Left 4 Dead 2

Left 4 Dead 2

Fail-Safe [1/2]
53 Comments
你们一个个想咋地! 31 Aug @ 5:07am 
纯狗屎,第二关直接卡在墙边了:steamthumbsdown:
hadesilicius 2 May @ 9:44am 
the copper always going around in finale, didn't go down
☩COBRA☩ 27 Mar @ 3:27pm 
Crap :steamthumbsdown:
@ your service 18 Feb @ 11:59am 
Would look better with thicker fog.
gunc1253 17 Feb @ 9:38pm 
bad map :steamthumbsdown:
oompaville 17 Feb @ 5:35am 
so i am guessing this map is left behind as last update was in 2015 yikes.
Bandit 9 Jan @ 10:44am 
제기준으론 피날레가 잘 작동함 맵존나 넓어서 길찾기만 잘하면 평작맵은 됨
初潮未来 17 Dec, 2024 @ 9:59am 
sinwithagrin 27 Sep, 2024 @ 5:03pm 
this is my favorite bad map. and let me say that i do not mean bad as an insult. the fact that it is so splintered is by far my favorite thing about it. it feels like reality is falling away and everytime i find safety the world around me changes like some SCP type shit. i love it!
ʆuiz Cѳรtɑ 17 Sep, 2024 @ 12:44pm 
keep working
Practice_Hard 6 Aug, 2024 @ 7:31am 
미완성 맵인 것이 보이고, 마지막에 좀비 소환 안되는 버그 있음.
Uzi 13 Jul, 2024 @ 11:46am 
i do not believe this is doable
[Epak8pe] 9 Jul, 2024 @ 11:04am 
boooorrrrrinnnnng
MyoRi_(묘리)♥ 17 Jun, 2024 @ 9:30am 
good and fun map! The map concept was pretty good too..8/10 :steamhappy::steamthumbsup:
gaugezilla06 19 Jan, 2024 @ 6:23pm 
has a some whate nice autumn feel to it, hope to see that part enhanced on
Pro Wrestler 27 Dec, 2023 @ 1:51pm 
The maps are huge but ugly and unfinished except the underground part
HOMEr.ALONe 1 Dec, 2021 @ 7:25pm 
Secret room on 1st level: Pipe bomb u.u
HOMEr.ALONe 1 Dec, 2021 @ 7:24pm 
Well, strange, full of graphic bugs and sometimes stupid bots (blame the maps programing usually), but... fun believe or not.
Works and give some challenge exploring for weapons (I love explore for weapons like a survivor horror). The simplicity of the ambiance pleases me.
Note 1: There are instant kill traps that I hate.
Note 2:There are "traps" (I don't know if was on purpose) thats make you reload the chapter.
6/10 for the potential and diferences
奶粉 26 Nov, 2021 @ 10:39pm 
Map 5 the rescue doesn't work.
Lantern 5 Nov, 2021 @ 3:51am 
3.5/5 :

1. Map 5 doesn't make sense :
After escaping, call the rescue, it appears only round 1 (no round 2), hordes only, no tanks in 1st round. The chopper is appearing but just spinning around, is this still work in progress?

2. Design looks fine but a bit not fine :
- "The Valley" chapter :
How does the house can handle it when the grass look like a hill?

- "Stranded" & "Bunker Escape" chapter :
I think it's only these 2 maps still in Beta Version? it . does have a foggy things covered but i can still see the way.

Results : At least make the design looks a bit more accurate.
Buckner Whitehair 25 Jul, 2021 @ 2:00pm 
Never played a map that had as many issues as this one.. shame because it seems very very unfinished and unpolished. Coulda been good.
强风吹走胖乌鸦 13 Jun, 2021 @ 10:44pm 
关卡致敬了闪灵对吗,第三关那个地方太眼熟了
希寶 14 Feb, 2021 @ 12:46am 
鐵路又浮空的,又能直接跑到終點去
天使 10 May, 2020 @ 3:05am 
3/10
WreckingBallForever 8 Mar, 2020 @ 11:23am 
Okay at best.
МаЯоLа® (✌゚∀゚)☞ 25 Jun, 2017 @ 8:31pm 
This campaign is very interesting, although it is linear 90% of all the way has its difficulty in the end.
Even with steering aids during all the maps, the final rescue was very confusing.
After we turned on the radio, a door-shaped instructor pointed down the house with a message "This way to escape."
We stayed for 20 minutes trying to find the right place, we went down again and entered everything that was place, but nothing to find.
Only after about 20 minutes the helicopter arrived.
Somnician 2 Apr, 2017 @ 2:39pm 
10/10 has pumpkins made in hammer
Morning 鰻魚精奶奶 3 Sep, 2016 @ 5:23pm 
We encountered an unlimited hordes in level 2 but no one knew how it happened. In level 3 ,it was hardly to find a path to safe room so that we went astray about 15 minutes.

The terrain in every map always make player get stuck and invisible wall blocks everywhere.
Ace73  [author] 30 Oct, 2015 @ 6:50pm 
Happy Halloween everyone
Ace73  [author] 14 Oct, 2015 @ 1:40pm 
The Halloween update for the first two maps is out, the third map will have an update sometime before Halloween.
Ace73  [author] 6 Oct, 2015 @ 11:33pm 
Oh, and if anyone is experiencing a pink checker fog/sky issue (should only be map 4 when you run low settings), please look at your advanced video settings in l4d2, hit f12, and send me the screenshot. If I know what settings cause this I can use them myself to diagnose the problem.
Ace73  [author] 6 Oct, 2015 @ 11:29pm 
I've started working on a gamemaker project but I'm still planning to do occasional work on this campaign. There is a halloween update planned for the 14th of this month, for instance. Just thought I'd keep you all posted in case you're wondering where the constant updates went.
HumanHydra 23 Sep, 2015 @ 10:53am 
this was a good map

Ace73  [author] 18 Sep, 2015 @ 9:08pm 
I've ironed out most of the kinks with the instructor hints on map 5, apologies for the confusion if you were wondering how to make the zombies stop coming.
◀ Random Anime-Fan ▶ 12 Sep, 2015 @ 12:01pm 
Pretty great looking map
Ace73  [author] 12 Sep, 2015 @ 1:25am 
Hey again Rectus, you're the one who tried to help me resolve my shiny/white overlay issue about 2 years ago, that was on the finale map of this campaign. I ended up fixing it, tl;dr it was valves fault :p

I haven't gotten to the 3d skyboxes on maps 1-4 yet, but thanks for the tip regardless, I might ask you about how to use those gradient brushes like what their purpose is etc. Thanks a bunch for the detail sprites thing, I've been trying to figure that out for a while and just gave up and filed it under "fix it later".
Rectus 11 Sep, 2015 @ 11:49pm 
Looks cool. Just some quick tips on some visual stuff.

The fog in some of the pictures is gettung cut off by the skybox, making it look weird. You can fix that by adding objects in the 3D skybox for the fog to project on, and using the same fog settings in your sky_camera. Some of the official maps have black gradient brushes in there to blend the fog with the 2D skybox.

There are also some floating detail sprites on some of the terrain. You can fix it by going to Map -> Map Properties, and changing the Detail Material file to either detail\ruraldetaisprites or detail\detailsprites_overgrown.
Gillso_gaming 11 Sep, 2015 @ 10:57am 
looks briliant
Ace73  [author] 11 Sep, 2015 @ 10:23am 
@QueenDakali shhh it's a secret :p

@Toasty LMFAO it always amazes me how people can find ways of getting stuck and killing themselves around stuff that's unfinished.

That elevator is a work in progress, but right now this is how it works: Press button outside elevator, doors open, get in, doors close, elevator goes up, doors open, get out.

The button on the inside just toggles the doors for the moment, just to keep you from getting locked inside it.

The bots are notoriously stupid about elevators in l4d, consider the issue noted and filed, I'm aware of it.
Harry 11 Sep, 2015 @ 9:45am 
First the elevator crushed me to death.

then the bots wouldnt get into it.

then i got humped to death by a tiny faggot with a wife-beater

10/10, would recommend.
QueenDakali 11 Sep, 2015 @ 7:19am 
We enjoyed it. Even if you won't tell us how to get past that discolored wall at the bottom of the spiral. :)
Ace73  [author] 10 Sep, 2015 @ 12:48am 
Aaaand we're here, public beta time for the full campaign woohoo
Ace73  [author] 7 Sep, 2015 @ 11:56pm 
This will become the public beta for the full campaign very soon, so check back in a couple days or so.
Ace73  [author] 4 Aug, 2015 @ 6:13pm 
Thanks to a bsp converter I might be able to polish this up and make it the finale of the campaign I'm working on but no promises because it was not a perfect conversion.
Ace73  [author] 26 Jul, 2015 @ 10:51am 
Heh, hit the radio on the table in the house twice. First time he tells you to get ready, second time the finale will start.
Jon Targaryen Stark [Σ] 26 Jul, 2015 @ 10:47am 
When i get to the rescue checkpoint, the zombies stop spawning after 1 horde but I can still hear them! And the chopper comes but doesn't land! :(
Ace73  [author] 26 Jul, 2015 @ 9:56am 
Actually I was able to play with a friend of mine who lives in Singapore last night so uhhh I dont think it was the distance haha. So I guess anyone who wants to can add me.
4sng_Respawnz 25 Jul, 2015 @ 9:12pm 
Hehehe.....
Ace73  [author] 25 Jul, 2015 @ 9:12pm 
:p and yes, I am an asshole for putting crates in front of it
4sng_Respawnz 25 Jul, 2015 @ 9:11pm 
It wasn't a bad little excursion....
And yes, there is a switch to turn-off the Buzzer alarm....