XIV LEGIO]
well tell me exactly what went wrong and ill see to it, usually when you go to open a map regularly though its always in the file > load tile menu and it usually default saves ur map within the Atlantic mountains tile setting if you didnt choose anything different for the maps tileset.
TheZuma 3 Sep, 2015 @ 2:38am 
Hi Doomon, i was wondering if you know how to load a map, that you've made? It's because i made a map myself, but scewed something up, so now i don't know how to load it in TEd
Doomon15  [author] 30 Aug, 2015 @ 11:45pm 
@Emporer Karl Franz
Ok well your right to extents here, you gota remember though this isnt thier "A" team working on Warhammer , they announced and confirmed it was a back ground team they made up and grew over the years. historical is likly to be announced soon too my money is at Eurocon again but im not to sure but USUALLY they do announcments at EU con , like for Attila for instance and they said they got more history related tws coming still so they can work with both crowds and so that thiers somthing for everyone. and I do agree with attila too , it was what Napoleon was to empire essentially, I just hope this time though they keep this destruction mechanic for all games as I really had TONS of fun with it in this game and love how it just adds to the feeling of a siege, fires burning in the background and obliterating cities to pieces is your heart desires is what I hope stays in TW.
The Glizzy Goblin 30 Aug, 2015 @ 11:11pm 
mhm, this makes me think that based on the huge similarities between Rome 2 and Attila that rome 2 at same point had many of the features but had them cut for some reason (not trying to be too ridiculous) whether it be not enough time, bugginies, or just not fitting into the grand campaign.

Then they scrounged up the code and put it together into Attila to fill the gap between R2 and Warhammer, which is where CA's A team likely went since it went into devleopment way before R2's launch nearly right after Shogun 2 (Fall of the Samurai's) launch, and R2's team was full of new team members.
Doomon15  [author] 30 Aug, 2015 @ 10:25am 
@Emporer Karl Franz
yea you basically got it right, they do get destroyed but dont burn unfortunatly due to you gota remember these are rome 2 models therefore the didnt have the destruction mechanic.
The Glizzy Goblin 30 Aug, 2015 @ 9:07am 
I think I know the answer to this question but I might as well ask;

I'm going to assume the walls are destructable, but what about the rest of the city? I'm assuming there aren't any fire meshes for the buildings so the *Fire* mechanic likely doesn't work or is super buggy.
Doomon15  [author] 29 Aug, 2015 @ 4:14pm 
@seamariners90
Yea definitly a cool idea and ill try to definitly look into it.
Doomon15  [author] 29 Aug, 2015 @ 4:13pm 
@Charlie-Farlig
Hmm no one else seemed to report this problem and told me it was fine, remember like all other maps right now you gota follow some guidlines to make them work cause AI is still a bit wonky, give them artillary and dont limit thier options to equiptment only and maybe some harder difficulties can help but attack and defend both work, just as of right now not in the most proper ways but thats until we figure out the AI graph in TEd to make it more sophisticated.
KingFisken 29 Aug, 2015 @ 6:09am 
dosn't work they wont attack you
seamariners90 26 Aug, 2015 @ 6:13pm 
Awesome, I've been waiting for a helms deep map since Ted was first fixed
Doomon15  [author] 26 Aug, 2015 @ 2:27pm 
good news for the greek buildings I can say though are that thier walls are actually working fine, but unfortunatly that dosent mean everyones is fine which is a shame right now I cant expand on my egypt and persian city ideas and one persian city i decided to use sasinid replacments already until I or somone can help me figure this dilema out.
Doomon15  [author] 26 Aug, 2015 @ 2:24pm 
@matraca_94
unfortunatly I dont think thats possible, im trying to make more Rome 2 style maps though, but do keep in mind I actually am having troubles though with some models and crashes every so often test. some buildings right now are actually causing crashes even if you import correctly and I dont know my way around it. through my current tests on both my next map and my test bench map I concluded so far that Persian walls actually dont work and maybe Egyptian too but that was before my reinstall so i must retest them, thiers also a crasher in Greek buildings but I cant spot the model yet and need more testing.
Doomon15  [author] 26 Aug, 2015 @ 2:20pm 
@seamariners90
Haha lol glad u mention that actually, that was one of my pondering ideas, think ill add that to my list , but yea I was thinking about it.
seamariners90 26 Aug, 2015 @ 1:25pm 
Any plans for a helms deep map in the future?
matraca_94 23 Aug, 2015 @ 10:58am 
Could you put the constantinople map of Attila in Rome 2, so we can make battles with the medieval kingdoms mod on it?
sinuhe 21 Aug, 2015 @ 1:26pm 
incredeible keep on doing more maps as this one, charthage would be great the good one not the fake that ca gave us when we bought the gamwe
•LGA• Cyrus: Emperor of Mankind 19 Aug, 2015 @ 2:47pm 
The walls are a bit too high for me to attack using siege towers, so I use catapults instead,
•LGA• Cyrus: Emperor of Mankind 19 Aug, 2015 @ 2:39pm 
Hey man, could you add barricades like in the Carthage siege? They'd make battles more fun.
•LGA• Cyrus: Emperor of Mankind 19 Aug, 2015 @ 1:48pm 
Excellent!

Cannot wait to see what a Carthaginian settlement looks like :)

And show a WIP of a big Carthage settlment that you may do in the future.

Now to have fun!
Doomon15  [author] 19 Aug, 2015 @ 12:50pm 
@Azula
Me and niether have a lot of others have found out any way of porting maps to a campain and I think I read somwere the campain editor is having some problems so im not surehow to add maps on thier as I found no info on it yet.
Doomon15  [author] 19 Aug, 2015 @ 12:48pm 
@sinuhe
Not sure what can really be wrong at the moment I put all texures on here so ill just give my suggestion that i had majior problems with attila of crashes everywhere it prevented progress of other maps that would have came out as well but reinstalation actually worked for me and even though all my other works were gone and progress was for nothing now everything is working for me, still some bugs and crash here and there but definitly not as often and its way more stable now, but yea im not to sure what can be wrong.
Doomon15  [author] 19 Aug, 2015 @ 12:44pm 
@TheZuma [S.P.Q.R XIV LEGIO]
I made them using terrain textures and to use multiple textures or change them you go to the maps tile set settings and change the texture groups on thier just be aware some textures dont work well with one another and order of the groups can matter too, 1 bieng primary texture group for ground, then all the way to 4 which is last. for this map for example my texture groups were Settlement 1, Settlement 2, Settlement 3, and Urban. if you do have problems continuing however im not to sure how much i can help but say thier somthing corupt or missing within your TEd.
sinuhe 19 Aug, 2015 @ 12:24pm 
My game crashes when i load custom battle with this mod, any suggestion???
baddie 19 Aug, 2015 @ 9:42am 
can we find this map on the grand campaign?
sinuhe 19 Aug, 2015 @ 8:47am 
greattttttttt
TheZuma 19 Aug, 2015 @ 7:49am 
How did you draw the road lines? I can only change the terrain to one colour :(
Petellius 19 Aug, 2015 @ 5:36am 
Would you by any chance be interested in making maps/ us using them for an overhaul of Attila to the Rome 2 period. I know how I just unfortunately don't have the time :/ add me on steam or visit ancient empires on the twc
Sean 19 Aug, 2015 @ 2:31am 
Please pardon my ignorance, but is this and other files like it (city maps) a modifiation of the campaign? Will it affect a settlement on the campaign, and if so which one?
DramaBelli 19 Aug, 2015 @ 2:17am 
can't you rename the file, if you find it? I usually made this when importing stuffs from Rome II sharing same name. with unit's textures and models this is possible. I don't know how things work with map's models and textures (if you rename the texture files of a building model, you have to rename also the rigid model file, this is possible using the Hex editor; if you find the correct files you want use I can change filenames for you)
Doomon15  [author] 19 Aug, 2015 @ 2:11am 
@DramaBelli
You know actually technically this is hybrid too cause this map features an easern roman wall instead of the original unfortunatly due to me not finding the original models, i think since thier under same name and thier maybe overiding one another leaving the western roman texture instead of the old roman walls.
DramaBelli 19 Aug, 2015 @ 1:56am 
hello, me again :) your map encouters a thought I had yesterday. Is it possible to create an hybrid style city map? I mean a medium settlement in a fascinating scenario like this, with a mixture of Rome II and Attila buildings"; it would be unique and really interesting place. This map too, with some Attila buildings ( I think also to a double circle of walls: internal one= disrupted old Rome II fragments of wall; and main one, new walls coming from Attila)