Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Sebidee's Unit Roster Overhaul
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Tags: mod, Units
File Size
Posted
Updated
118.272 MB
16 Aug, 2015 @ 11:17am
24 Jan @ 1:55pm
47 Change Notes ( view )

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Sebidee's Unit Roster Overhaul

In 1 collection by Sebidee
Sebidee's Unit Roster Overhaul and Complimentary Mods.
9 items
Description


- Updated 25.09.2024
- Save Game Compatible.

Hello everyone! This mod has been updated!

This mod includes many bug fixes and improvements to garrisons and upgrading systems as well as expanding the auxillary faction to desert factions. Some naval versions of the units have also been added.

Please also check out my new mods for Warhammer 3.


Sebidee's Unit Roster Overhaul

Hi guys, I proudly present Sebidee's Unit Roster Overhaul! This is my final mod for Rome 2 and a compilation of all of my unit related mods plus a few much needed improvements. This includes all 13 Sebidee roster expansions as well as my linothorax mod and auxilliary mod.

This is a huge unit roster expansion for all playable factions. It adds a total of 420 units, with an average of 14 new units going into each of the game's 31 factions. To add to this the auxiliary system is available for all factions so the number of new units really are endless!

All new additions fill gaps within rosters while also keeping each faction true to it's original strengths and weaknesses. All units are historically inspired and aim to represent both the faction's real armies and certain 'what if' scenarios to simulate the faction's probable armies had they survived past their historic ends. Check out the Unit Information discussion forum below for a recruitment guide, unit description and faction preview pictures.

Certain improvments have been applied which means this mod differs from the standalone mods somewhat., especially the earlier ones (when I was working solo/wasn't very good). You can find a full list of changes in the discussion forum below.

Some units which I personally considered were not fit to be included, either for historical reasons or otherwise, were removed. These units can be returned to the mod by using this sub-mod: Sebidee's URO Removed Units.

While this mod does add several units to certain unplayable minor factions some others are left out. I recommend using the following unit mods to complete all factions in the game:

The Berbers Unit Expansion by Cataph
Bitynian Overhaul and Cappadocian Expansion by Dreamlore
Big Bad Wolf's Arabia Unit Pack by Big Bad Wolf
African Aethiopian Unit Expansion Pack by William

I also highly recommend using the following mods for horse and shield reskins as well as an expansion of recruitable auxiliaries (also apply to all factions), please remember that you need to use a patch mod to make this mod work with Notitia Dignitatum 2.0. You can find this patch mod here.

Armoured Horses Mod by Avetis
Notitia Dignitatum 2.0 by Thunderbolt
J4AC - Expanded Auxilliaries by Job IV a Cowboy

Special thanks go out to my great researchers Rex Imperator, DrakeB22, The Triumph of Rome and Ares Total War as well as to Night Hunter and Job IV a Cowboy for their unit cards. Thanks also to GrudgetheDutchman, Pharoah, Smarmy and BigBadWolf for contributing with models, textures and much needed assitance and to everyone involved in beta testing including The Chocolate Jesus.

COMPATIBILIY: This mod is compatible with most other unit mods, it should be compatible with reskin mods too although there may be some overlap, it won't affect the running of the game it's just that each unit can only have one skin! This mod should work with Radious and DeI although it is not recommended as I think it will saturate rosters and make them too large, as well as balancing issues. Radious or DeI may also overwrite the mercenary and auxiliary mod although this has not been tested by myself. The base mod is not compatible with Notitia Dignitatum 2.0 but there is a compatibilty patch avaliable.

Thanks for checking out the mod, and also thanks for all the support during it's making. Much appreciated! See you on the Attila workshop, please leave a comment below :)

- Sebidee
Popular Discussions View All (4)
69
5 May @ 11:05am
BUGS AND BALANCING
Sebidee
0
24 Nov, 2019 @ 10:36am
Question about Large Armies
Azrien
0
17 Aug, 2015 @ 1:33pm
CHANGES FROM STANDALONE MODS
Sebidee
585 Comments
Sebidee  [author] 14 Aug @ 12:23pm 
Yes you recruit them in the campaign but they are limited in number and require hellinization technology and the trade building.
pingergubes 13 Aug @ 6:32am 
The Odrysian Kingdom roster includes Hoplites of Athens, Kallatis and Odessos, are these guys custom battle only or is there a way to recruit them in campaign? Thanks
phat cumt 9 Aug @ 1:33pm 
this might have already been answered but is this compatible with Parabellum??
WN_FOXMAN 2 Aug @ 6:06am 
limited ammo for kill animation
Sebidee  [author] 2 Aug @ 4:58am 
What was the other mod?
WN_FOXMAN 1 Aug @ 5:41am 
Ye it was different mod thank you :)
WN_FOXMAN 1 Aug @ 5:37am 
Thanks for quick answer champ, will see what the problem is and place this mod top of loading order maybe that will help
Sebidee  [author] 1 Aug @ 3:49am 
some of those are vanilla units too
Sebidee  [author] 1 Aug @ 3:48am 
Must be a different mod
WN_FOXMAN 31 Jul @ 7:01am 
I have 3 ammo on persian archers, 20 on mauryan archers and 0 on amazonian riders and scytian horse archers