Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Codename Cherise - The Galaxy Case
80 Comments
Edward Oliveira 31 Aug @ 1:44pm 
Yo that was fantastic!!! However, when I tried to access the website mentioned in the credits (https://www.tomblok.webs.com) to read the Codename Cherise Novel(s) I got an error that the website doesn't exist? Where can I read the novel(s) now?
supercheetah0 30 Aug, 2022 @ 3:47am 
This was a lot of fun! Short, but well done. I hope to see more, perhaps with Cherise and Galaxy again.
DaveOfDeath 27 Aug, 2022 @ 3:14pm 
Excellent. Glad to hear it.
SekhmetCLS  [author] 26 Aug, 2022 @ 6:17pm 
Thanks for all the kind words guys, this is like a dopamine hit that returns every few months. I am working on something, but nothing to report yet!
Fizzban 25 Aug, 2022 @ 3:07pm 
I had a great time with this. Thanks for making it. :steamhappy:
Subspicion 25 May, 2022 @ 2:55pm 
I'm with Dave on this one, you have an incredible talent for this and story telling, and designing really engaging characters and set pieces in the game. It would be a shame to not see more from you in these Shadowrun games. You shouldn't have to wait for a new one that seems unlikely to be coming any time soon.

I'd certainly love to see more from Cherise, Miss Galaxy and the crew. The characters you've created for these stories are fantastic.
DaveOfDeath 17 May, 2022 @ 8:22pm 
Do it... You've got a knack for the story telling, and your warehouse floor/catwalk fight in this was epic. Really enjoyed your project, and often recommend it when I get asked about quality UGCs.

Would love to see something new come out from ya. If you do decide to build something, reach out. I've got an editor discord setup for project support. Would love to see another project taking shape.
SekhmetCLS  [author] 17 May, 2022 @ 4:14pm 
Thank you so much Subspicion! Made my day! I will certainly return to developing SOMETHING somewhere. Currently focussed on making Dungeons and Dragons books (in dutch, it's a curse) but we have plans to make those English some day and yes, I will return to Shadowrun if there's a new game and editor!

Or maybe sooner if the urge hits... ;)
Subspicion 17 May, 2022 @ 1:09pm 
For a first UGC this is crazy high quality. I enjoyed it from start of finish. I really enjoy good linear story focused content and this was great, would love to see more with these characters. Maybe actually adapt the novel itself into a UGC.

If you are planning on making more content though i will be highly interested. Especially if it's as engaging and interesting as this one was :)

Really want to find the novel now but seems it;s only available in Dutch currently so sadge.
SekhmetCLS  [author] 28 Feb, 2022 @ 12:11pm 
@Wrench In The Plan I appreciate those words! Glad you had fun, which was my end goal! I will for sure get back into making these stories if we ever get a new game and editor.
Vulgar Calluna 27 Feb, 2022 @ 3:09pm 
Just finished this mod. While not perfect, I enjoyed it all the same. The sniper segment early on was a particularly standout moment. Whether or not you intend to wait for another Shadowrun game (as likely or unlikely as that may be), or something else, I like what you've made here.
xarn 22 Dec, 2021 @ 6:40pm 
I think I found the issue: maybe my old laptop didn't have enough juice to run the scenario... that's my guess given that when I tried with my newer laptop, it all went fine. That said, on my old laptop, I was able to play the whole core game of the entire trilogy without a glitch... I was able to finish the game.
SekhmetCLS  [author] 6 Dec, 2021 @ 1:49pm 
That is very strange Xarn, never had that reported before. Try revalidating your files on steam and trying again? That fixed a similiar crash for someone else.
xarn 6 Dec, 2021 @ 9:49am 
Great scenario, up until Doren ask me for a date and the next stage loads, because at that loading screen, the game always crashes... CTRL + F1 doesn't work and I get the following message in a white box "The game crashed. The crash report folder named "2021-12-07_184348 next to game executable. It would be great if you'd send it to the developer of the game."
SekhmetCLS  [author] 10 Feb, 2021 @ 2:05am 
If I ever get to translating it to English I'll be sure to spread the word.
Thank you for the kind words! <3
Trackerere 8 Feb, 2021 @ 3:32am 
Ah. It's pretty unfortunate, but I cannot into dutch.

I wish you best of luck with the re-release, though. If the novel is written as well as the mod, you definitely deserve some well earned muneh and fame.
SekhmetCLS  [author] 8 Feb, 2021 @ 3:18am 
Hello Tracker!

The novel was available a little while ago. Right now it's being rewritten (from dutch) for a re-release somewhere in the next year. Thanks for being interested!
Trackerere 7 Feb, 2021 @ 3:00pm 
He-eeeeyyyyyyy.

A... n o v e l?

Where?
SekhmetCLS  [author] 28 Jun, 2020 @ 6:41am 
Sadness indeed, but who knows! Your words mean a lot to me though so thanks for that!
artemitavik 27 Jun, 2020 @ 9:23pm 
Oh, sadness. I'm not sure HBS is planning another Shadowrun game. But, I'm very glad you did this mod, it was just super fun.
SekhmetCLS  [author] 27 Jun, 2020 @ 12:01am 
Thanks for your kind words Aremitavik!

I did start on some Hong Kong builds but I ran into some problems with its limitations and changes from Dragonfall.

I'm mostly waiting for a next Shadowrun and mod engine to start something fun again but for now it's been shelved.
artemitavik 26 Jun, 2020 @ 12:58pm 
Are you planning on doing any more work here or in HK? I'd be interested in playing it.
artemitavik 26 Jun, 2020 @ 12:56pm 
This was a fun romp. Heavily on rails, but it was a good story. A bit disappointed there wasn't some sort of option to improve character and all that, but since the enemies didn't scale guess there wasn't a need, and since it seems to lead to a novel or story, that makes sense in some way.

all in all, it was a delight to play.
Tapsa981 17 Apr, 2020 @ 1:00pm 
Great work. Really enjoyed the story.
SekhmetCLS  [author] 12 Apr, 2020 @ 1:46am 
Drensplicer, is this during the first time you visit Cherise's apartment? If so, be sure to pick up both the rifle and the armor and check the newsfeeds for a story hook! If that does not help you along I'm afraid you should try reloading the scene. Good luck!

Also, a general note: Due to Shadowrun: Dragonfall being a buggy mess with the editor I have been unable to access the UGC files to edit or fix bugs. Truly sorry for those stucks, the modification should work like 90% of the time, and otherwise be sure to reload a scene.

Thank you all for the interest in my little project, hopefully more to come when/if the next Shadowrun game comes with a more robust editor.
drensplicer 10 Apr, 2020 @ 10:21am 
Don't know if this is a bug or if I'm doing something wrong, but I just got to Cherise's apartment and can't leave. I picked up my gear, did a search for Miss Galaxy, went though all the options on the terminal. I'm completely stuck.
Spracht 18 Dec, 2018 @ 11:57pm 
Why does that guy have to yell about the armor? It looks like light armor to me.
Mr. Parrot 15 May, 2018 @ 3:39am 
I really enjoyed the mod and story, glad you kept it linear. Overall, I had a great time with the mod.
Zale 2 May, 2018 @ 4:14pm 
A sweet lil story. I haven't read the Cherise books but it was still enjoyable. Galaxy was a pretty oblivious character to the shadowrunning scene and it was nice to see her downfall (As dark as that sounds). Good mod my dude.
Will-i-am 14 Apr, 2018 @ 1:24am 
Really good created content thank you. I loved running into the guys at the "pool" in the mansion, that was funny.
Lord Knightmarez 28 Dec, 2017 @ 2:35pm 
A really , really well written story. The combat needed work. The sub-boss in the mansion with a sword would of been a great oppotunity to have someone badass. That ending with galaxy tho! That was fucked up! great job.
Valder 9 Feb, 2017 @ 10:03am 
I enjoyed this. Story and characters were interesting, though maybe more supernatural Shadowrun stuff would have fit here, "normal" stuff worked for favour of the plot. Combat felt more like a formality and only challenge was that big guy at the warehouse. Maybe final act could have used same kind of boss.
SekhmetCLS  [author] 30 Sep, 2016 @ 7:14am 
Thanks for all your feedback, I will take it with me for future projects. Appreciate the kind words!
Scarecrow71 22 Sep, 2016 @ 1:39pm 
Just ran through this mod. Overall, I'd give this a solid 7.5/10. However, there were a few things that I'd like to bring up as reasons why I can't give this a full 10.

1. There were too many areas with no quest markers. A good example is the Inago District; I found myself wandering aimlessly all over the place just trying to find where to get a laptop or the blueprints because there was no directional arrow telling me which way to go.

2. The fight with LaRocca was anti-climactic at best. I loved the effects you , but all that story for that ending? I felt let down; there was nothing to that ending that made me feel like I did something.

3. I think I may have taken 10 DMG overall throughout the entire story; every shot I took seemed to be a miss or blocked due to cover. I never felt like I was in danger. Even the dude with the Gatlin gun? I took him out in 1 round, and he never got to open fire on me. There was just no fear.
wanderlustzero 1 May, 2016 @ 1:43pm 
Just finished this. I wasn't too sure from the start and how flaky Miss Galaxy seemed to be, and the lack of magic stuff (as you've explained), but this rapidly turned into an awesome story, with excellent storytelling and amazing maps. The lack of magic actually helped things feel much more grounded. Awesome work!
SekhmetCLS  [author] 18 Apr, 2016 @ 1:03am 
Great to hear people still stumble upon the mod haha! Good to hear you had fun, I appreciate the kind words! I will definitely take the time lapse thing with me on my next Shadowrun project. Personally I think a lot of RPG's usually don't handle it very well past "Do mission, be the hub's nanny and listen to their problems, do another mission" so yeah, challenge accepted? ;)
bearcanrun 10 Apr, 2016 @ 2:28am 
Wow, just found this mod after not playing the game for 6 months and it was awesome! Normally the linear fashion would have driven me crazy, but the story and details kept me riveted. Well done! The details of adding world information or updating the environment as time lapsed was a much appreciated detail. Please keep it going!
SekhmetCLS  [author] 29 Mar, 2016 @ 1:53am 
Thank you for the kind words SanityImpaired!
Taking all of this with me for a next project so this means a lot! I kind of agree with most of your points but I had a tough time with things like the park transition and camera. Lightning I didn't use as much as I liked but I've grown since then and I dare to say the next mod is more intense in a lot of ways.

And yeah, lack of meta and magic is correct, it's inspired by my own novel so I'm really just borrowing the Shadowrun engine. Glad you had fun playing it though, thanks for the write up!
Private Detective 25 Mar, 2016 @ 12:38pm 
@SanityImpaired, well, it's Japan, so no metahumans is OK. :)
SanityImpaired 25 Mar, 2016 @ 10:55am 
Continued...

Combat on Hard was pretty easy towards the end, but Andrew was extremely difficult and mostly about doing it over until luck went my way. Everything else felt balanced, and the sniping segments were utterly fabulous. I would have preferred seeing SMGs a little more to give the ability to knock enemies out of cover and just give them more visibility. I think almost everybody could have used more weapon specific skill to open up more abilities and add more options. Enough throw to make grenades 1 AP would have also helped, as I always found I didn't have the second AP to spare every time I wanted to use one.

Hmm. I think I've given a lot more criticism than praise, so I want to reiterate how much I enjoyed this. You excelled at the things most creators fall flat on, while doing everything else better than average.
SanityImpaired 25 Mar, 2016 @ 10:54am 
Fantastic adventure. There are some technical oddities with lighting, things like going to the park doing this odd transition thing, and some of the objectives really need arrows as they can be hard to find.

All of which is more than offset by the quality of writing and characters. I particular loved the ending, though... uh... cybereyes. :-p

I was a little puzzled by the complete absence of magic and metahumans, and the extremely low amount of cyberware. It had more of a Neuromancer than Shadowrun feel, though Neuromancer had a lot of wire in it.

Heh, this is long enough that I've broken the 1000 character limit, so I'll post a second comment to continue.
SekhmetCLS  [author] 25 Mar, 2016 @ 1:54am 
Thanks for the kind words, glad you enjoyed it! There will be new projects soon but right now I don't have the e-book version yet due to a overdose of work but there's things coming up for sure. :)
Private Detective 24 Mar, 2016 @ 11:10pm 
@SekhmetCLS Wow, that was really cool. And longer than I expected... took like 4-6hrs.
Looking forward to the next story!

Hey, do you have a novel in the digital?
SekhmetCLS  [author] 7 Dec, 2015 @ 5:01am 
Thank you for the comments, insightful stuff and kind words! To adress some points, most of the story/details you're asking for are in the novel, which might not be useful to the game but it's the way things happened. Other things lke the lack of native people is kind of due to the engine limitations (no useable portraits, confined to only using human models (mostly)).

As for combat and laggy maps, I know! This was my first tangle with the editor and it proved difficult at times to balance things. I ended up going for a easy difficulty in favor of telling the story and I was a bit too ambitious with the maps (Inago used to be 1 big map, now it's three, and it's still laggy!).

For my next mod, which is set in the Shadowrun universe, expect better combat, more details and story and hopefully even more fun.

And hey, I agree about the female characters. No reason men should have all the fun.

Thanks, again!
Trifoilum 7 Dec, 2015 @ 12:49am 
The con:

-) Cherise herself. I want more humanizing details. The way it's fleshed out is too cliched (an action hero with an Attitude, a dark mysterious past, and someone she cares but pushes away) and there's little to suggest anything more than that.

-) A lack of Japanese people (maybe Miss Galaxy?) in the whole campaign. I understand in the future things might not be racially or culturally structured like the present; or that they might be a proper explanation in the novel, but still.

-) Kirava. Would love to see the depths of her relationship with Cherise; and why did Cherise care so much about her.

-) The latter parts of the game (Inago afterwards) can get laggy at times, most likely due to the size.

Neither here nor there:

*) The difficulty. I played it at Normal and it's....so deliciously easy. Everyone dies in average of 3 shots. It makes things a lot more dramatic, but not much of a challenge (beyond the non-recovering HP post-battle)
Trifoilum 7 Dec, 2015 @ 12:44am 
Finished playing your mod.

I enjoyed it! It feels nice to have a somewhat complete story, and the way the story's been told is good too. Finished it in one day and ending up very impressed and pleased.

So thank you very much for all this. :) I'm definitely waiting for your other works.
=======

My (long) impressions :

The pro:

+) Beautifully made maps.

+) The little details peppered throughout the world. The banters, the trinkets, everything. Especially because this story is set in a separate, non Shadowrun universe.

+) A very entertaining plot. The pacing and builtup feels good; there's definitely no sense of the plot moving too fast or too slow. There are no times when it feels dragging and/or grindy,

+) A lot of female participants in the game, which is a delightful change from most male-oriented UGCs out there.
DaveOfDeath 11 Oct, 2015 @ 6:59pm 
Just played through your mod on the suggestion of a friend. I'm impressed! Your story telling was a real pleasure to read through, and the game seemed to be well done. Found a few bugs, but generally a fantastic mod.

Well done!
SekhmetCLS  [author] 28 Aug, 2015 @ 1:07pm 
Thanks for the kind words! Glad you enjoyed it.
The story continues in my first novel and onwards...but perhaps I will make another mod in the future. For now my attention is on a mod that I'm making for Shadowrun Hong Kong, in full Shadowrun style but with a emphasis on story and characters like seen in this mod.
mudgrubber1 28 Aug, 2015 @ 12:15pm 
I just finished playing this mod and I must say I enjoyed the storyline very much. The gameplay was well executed and the Inago District was almost like an open world. I would very much like to see a sequel with Miss Galaxy correcting her eyesight problem.
Do you have any other mods?
DeadlyAlbatross 4 Aug, 2015 @ 4:01am 
Anita Sarkissian would probable be proud of this.