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(Also, couldn't heal a warrior - but he'd only lost a bit of health and I don't know if there's a threshold where you can/cannot buy healing. Gonna assume it was working as intended, but I don't think I'll be playing with this mod enough to find out, either way.)
Kinda soured me on that save to be honest. It's a shame, it sounded right up my alley.
Anyway to fix that?
Is there any reasonable modification that could be made to work around this? Maybe somehow allow the player to purchase citizens in puppeted cities?
Civil Society as the level 1 tenet from Freedom ideology; it says Broken Lords get +1 gold per specialist instead the food reduction
-lancers for the anti-mounted line
-cavalry for the mounted line
-great war infantry for the infantry line
-ironclads for the melee ship line (possibly earlier than this, I didn't do much naval in my game)
-artilery for the artilery line (maybe cannons, mine never got damaged)
Any fixes coming soon? Love the mod when it works, by the way. I was searching for a mod that completely refreched civ, and here it is!
I think I know what the issue is, and it will be fixed in an update soon.
Something to do with them being Industrial or beyond units perhaps?
If logging is needed like you asked of Invader Zak, could you direct me to something to explain how to enable logging and what specific bits you'd need? (And how to make the game give those bits in the logs)
It's where the food counter would normally be in the city view. Check the fifth screenshot for an example.
Could you enable logging and try again, and if it doesn't work, post your Lua.log contents to pastebin for me to look at?
Seems like it's mostly a bug in the base game with how it handles running out of promotions to use. Maybe try playing with that expanded promotions pack on the workshop?
@Just Another Mug
I don't think I'll be doing any other EL civs; too many of them will be difficult if not really impossible to properly capture in Civ. And plus, I actually feel kind of scummy making Endless factions for Amplitude's primary competitor in the market in Firaxis.
As I understand, we don't have a way to extract EL's models. So the stalwarts here use a more generic Civ 5 ethnic unit model by danrell.
I'm working on a EL style mod for a different game and was wondering if you had any models for stalwarts; I don't if u actualy used models from EL because if they are in the mod then I can't see them because of mod conflitions or something,
if you do have models is there any way of giveing them to me?
Thank you and great job
@Bardic Knowledge
What mods are you running (including version numbers), and what is the version number of your game? Game version is found at the bottom of the screen at the main menu.
@ima
Bonuses from Desert Tiles may make some sense, but I feel it might make them a little too good.
Do you think it's another mod causing interference, or just my computer?
I usually like your mods, but this one is the most refreshing i've played with and the only time i played the same civ 3 games in a row.
I just feel sad that you dont get any bonuses from desert tiles :'(
The AI has some routines to let it figure out how to buy population and heal its units. They are not very complex routines, but you should not see the BLs trudging along with a 1 pop capital unless the Lua script fails to load.
Are you using a mod which replaces the DLL? This occured with another user: they were using an outdated version of DLL Various Mod Components which lacked features added by the last major patch.
I'm actually working out a similar civ, my plan to kinda force it in was just force growth to 0 and add buildings which increase pop by certain amounts. If that helps
Also, pretty great civ :P
@Ranma
I've actually looked into this and think I might have figured out a potential issue.
What version of the game are you running? You can find this at the bottom of the screen when the main menu is up.
@Equinex
What resolution are you running the game in, and is it windowed or fullscreen? Also, if you're unable to heal units, is it consistent, or does it only occur sometimes?
i dont know how that happened, I played it before with the same mods, there that vision bug did not appear.
also, the interface is buggy no matter if I use enhanced user interface or not.
So based on the lua log, there don't seem to be any actual errors occuring, so there may be some sort of logic problem. Could you send me your save?
@Ranma
Are you playing with any other mods?
@<font face="Segoe Script">Shin
Interesting; in my tests, the AI BLs were pushovers much like they are in EL proper. I imagine it has a lot to do with how many Barbarian problems they have early game; if they don't have much to worry about on that front, they could potentially snowball.
@Dennis A
This shouldn't happen in v5 unless your script crashes. When does this happen?
This civ extremely dominate as AI
http://s161.photobucket.com/user/InuyashaHanyu/media/Civ_fuckedup2_zpsis0joc4s.png.html
http://s161.photobucket.com/user/InuyashaHanyu/media/Civ_fuckedup1_zpsvaa7dr69.png.html
I dont know what a lua.log file is or where i get that :(
Tried to heal 2 different cavalry units neither has worked.
If this happens, please enable logging, try to use the heal button, and then post your lua.log file to pastebin so I can look at it.