Total War: ATTILA

Total War: ATTILA

45 ratings
Doomon15, Losonium
   
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Tags: mod, Maps
File Size
Posted
Updated
16.545 MB
19 Aug, 2015 @ 12:01am
30 Mar, 2016 @ 8:23am
2 Change Notes ( view )

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Doomon15, Losonium

Description
Losonium 1.0

This map is a Roman city map using models from Rome II TW (RII). This is a resonably sized fort and has fully functional towers, gates, and points. This city features a mound in the city that holds a temple up top as one point, a city building in one of the squares of the town as another point and then the main squares point in the back of the fort.

TEd still generally has problems with AI so until I find out more the same rules for my other city map goes the same too which is dont give the AI any bastion onagers and defending they will be odd and may not use walls.

Have fun and leave comments or suggestions if you want below. Also if you like this map rate or favorite as well.

If you want to donate to show support for the mods I create:
[paypal.me]

To find this map:
> go to custom battles
> select cities
> under presets menu scroll and youl find the maps name

Be sure to also Check out my forum page over at TWC on the AE Mod forums for sharing suggestions and looking at my projects and Ideas overall if you wana share your thoughts. http://www.twcenter.net/forums/showthread.php?698135-Doomon-18-My-maps-projects
38 Comments
skobtsov 21 Nov, 2017 @ 11:38am 
Hey, I'm trying to use ted, so how do you make walls work (by being assaultable by towers?)
Halluwarduz 5 Dec, 2016 @ 7:10pm 
i notice that when i play your maps, i cannot use the wsdf or v keys, only the mouse to move and zoom, cant change the angle at all
Swordofjanak 28 Apr, 2016 @ 8:51am 
So I played the map last night for the first time and after putting troops on the walls, I couldn't get them off
Doomon15  [author] 30 Mar, 2016 @ 8:40am 
UPDATE TO ALL, A MAP REQUIRMENT HAS BEEN ISSUED NOW FOR THIS MAP AND SEVERAL OF MY MAPS (not all of em) SO IF U CRASH THATS THE REASON WHY YOU WILL SO FOLLOW LINK ON THE REQUIRMENT PAGE AND EXTRACT THE FILE TO YOUR DATA FOLDER.
spacehand2002 27 Mar, 2016 @ 3:35pm 
is this mod compatible
Delamain's 29 Oct, 2015 @ 6:48pm 
I am the only one that misses the small things from rome 1 like if it gets to crowded on the walls some of the troops that is to close to the edge will fall of kinda sad that they dint add this in total war attila and rome 2 :/
TheZuma 3 Sep, 2015 @ 10:02pm 
@Doomon, i figured it out, and you can now see it on the workshop ^^
Doomon15  [author] 3 Sep, 2015 @ 12:38pm 
@TheZuma [S.P.Q.R XIV LEGIO]
well tell me exactly what went wrong and ill see to it, usually when you go to open a map regularly though its always in the file > load tile menu and it usually default saves ur map within the Atlantic mountains tile setting if you didnt choose anything different for the maps tileset.
TheZuma 3 Sep, 2015 @ 2:38am 
Hi Doomon, i was wondering if you know how to load a map, that you've made? It's because i made a map myself, but scewed something up, so now i don't know how to load it in TEd
Doomon15  [author] 30 Aug, 2015 @ 11:45pm 
@Emporer Karl Franz
Ok well your right to extents here, you gota remember though this isnt thier "A" team working on Warhammer , they announced and confirmed it was a back ground team they made up and grew over the years. historical is likly to be announced soon too my money is at Eurocon again but im not to sure but USUALLY they do announcments at EU con , like for Attila for instance and they said they got more history related tws coming still so they can work with both crowds and so that thiers somthing for everyone. and I do agree with attila too , it was what Napoleon was to empire essentially, I just hope this time though they keep this destruction mechanic for all games as I really had TONS of fun with it in this game and love how it just adds to the feeling of a siege, fires burning in the background and obliterating cities to pieces is your heart desires is what I hope stays in TW.