Left 4 Dead 2

Left 4 Dead 2

Fail-Safe [1/2]
Showing 1-7 of 7 entries
Update: 14 Oct, 2015 @ 1:31pm

Halloween pt1

Update: 19 Sep, 2015 @ 10:59am

Fixed a typo in the missions file that was preventing map 3 survival from being selectable

Update: 19 Sep, 2015 @ 10:10am

Survival map 3 test

Update: 14 Sep, 2015 @ 7:59pm

Updated missions file and addon info

Update: 14 Sep, 2015 @ 7:44pm

New foliage and survival mode for Stranded, apologies for the fps drops around the river, I promise I'm looking into it. You can turn down shader detail in your visual settings to get around it for now.

Update: 9 Sep, 2015 @ 10:37pm

PUBLIC BETA!

Change log from private alpha:

Update: Sep 6 @ 12:57am
Lots of new
Update: Sep 3 @ 11:53am
Elevator and balance fixes on map 3
Update: Sep 3 @ 9:54am
The Overlook Hotel is open for business
Update: Sep 2 @ 12:48pm
Hopefully fixed issues with gauntlet trigger on map 2 starting before you're ready
Update: Sep 1 @ 7:13pm
Details
Update: Aug 31 @ 6:55pm
check
Update: Aug 29 @ 8:01pm
Updates to sandpoint
Update: Aug 29 @ 3:12pm
3 to 4 fix
Update: Aug 26 @ 10:15pm
Survival Updates
Update: Aug 26 @ 7:12pm
Window clipping on whitakers mansion, still improving infected behavior
Update: Aug 26 @ 5:58pm
More survival tweaks to ledges and ladders for infected
Update: Aug 26 @ 3:27pm
Some more survival tweaks, trying to get the infected to come in from more openings etc
Update: Aug 26 @ 12:12pm
Testing out the effects of OBSCURED and NOT CLEARABLE attributes on areas of the survival nav mesh
Update: Aug 26 @ 1:34am
Survival
Update: Aug 26 @ 1:04am
Testing some updates to whitakers mansion
Update: Aug 25 @ 6:27pm
Test of temp fix for 3 to 4 transition bug and fixes to 4 and 5 lighting
Update: Aug 25 @ 3:26pm
First round of updates to the trainstation on map 3
Update: Aug 25 @ 2:35am
Touch ups to every map
Update: Aug 24 @ 12:14pm
Re-uploading with updated cubemaps
Update: Aug 24 @ 1:28am
New skybox tests
Update: Aug 23 @ 7:52pm
Test of new packaging and survival mode fixes
Update: Aug 23 @ 5:40pm
Updates to house on map 2
Update: Aug 23 @ 1:46pm
Trying the steam workshop again
Update: Aug 23 @ 1:02am
Survival Mode for Map 1, updates to Map 3
Update: Aug 21 @ 3:15pm
First look at the full 5-map campaign with working transitions
Update: Aug 20 @ 3:21pm
Lets try this again... Significant updates to the second map, finished layout of the house and second street for the gauntlet
Update: Aug 20 @ 3:20pm
Pretty big update to the second map, finished most of the construction and terrain on the house and laid out the second street for the gauntlet event (no obstacle course on it yet). Optimization might not be ideal on this update for this map.
Update: Aug 19 @ 9:58pm
Updates to 4 and 5
Update: Aug 19 @ 7:55pm
Some small details on the first two maps
Update: Aug 19 @ 6:32pm
Obstacle course!
Update: Aug 18 @ 12:40am
Polishing up recent changes
Update: Aug 17 @ 11:15pm
Whats that? A shiny new bunker door?
Update: Aug 17 @ 4:46pm
Added some kits to map 1 and some snow and house details to map 2
Update: Aug 16 @ 10:55pm
More details for the 2nd map
Update: Aug 16 @ 6:08pm
More details!
Update: Aug 16 @ 2:18pm
Details, details
Update: Aug 16 @ 1:19am
Some small detail updates
Update: Aug 15 @ 6:54pm
Transitions!
Update: Aug 14 @ 5:00pm
No transitions, test of second map layout.
Update: Aug 11 @ 4:58pm
Test of an instance conversation of finale
Update: Aug 11 @ 1:03am
Misc small updates
Update: Aug 10 @ 11:06pm
Shack update and touch ups to the finale.
Update: Aug 10 @ 3:52pm
Usually helps if I upload the right file. D'oh.
Update: Aug 10 @ 3:48pm
Foliage and instancing test.
Update: Aug 10 @ 2:25am
Pathing and temporary foliage update, first of many
Update: Aug 9 @ 11:07pm
There we go.
Update: Aug 9 @ 11:03pm
Dont trust the steam workshop
Update: Aug 9 @ 11:02pm
Moved the house, small updates to finale.
Update: Aug 9 @ 6:07pm
Walk in shower, trim, etc
Update: Aug 9 @ 12:25pm
Bunch of snazzy new stuff added to the house on the first map
Update: Aug 8 @ 5:01pm
Finale retexturing.
Update: Aug 8 @ 4:13am
Finally caught that white whale!
Update: Aug 7 @ 3:11pm
Added a root cellar to the first map and nav mesh to the finale.
Update: Aug 6 @ 4:14pm
Bunch of new stuff plus some fixes to the finale
Update: Aug 5 @ 6:26pm
Added water and a basic bridge to the house
Update: Aug 5 @ 1:34pm
Test of a fix for linking this map to Fail-Safe
Update: Aug 5 @ 12:04am
Test upload, might not be working and might conflict with files from Fail-Safe
Update: Aug 4 @ 3:20pm
Added some trees, gear, debris, etc (misc. props)
Update: Aug 4 @ 1:47pm
Fixed issues with it not showing up as selectable.
Update: Aug 3 @ 8:03pm
Added missing missions file
Update: Aug 3 @ 7:43pm

Update: 25 Jul, 2015 @ 7:43pm