Sid Meier's Civilization V

Sid Meier's Civilization V

Endless Legend: The Broken Lords [BNW]
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Update: 25 Jun, 2015 @ 12:03am

Update:

  • Fixed issue which would cause the Heal Unit button to not appear on screen resolutions lower than 1440x900.
  • Broken Lord units can no longer heal 5 HP per turn in Cities.

Update: 21 Jun, 2015 @ 12:42am

Update:

  • Fixed major bug with AI script which could cause the game to hang.

Update: 20 Jun, 2015 @ 1:15pm

Update:

The Civ is no longer considered in beta!

  • Fixed issue which caused Ancient Ruins which granted Population to starve the city next turn. Also accounts for any other events which change the city population.
  • Can no longer attempt to heal units or buy population during other players' turn processing.
  • The AI has been given an idea of how to play this Civilization, though it is not likely to be very amazing at it.
  • Network compatibility has been added. To play this Civilization in multiplayer, a modpack must be created using MPMPM[forums.civfanatics.com].
  • If using Large Size UI, the UI elements will automatically adjust their positions to compensate.
  • Compatibility for several mods added. Events & Decisions support will be coming in a future update.
  • Dust Dredger now shows that it must be built next to any source of fresh water.
  • Occupied cities no longer have a +100% Population cost penalty once a Courthouse is established. They still do, however, if the city has been captured and annexed but lacks a Courthouse.

Update: 14 Jun, 2015 @ 9:14am

Update:

  • Fixed bug with the XML file of the UI buttons.

Update: 14 Jun, 2015 @ 1:16am