Reassembly

Reassembly

Parasitic
133 Comments
doofer  [author] 28 Nov, 2022 @ 5:52pm 
yeah
3382799201 27 Nov, 2022 @ 10:08pm 
必应机翻:

[没有更多的错误!

这个派系有

-更新
-体面的盔甲,再生速度极快
-几门大炮和激光
-许多无人机
-发射无人机的无人机
-可发射护罩
-持续很长时间但不移动的哨兵无人机
-防御无人机/哨兵
-近战无人机
-诱饵小姐
-小姐
-发射传送导弹的传送无人机
-建筑劳彻
-没有盾牌(有点)
-瞬移块!(您可以通过按 Z 来使用)
-分裂船只!
-小型和大型工厂
-超过13座建筑!
-超过52艘船/建筑物(并且还在增长!
- 调整几乎每个更新(耶)
-玉米 饼?(不是真的)
-也许就是这样

如果您有任何建议,请留在评论中

当你在这个派系中生成领土时,你(有点)安全,

-做完这个之后,我意识到其中一两个概念在 GATC 的 14 个列中......我没有复制;)

[大修模组进行中(NVM)]
doofer  [author] 17 Jul, 2019 @ 10:20pm 
it started that way but i wouldn't say it is
Nighthawk44 16 Jul, 2019 @ 5:10pm 
is this just modded reds?
DarkBelial 21 Feb, 2018 @ 5:36pm 
im guessing the bug with buildings not building with the building packet gun is still an issue?
Waveform 15 Sep, 2017 @ 9:27pm 
I would do everything right, yet the game just wouldnt register it
Waveform 15 Sep, 2017 @ 9:25pm 
Ive been trying to making drones that launch drones, but i couldnt! Plz help me how you did it!
Hunter 495 4 Sep, 2017 @ 4:57pm 
@oreow225 I don't think thats possible, if it was, they would never add it in, as its too OP to use
D0g3r1up5 15 Apr, 2017 @ 10:19am 
add a wepon that heals your ship when you shot any ship
Deltonus 2 Dec, 2016 @ 1:57pm 
Just
Overhaul
It
And make it like version 2.0 that leaves this one here, but also 2.0 up on the workshop.
✚SKY-WALKER✚ 19 Nov, 2016 @ 3:46pm 
u had me at many drones
doofer  [author] 26 Sep, 2016 @ 1:17pm 
@haloman0731 Thanks for the suggestion!, however, the "mind cannon" would not be possible at all due to reassemblies modding limitations, there would need to be something similar to that in the game already, sorry.
Thorkell The Tall 26 Sep, 2016 @ 1:12pm 
Hello, I havent played with it on yet, but ive seen gameplay by my friend, so I have an Idea, you could make this a whole new mod, but... make a very weak defense faction, with only one cannon, the mind cannon, and if you shoot someone with it, you are their ship now... dont know if its possible or if its too complicated, but.. its an idea.. so ya! There you go. Also add taco cannon
:steamhappy:
pǝlɯǝʞɔɐɾ 31 May, 2016 @ 1:28pm 
Great idea!
MAGIC TACOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(Any resemblance to an item obtained in Pop-Cap's Plants versus Zombies is purely coincidental.)
Hizzoe 25 May, 2016 @ 2:45pm 
is there any tacos at all in this?
ABoringPerson 30 Mar, 2016 @ 10:31am 
Ok..
doofer  [author] 28 Mar, 2016 @ 6:54pm 
There is a melee missle, but I dont beleive the missles have a multiplyer
ABoringPerson 26 Mar, 2016 @ 11:46am 
Do the missiles have a Melee Multiplier? That would explain the phasing of the missiles.
pǝlɯǝʞɔɐɾ 26 Feb, 2016 @ 1:01pm 
Maybe the parasitic's physics are similar to the bees, where you can easily get stuck inside of them, and that's causing missles from the parasitic to kill you.
Deltonus 22 Feb, 2016 @ 1:50pm 
Oh. It just seems to happen so much more commonly in this factions territory.
doofer  [author] 22 Feb, 2016 @ 1:44pm 
randomly dieing is from a bug in reassembly, where missles faze through the ship, not much I can do there, as well as that you need less offence parasitic has weak armour, and no shields, so try going in defensivley with a fleet, or just go around them
Deltonus 22 Feb, 2016 @ 11:01am 
Greywolf: I have a rediculously OP ship with spikes and nullifiers...
I enter there territory, begin fireing at the buildings
There are so many stupid buildings that, I can't desetroy them all
A few minutes later, and I randomly die for no reson.
doofer  [author] 21 Feb, 2016 @ 9:42pm 
And also the sentinals easily beat Parasitic, so it isnt that op, considering Amobeans beat them easily, and good terran ships beat parasitic easily as well, so I don't know your issue.
doofer  [author] 21 Feb, 2016 @ 9:40pm 
reds'
doofer  [author] 21 Feb, 2016 @ 9:40pm 
It shouldnt and doesnt overwrite the reads, I'll try nerfing the buildings, however I Don't know how to decrease spawning of them
Deltonus 21 Feb, 2016 @ 10:52am 
Also, Could you please make it not completly overight the reds? Thanks.
Deltonus 21 Feb, 2016 @ 10:33am 
I get mods like this to ADD to the game, Not make a faction rediculously OP.
Deltonus 21 Feb, 2016 @ 10:31am 
Hey. Why the hell did you just make the reds OP???
Seriusly, WIth the AMOBEANS - THE STRONGEST MOST OP FACTION I KNOW OF, Four nullifier active - They make the guns not work (well, actully, its a shield that powers itself to everything it needs and is extremly big and strong) FOUR of them are active, I was at full health, And in there territory, I randomly die! I HAD FOUR NULLIFIERS UP! THEY WERE ALL WORKING FINE! AND IT ISNT POWER - MY SHIP ACTULLY HAS TOO MUCH POWER!!!!!

Not only that, but its over 10K P (extra P mod) It shouldnt be oneshot like this, PLEASE nerf the effectiveness of those buildings - Or at least make them at least 1/10th as common as they are now.
doofer  [author] 12 Feb, 2016 @ 5:53pm 
@Spaz, I updated the mod, increased power gen and energy cap, should work better now.
Spaz 1 Jan, 2016 @ 5:31pm 
Im enjoying this mod a lot so far but one real problem im seeing is that a lot of the ships you have added in cannot support their own weapons energy cost AT ALL. Ive had to add generators to almost all the ships ive tried.
pǝlɯǝʞɔɐɾ 20 Oct, 2015 @ 1:59pm 
yey updates are always good for anything like this. :D
doofer  [author] 20 Oct, 2015 @ 10:11am 
[OR NOT]
doofer  [author] 20 Oct, 2015 @ 10:04am 
[SHIP UPDATE INCOMING]
pǝlɯǝʞɔɐɾ 18 Oct, 2015 @ 3:56pm 
Oh you made this? I'll download it, it looks very nice! :D
ACE  [author] 8 Oct, 2015 @ 6:25pm 
Little Celebration woop for 3.5k views
(woop)
now ive been working for a while trying to make ships, so planning on giving this mod an extra kick in veriety of ships
just a little update
doofer  [author] 5 Oct, 2015 @ 4:22pm 
ok, new update that "Balances" things, feedback is appreciated!
doofer  [author] 5 Oct, 2015 @ 4:10pm 
Thank you for the response! I'll get to work on balancing it =)
onos_devour 2 Oct, 2015 @ 2:38pm 
(Maybe spoilers, an endgame ship design) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=528548976

All-in-all it was fun. I hated the penrose command core for so long while trying to build the capital but it grew on me after a while and after just dealing with it I ended up with some designs that I really liked. They are pretty balanced also. I mean for the point values there was nothing you could really takes too much advantage of. With that said, I didn't find any of the end-game weapons viable for their prices.
onos_devour 2 Oct, 2015 @ 2:37pm 
I think the high-end weapons are kind of useless. Their damage isn't great, their range isn't great, they're akward to place and have low HP and high mass (most anyways). Also with the spinal mounts, having to position yourself just isn't worth it I think.

The drones are somewhat useless as well. The low spawn rate ones are a neat idea but they could use a MUCH longer lifetime to be useful for their pricepoint (they already have the disadvantage of being rocked by point defense). I made a spreadsheet to calculate certain drone-related outputs, it's in the discussions (or I can post it here if you want), if you're interested in trying to tune them a bit better. Maybe though it's not as bad as I think, but for example you can only make about 5 drones out of (some of) the low-spawnrate launchers after 50 seconds or so. For their price and ultimate damage output, that really doesn't ever seem worth the wait.
doofer  [author] 30 Sep, 2015 @ 4:02pm 
FINALLY, a new update
doofer  [author] 22 Sep, 2015 @ 1:43pm 
@CatGuard Theres a starting ship that has two command cores, and if you move them in a way that if they get seperated, they will be two teperate thips, also, sorry for my late Response
Radon 15 Sep, 2015 @ 9:52pm 
What means "-Splitting ships! " ?
ACE  [author] 7 Sep, 2015 @ 6:48pm 
trying to get past the first 10 steps of becoming a mothership-
1. being born and looking around at the pretty colors
2. going around searching for jobs
3. get bullied by FLIES
4. realize stock ship sucks and build another ship
5. Get new job
6. get more bullied by giant ships
7. wish there were solar panels
8. after long time become mothership
9. Feel good
10. get bullied by faction 4
♰Yepitwontwork♱ 1 Sep, 2015 @ 4:01pm 
ok
doofer  [author] 1 Sep, 2015 @ 1:02pm 
@death the lau errors(on the mod page) is from a missing ship, ignore them

Lahv 31 Aug, 2015 @ 8:41pm 
Drones, drones drones drones drones. Sounds right up my ally.
RighteousSinner 31 Aug, 2015 @ 5:09pm 
For some reason this one gives me Lua errors. :\
♰Yepitwontwork♱ 30 Aug, 2015 @ 12:31pm 
your mod sounds cool
:steamhappy:
doofer  [author] 30 Aug, 2015 @ 8:47am 
@AlienAnthony, interesting idea, I'll try somehthing like that!(Although an update with might not come for a while), thanks for the idea!
AlienAnthony 30 Aug, 2015 @ 8:39am 
@greywolf208 Is not not possible to give a drone the ability of "Tractor_Transient" to grab blocks within a range of its self and build using the enemy's blocks that have broken off? but useing a drone ofcorce and not Factory made blocks.