Portal 2

Portal 2

Handoff
37 Comments
Andi  [author] 16 Oct, 2022 @ 8:14am 
Thank you for testing, I'm GLaD you liked it.
SpielSatzFail 16 Oct, 2022 @ 6:20am 
Fun map. I wasn't sure if I did it the shortest way but I think it was. I didn't have too much trouble finding the exit since I could see there was something on the upper floor, thanks to the windows there.
Andi  [author] 26 Aug, 2022 @ 2:27pm 
Thank you so much. That's really nice to hear.
vallibus 26 Aug, 2022 @ 1:33pm 
Nice one, Andi. I actually played this back in 2015, but totally forgot the solution and it was still a challenge the second time around. But I'll bet I solved it more quickly this time because of all I've learned playing your maps.
Andi  [author] 21 Feb, 2019 @ 8:05am 
Thank you.
lfairban 20 Feb, 2019 @ 1:29pm 
Awesome! Great map.
Andi  [author] 4 Jan, 2018 @ 11:05pm 
Thanks for playing, I hope you liked it.
snowhog 4 Jan, 2018 @ 10:58pm 
Finally! A chamber of yours I could solve!!
big red foot 31 May, 2016 @ 4:09pm 
Fun game

Andi  [author] 23 Jan, 2016 @ 9:22am 
Thank you very much.
Tuleby 23 Jan, 2016 @ 9:12am 
Yea, very nice clever test, thubs up! :thumbs:
Andi  [author] 8 Jan, 2016 @ 9:46am 
Thanks for testing, I'm GLaD you liked it.
quatrus 6 Jan, 2016 @ 3:40pm 
Perfect level of difficult and not too hard to navigate to the solution...well done thanks for creating.
vallibus 9 Oct, 2015 @ 8:52am 
What Brave said. Very nice map Andi. Of course, I had to repeat some moves because I kept forgetting about the laser floor.
TS_Mind_Swept 14 Aug, 2015 @ 12:06pm 
Part 1
Nice little transition test, aesthetics could use some work (so much 128) and there isn't much direction in terms or texture work or lighting. Also, the textures more or less seem kind of random like with Beemod, or just really repetitive like regular PTI, idk. Just something i like to have some artistic expression with while still having somewhat of a balance, i like it to look partially random, but still like it was somewhat planned, not like someone went in with a box of glitter and threw it everywhere. Not trying to bash your work, I'm just trying to share what i think of when working on aesthetics, there are some things (like lighting) that are crucial to things like direction and helping the player know what they need to do.
TS_Mind_Swept 14 Aug, 2015 @ 12:05pm 
Part 2
And while a well lit test chamber is better then one that's too dark, you also need to take into concideration that ppl follow light, and that when there's something lighter, they're going to be inclined to want to go there. Aside from that it wasn't a bad puzzle, in fact I kind of liked it (as with all of your puzzles that I've played), for a minute or 2 i was wondering around and I didn't have any idea what to do, then i got the first step with the LB and I started progressing.
TS_Mind_Swept 14 Aug, 2015 @ 12:05pm 
Part 3
Although because of the lack of direction that i mentioned earlier, this puzzle could get a bit repetitive, going back and forth to have to set things up again. Not much will kill you if you mess up, but having to pretty much start over is kind of a drag, not sure what to do to fix it though other then just somehow better indicate what needs to be done. <<shrug>> The end solution was fairly good, not too hard, not too easy, it had a nice balance to it; although the fumbeling around before that makes it a little less rewarding unfortunately, it all goes back to direction. So yes, a little bit on the aesthetics (mostly texturing), direction with lighting needs a bit of work as well, but the puzzle has a nice and intermediate difficulty, which you do very well. 7.5/10
Andi  [author] 18 Jul, 2015 @ 11:20am 
Thanks for testing. I"m happy to hear it liked it.
Brave 18 Jul, 2015 @ 11:15am 
I finally got around to playing this map, and I have to say good job Andi!
The cube swapping is a nice touch when done right and your puzzles are done right.
Andi  [author] 15 Jul, 2015 @ 10:42am 
Thank you all so very much for testing, I'm very GLaD you all liked it.
Innocentive 14 Jul, 2015 @ 1:19am 
I liked this test! The first part where you have to get the cube on the funnel button is probably my favorite one. Thumbs up :)
kimist108 13 Jul, 2015 @ 11:13am 
Thumbs up! However, I did not remove the fizzler in the upper chamber.
ZAEROS 13 Jul, 2015 @ 4:59am 
Everytime I see "ANDI" I know I'm in trouble.Went around in circles for ever then realised I had a portal upstairs! still struggled but survived eventually. Excellent map / puzzle, Enjoyed, Thank you.
Honest_Cake 12 Jul, 2015 @ 8:22pm 
Thanks for the great test! Had a nice balanced difficulty; I was alsways thinking yet never pulling my hair out. Awesome job with the visuals, too. It really brightened the test and I was never at one point confused with the signage.
Bringing the cube to the start was my favourite bit! :D
stormsend 12 Jul, 2015 @ 9:53am 
I was stumped for a while trying to get the cube across. I probably used way more steps to get to the exit than everyone else. I resorted to jumping off the angled panel to get a portal over the fizzler. Finally got both cubes where I wanted them. Great puzzle and a really fine looking map. Thank you.
quat 11 Jul, 2015 @ 5:37pm 
really nice CC test <3 felt bad about the ending! I had to point the laser at my friendly companion cube D:

Nice hammer work too, love the signage. I do agree though, split those fizzler brushes up! Make each row of brushes a different trigger_portal_cleanser, and then give both of them the same name so they are controlled at the same time.
DeathWish808 11 Jul, 2015 @ 2:52pm 
Very clever puzzle. At first it seemed it was going to be much harder than it ended up, but still a nice difficulty level. Fun to play and definitely have to think ahead. Great job!

Blind run: https://youtu.be/NwjMwmx5d2E (3rd of 3 played)
Andi  [author] 11 Jul, 2015 @ 12:24pm 
Thanks for testing and I'm happy to hear you liked it. I already added signage on the lower level telling the player where the exit is. This chamber was a pti, you are right about and I haven't thought music. I have no talent when it comes to music so any help there is appreciated. As far as the fizzler, I'm still learning hammer but I'm getting better.
The Sojourner 11 Jul, 2015 @ 11:40am 
So, finished this one rather quickly, but it's still an enjoyable puzzle :p2cube:

Fantastic visuals too! Here's the remainder of the feedback for improvement:
> As | \_/ () noted, it is kinda hard to tell where the exit is. Maybe putting some signage in the vertical area where the reverse excursion funnel is would help.
> Fizzlers need their own brushes: three per fizzler (so in your case that would be 6 brushes), so that they have the edge glows and flash separately when the player shoots at one.
> Overall there's still some pieces of this that seem too remnant of PeTI maps: the music and lack of custom soundscapes, for one (I can design one for this chamber if you want).

But seeing this, I have to say (again), your Hammer skills have come quite far :p2cube:
Andi  [author] 11 Jul, 2015 @ 9:58am 
I hear you. When I first started putting this chamber together I was concerned about having to do everything twice but with the way I designed, there was no way to avoid it. I did manage to solve that problem on the upper level by adding a fizzler that could be deactivated so you wouldn’t have to make the jump again. Also, I did add signage to the lower level indicating where the exit is.

Thanks for testing and especially your constructive criticism. I appreciate it.
| \_/ () 11 Jul, 2015 @ 12:18am 
Doing the same thing twice isn't one of my favorite things in a test, but this one has several cool features which I really like, e.g. catapulting yourself to a death fizzler and just as you're about to die you land on a bridge and you are safe.

The biggest problem with the chamber is that there is no indication of where the exit is. I had no idea that I had to climb up the funel to see it. finding out where the exit is is a fundamental task in a test and yours doesn't handle it as it should.

The level is slightly challenging, relying mostly on shooting the right portal, which feature makes the best puzzles in Portal. I like it. Thumbs up!
Andi  [author] 10 Jul, 2015 @ 10:19pm 
Thanks for testing. I'm happy to hear you liked it.
GBMusicMaster 10 Jul, 2015 @ 5:12pm 
@j--I would have finished 30 minutes sooner but I had to eat dinner with my family. Can you believe that? The nerve of them...
jgaultney 10 Jul, 2015 @ 5:12pm 
@GB. You almost weren't :D
jgaultney 10 Jul, 2015 @ 5:10pm 
Another winner! GB's comment pretty much covers it :) Thumbs up and favorited! :p2cube:
GBMusicMaster 10 Jul, 2015 @ 5:03pm 
Also, I can't believe I was the first to finish. I'm NEVER first. :p2chell:
GBMusicMaster 10 Jul, 2015 @ 5:01pm 
I knew I was going to rate this up and favorite it LONG before I played it, because your tests never disappoint. I love this test. I love the look of it, the cleverness of the play, and the relatively simplicity of the elements, despite the chamber's size and layout. I saw no shortcuts, and I saw no flaws. Brilliant, and maybe my favorite of the RC/CC set so far.

You're a master, Andi. I bow to you. Can't wait for the next one! :p2cube: