Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Equipment Upgrades Factionwide
23 Comments
Gauis Julius Amirianus 20 Dec, 2024 @ 4:26am 
need to update this, somehow when enabling this mod, it will make your building generate 0 income base on rise on the republic i played
LordFryingPan 12 Aug, 2024 @ 10:31am 
Works for Grand Campaign and other campaigns, but not Empire Divided. Causes to remove any building descriptions (+10% agricultural wealth and all other similar effects) but retains building description. This mod also causes (when playing Empire Divided) to remove any siege battles. Meaning, whether you are on the offense or defense for a capital fight (walled cities) it will turn into a town assault (no walls). Using Empire Divided also removes (as far as I know) the resources granted to certain regions. The mod doesn't allow you to upgrade armors and weapons either in the province or outside as it removed the resources such as iron.

Just turn this off if you plan to play Empire Divided, but otherwise works for Grand Campaign. Haven't tried WoS and Hannibal yet using this mod.
SilentCalling 29 May, 2024 @ 4:18pm 
works but is not compatible with certain unit mods, it makes unit grey and invisible.
Kavez 16 Jan, 2024 @ 9:06am 
Just want to say that this mod,even that it says that is outdated,still works.
Vanilla game have this option built in to the game but if you use like Radious campaign overhaul and units mode,for some reason these mods disable that built in feature of factionwide equipment upgrade.Thanks to the developer for this,it made my game so much playful
Lahash 29 Dec, 2023 @ 3:25pm 
Is this compatible with Divide et Impera?
TrunkZombie 24 May, 2020 @ 4:39am 
I'm playing a multiplayer grand campaign right now and it is still local, not faction wide. Is it possible to update the MOD or did we miss a setting some where?
apalekha 10 Feb, 2019 @ 5:53pm 
correct
aBunchofScience  [author] 15 Feb, 2018 @ 11:34am 
Unless I am mistaken, as of the new patch, the functionality of this mod seems to be included in the base game.
YoungAllison 13 Feb, 2018 @ 10:49pm 
Can you plz update this?
vicfbyrne 30 Nov, 2017 @ 9:56am 
update please
butthole enjoyer 14 Nov, 2017 @ 8:22pm 
This mod doesnt seem to work for me with the new beta patch "power and politics"
Well Done 13 Feb, 2017 @ 6:32pm 
This seems to conflict with any mod that removes squalor. I have tried it with three different ones. Would love it if you would be willing to try and resolve the issue.
Neopolitan 23 Jan, 2016 @ 12:03pm 
The game already does this. as long as you have blacksmith/weaponsmith/lumbermill somewhere in any of your provinces you can choose the 'upgrade' option above your troops, right below the 'disband' option. its fairly cheap, and can be done to an army regardless of how close they are to the province the building is in.
Jesus Loves You^_^ 26 Oct, 2015 @ 8:17am 
Good idea and realistic, but I suggest to rafinate it. For example, armies in different provinces that the one with workshop in vanilla must to go there to upgrade; this means time and costs. If they want to be upgraded elsewhere, it is a must to depict the costs of transporting this ''upgrades'' from one province to another. I don't have any idea right now, but I think it's very possible.
Emperorm Ormik I 8 Sep, 2015 @ 11:50am 
Make a city gifting/trading mod, like there was in the diplomacy of Original Rome TW. http://gtm.steamproxy.vip/app/214950/discussions/0/864979455724454926/
TexanChiss 5 Sep, 2015 @ 11:41am 
Can you make this available for attila?
MisterHames 10 Aug, 2015 @ 12:08pm 
Are there any plans to do this with the military training grounds as well?
Tyrant Angel Luc 9 Aug, 2015 @ 9:17pm 
This mod for some reason overrides another mod which removes squalor from my farms is there any possible reason/fix for this other then turning this mod off?
Centurion 5 Aug, 2015 @ 12:21pm 
how about radious?
[G-T-F] Gnombert 4 Aug, 2015 @ 1:52pm 
not compatibel with DEI for me
david 4 Aug, 2015 @ 2:23am 
NICE, but is it compatibel with DEI?^^
aBunchofScience  [author] 3 Aug, 2015 @ 2:13pm 
I had a few friends test it before I released it, it works. it's a relatively simple change so there shouldn't be much room for bugs.
Lillia 3 Aug, 2015 @ 9:57am 
Does anyone know if this works?