Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Unit Roster Overhaul
585 Comments
Sebidee  [author] 14 Aug @ 12:23pm 
Yes you recruit them in the campaign but they are limited in number and require hellinization technology and the trade building.
pingergubes 13 Aug @ 6:32am 
The Odrysian Kingdom roster includes Hoplites of Athens, Kallatis and Odessos, are these guys custom battle only or is there a way to recruit them in campaign? Thanks
phat cumt 9 Aug @ 1:33pm 
this might have already been answered but is this compatible with Parabellum??
WN_FOXMAN 2 Aug @ 6:06am 
limited ammo for kill animation
Sebidee  [author] 2 Aug @ 4:58am 
What was the other mod?
WN_FOXMAN 1 Aug @ 5:41am 
Ye it was different mod thank you :)
WN_FOXMAN 1 Aug @ 5:37am 
Thanks for quick answer champ, will see what the problem is and place this mod top of loading order maybe that will help
Sebidee  [author] 1 Aug @ 3:49am 
some of those are vanilla units too
Sebidee  [author] 1 Aug @ 3:48am 
Must be a different mod
WN_FOXMAN 31 Jul @ 7:01am 
I have 3 ammo on persian archers, 20 on mauryan archers and 0 on amazonian riders and scytian horse archers
WN_FOXMAN 31 Jul @ 6:59am 
Is there like no ammo on skirmish cav for everyone? Or is it a different mod that causing this.
Clown 16 Jul @ 2:52pm 
any chance so for roster expansions for expansions like Empire divided
blackwood 13 Jul @ 2:38am 
hi, is there a Bullgod unit icon pack for this mod?
Praise_Lord_Gaben 19 Jun @ 1:11am 
Once again a great mod by @Sebidee! However this mod adds a mercenary building chain to Carthage even though they already have a fairly useless mercenary building chain. Imho it would be better to merge these two chains. The original chain doesn't add anything useful (it's one unit and a small recruitment cost reduction).
Oracul Вечность 18 May @ 3:07am 
Добрый день, есть вопрос по улучшению модификации для мультиплеера.
1) Можно ли вернуть статы понтийским мечникам? А то понт получается очень слабым.
2) Повысить лимиты на некоторые войска, Например братья щитоносцы.
米塔 3 May @ 5:28am 
Please see the BUGS AND BALANCING discussion for the very long suggestion I wrote.
:happy_seagull:
Kuriousjorj 4 Mar @ 10:11am 
ps. don't suppose you'd be interested in making extra units for that Midieval 1100 mod?
Kuriousjorj 4 Mar @ 10:10am 
To confirm, this includes ALL your other unit mods? So we can run this alone and not lose any units from your other mods?
Orizant 1 Mar @ 12:01am 
Is there a technology required to recruit Noble camel spearmen as Egypt, or it is just auxiliary/not Egyptian roster unit? I can see them in custom battle unit list, but not in campaign buildings of technologies.
Sebidee  [author] 23 Feb @ 4:15am 
Yes
Jason Wolf 22 Feb @ 3:36pm 
It does.
Terciperix 22 Feb @ 2:10pm 
Does this mod include your other mod called Sebidee's All Factions Auxilia ?
Sebidee  [author] 13 Feb @ 6:34am 
This is intended for a vanilla + game. Not recommended for use with large overhauls
Jason Wolf 12 Feb @ 8:02am 
No. It is meant to be played with Vanilla.
cpep3302 12 Feb @ 4:48am 
can this mod can be used with radious mod well ?
Mceffe 25 Jan @ 9:41am 
I don't think you need to change the unit cards, but the stats is a bit different, but i understand that it might take way too much work.
Sebidee  [author] 25 Jan @ 9:39am 
I would say no, at least it would take far too much work. The units would need new unit cards, new balancing and be integrated in all their systems. This mod is really intended for a vanilla plus mod set up and not to go with DEI which is a full overhaul
Mceffe 25 Jan @ 9:35am 
Is there a possibility to make this mod compatible with DEI?
Sebidee  [author] 25 Jan @ 4:35am 
You are very welcome
Hattori Hanzo 25 Jan @ 12:35am 
@sebidee thank you sir
Sebidee  [author] 24 Jan @ 1:57pm 
@Tun4Flake5 - that has now been fixed. The Late Libyan Infantry are avaliable in Custom battles and are upgrades of the Libyan Infantry in the campaign with the sidonian rights tech (same as their other infantry)
Hattori Hanzo 19 Jan @ 12:34am 
fair point i'll ask again in a week
Sebidee  [author] 18 Jan @ 1:45pm 
My brother in Christ. It has been one day
Hattori Hanzo 18 Jan @ 6:49am 
hello sorry to ask but has there been a fix?
Sebidee  [author] 17 Jan @ 10:58am 
Ok thanks I will look into it
Hattori Hanzo 17 Jan @ 9:07am 
both recruitment and in custom battles
Sebidee  [author] 17 Jan @ 8:51am 
Not appearing where? their recruitment building?
Hattori Hanzo 17 Jan @ 8:06am 
same problem sir the carthaginian roster is bugged (late libyan troops + sacred band cav are not appearing).
Iskander 22 Dec, 2024 @ 2:08pm 
hello i think the carthaginian roster is bugged it doesnt show the late libyan inf neither the sacred band cav
Feesh 15 Dec, 2024 @ 4:13pm 
Thumb up! Thank you.
Konrad von Thierberg 14 Nov, 2024 @ 7:05am 
Greetings! is there anyway to make it compatible Para Bellum submod - Bigger units size?
很急的诺曼 13 Nov, 2024 @ 8:29pm 
thanks for update!in the new version,I see some new units can be recruited in the auxiliary barracks,but their numbers are limited in 8.Is this a new content in the new update?
empireham 7 Nov, 2024 @ 6:30am 
Thank you! :-)
dvcm697 30 Oct, 2024 @ 5:11am 
y en español :(
DDR 72m 28 Oct, 2024 @ 3:22am 
Thank you very much for the Seleucid legionaries it makes the campaign much enjoyable over using Thorax Swordsmen and you brought more Balance to the units to the normal Valhalla unit roaster
Marilion 2 Oct, 2024 @ 10:29am 
ok thanks!!!!
Sebidee  [author] 2 Oct, 2024 @ 10:16am 
This is it
Marilion 2 Oct, 2024 @ 9:34am 
Hi..may i ask if you can compilation all your mods?
欧玛•基里曼•波 1 Oct, 2024 @ 6:35pm 
thanks for update!in the new version,the gallic hunter range change to 135?
Jason Wolf 28 Sep, 2024 @ 10:53am 
no problem.