Don't Starve Together

Don't Starve Together

Barczak
44 Comments
Doll 26 Mar, 2023 @ 2:56pm 
GetWeaponDamage (Lua) <337-368>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:444 in (method) UpdateInfo (Lua) <408-471>
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:517 in (method) ShowInfo (Lua) <513-522>
../mods/workshop-836583293/modmain.lua:90 in (method) OnGainFocus (Lua) <87-96>
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
scripts/widgets/widget.lua:669 in (method) SetFocus (Lua) <649-678>
scripts/frontend.lua:866 in (method) DoHoverFocusUpdate (Lua) <857-871>
scripts/frontend.lua:821 in (method) Update (Lua) <658-855>
scripts/update.lua:92 in () ? (Lua) <33-135>
Doll 26 Mar, 2023 @ 2:56pm 
shown = true
focus_flow = table: 0000000052C32B40
from_child = ItemTile
scripts/widgets/widget.lua:644 in (method) SetFocusFromChild (Lua) <622-647>
self =
hasspoilage = true
spoilage = UIAnim
bg = Image - images/hud.xml:inv_slot_spoiled.tex
shown = true
wetness = UIAnim
image = Image - 1108940013:713222932
inst = 106061 - (valid:true)
focus = true
children = table: 0000000052C33220
parent = ItemSlot
focus_flow_args =
[00:04:44]: [string "../mods/workshop-836583293/scripts/iteminfo..."]:364: attempt to perform arithmetic on local 'damage' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method)
Doll 26 Mar, 2023 @ 2:56pm 
../mods/workshop-836583293/modmain.lua:90 in (method) OnGainFocus (Lua) <87-96>
slot = ItemSlot
scripts/widgets/widget.lua:636 in (method) SetFocusFromChild (Lua) <622-647>
self =
base_scale = 1
iteminfo = ItemInfoDesc
top_align_tip = 42
OnGainFocus = function - ../mods/workshop-836583293/modmain.lua:87
inst = 106058 - (valid:true)
focus = true
children = table: 0000000052C31D30
container = table: 0000000014591D30
enabled = true
focus_target = false
highlight_scale = 1.3
tile = ItemTile
parent = toprow
owner = 100100 - barczak (valid:true)
Click = function - ../mods/workshop-836583293/modmain.lua:117
can_fade_alpha = true
OnLoseFocus = function - ../mods/workshop-836583293/modmain.lua:99
num = 2
name = ItemSlot
focus_flow_args = table: 0000000052C31E20
bgimage = Image - images/hud.xml:inv_slot.tex
callbacks = table: 0000000052C32780
Doll 26 Mar, 2023 @ 2:56pm 
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:517 in (method) ShowInfo (Lua) <513-522>
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
Doll 26 Mar, 2023 @ 2:55pm 
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:444 in (method) UpdateInfo (Lua) <408-471>
self =
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
Doll 26 Mar, 2023 @ 2:55pm 
active = false
callbacks = table: 0000000052C31EC0
inst = 106060 - (valid:true)
focus = false
children = table: 0000000052C32E10
enabled = true
focus_target = false
slot = ItemSlot
item = 101875 - monsterbat (valid:true)
parent = Controls
time_since_last_update = 0
width = 257.03999328613
relative_scale = 0.8
focus_flow_args = table: 0000000052C33B80
name = ItemInfoDesc
num_rows = 1
focus_flow = table: 0000000052C34260
shown = false
can_fade_alpha = true
height = 48
inst = 101875 - monsterbat (valid:true)
Doll 26 Mar, 2023 @ 2:55pm 
LUA ERROR stack traceback:
../mods/workshop-836583293/scripts/iteminfo_infofetcher.lua:364 in (method) GetWeaponDamage (Lua) <337-368>
self =
cached_items = table: 000000003A384BE0
inst = 101875 - monsterbat (valid:true)
base_inst = table: 0000000051F2AB50
damage = nil
damagemult = 1
../mods/workshop-836583293/scripts/widgets/iteminfo_desc.lua:264 in (method) AddWeaponRow (Lua) <263-272>
self =
Doll 26 Mar, 2023 @ 2:54pm 
Good night this doll when you hover over his weapon it gives an error
<default>  [author] 30 Oct, 2022 @ 12:31pm 
New update, version 1.81.
Changelog:
- Fixed game crash while trying to sleep in a sleeping bag;
- Fixed issue where Barczak would automatically wake up from sleep during transitions between day/night phases;
- Fixed bug where Barczak could not move after using Wardrobe;
- Fixed Barczak's icon in crafting menu.
foximilian1 8 Feb, 2021 @ 8:30am 
I cant sleep
Chazzed 7 Jul, 2020 @ 10:45am 
it's perfect
WiseCog 30 May, 2020 @ 11:24pm 
Thank you <domyslny>!
<default>  [author] 30 May, 2020 @ 6:20am 
Changelog:
- Updated the mod to fit the new UI changes - mainly starting items are shown on starting screen;
- Monster Bat's skins now can be cycled through with the skin sweeper.
WiseCog 29 May, 2020 @ 10:07am 
Mind updating this for the new patch that Klei released? You can take a look at what "Goat Slice" did with his "Reign of Runts" mod for guidance, since he is the only one who has updated their character mod so far.
Favourite food, new strings on character select and so on?
<default>  [author] 17 Mar, 2020 @ 5:39am 
Update released.
Changelog:
- Modded Skins API is not required anymore - Skins in this mod are accessible anytime!
Huge thanks to Hornete from Klei forums - this wouldn't be possible without their piece of code!
- Added interaction with water for items introduced by this mod.
<default>  [author] 2 Nov, 2019 @ 9:10am 
A small update has been released.
Changelog:
- Fixed how portrait is displayed in new character selection UI.
<default>  [author] 29 Dec, 2018 @ 11:32am 
New update released!
Changelog:
- Added missing sounds to /carol and /sleepy emotes;
- Changed Smelling Salts recipe - now it costs only 2 Ashes + 2 Cooked Red Caps.
Previously Smelling Salts just weren't worth the effort - previous ingredients had to be specifically prepared - some cooked and some not. It was easy to make a mistake.
In the end, this only caused frustration to players.
Lily 24 May, 2017 @ 8:19am 
haha, i really wish that there was a mod that let me have that sleepiness meter on other characters, like wilson or webber.

I love the sleepiness meter!
<default>  [author] 25 Apr, 2017 @ 12:49pm 
Another update; changelog:
- Fixed crash on game load when Survivor skin was enabled.
<default>  [author] 22 Apr, 2017 @ 12:21pm 
I noticed some issues with Barczak, so here we go, an update!
Changes:
- Fixed Barczak not getting penalized for eating veggies;
- Reduced Monster Bat's spoil time to 8 days from 10 days (This means you get to max damage more quickly);
- Added more stat configs;
- Fixed Fur Roll being infinite while used by Barczak.
<default>  [author] 18 Apr, 2017 @ 12:24pm 
Thank you once more! <3
keeper_m 18 Apr, 2017 @ 12:24pm 
Congratulations once more!
<default>  [author] 18 Apr, 2017 @ 12:22pm 
Another update. It's the final one:
- Fixed not being able to restore Sleepiness of another Barczak with Smelling Salts;
- Ice Cream, Taffy and Waffles can be now eaten by Barczak without penalty;
- Monster Bat's damage scaling is now reversed - the more spoiled it is, the higher damage;
- Fixed a bug sometimes causing Sleepiness meter showing incorrect numbers on clients;
- Added a new item skin to Monster Bat: Survivor's Bat!
<default>  [author] 17 Apr, 2017 @ 4:25pm 
New update released:
- Added a new item: Smelling Salts! Replenishes 20 Sleepiness and can also be used to wake up mobs and players. Has 3 uses.
<default>  [author] 16 Apr, 2017 @ 9:51pm 
Thanks for feedback!

I'm still figuring out the right balance.
About being caught by surprise - I may introduce an item recovering some sleepiness in a burst in the future.

And sleepiness scaling mechanic depending on the time of the day sounds cool, I may implement it.
woofwoof 16 Apr, 2017 @ 9:21pm 
what happen if he fighting BIG boss and sleepiness fall to 0? just my oppinion: i think his sleepiness should be 50% in daytime, 100% at dusk and 200% at night time. and it should not fall when he' fighting boss. great mod
<default>  [author] 16 Apr, 2017 @ 4:00am 
New update released:
- Added a new character skin: Survivor!
Download and enable Modded Skins API to use it;
- Added support to Mods in Menu;
- Buffed Sleepiness gain from tents and bedrolls a bit.
ThePionier 10 Apr, 2017 @ 2:36pm 
Ahh, very nice! Thx for fixing the Bug!
<default>  [author] 10 Apr, 2017 @ 2:31pm 
It has just been fixed.
Thanks for reporting this bug!
------------------------------------------------
Changelog:
[Main changes:]
- Fixed Barczak not being able to sleep in bedrolls/tents.
ThePionier 9 Apr, 2017 @ 3:28pm 
Ahh okay,
but in Multiplayer i can not use the Bedrolls :/ To Bad.
But a cool Char.
<default>  [author] 9 Apr, 2017 @ 2:52pm 
It's not a bug. He recovers half of max sleepiness while knocked out.

He's able to get full sleepiness back by sleeping in tents/bedrolls.
ThePionier 9 Apr, 2017 @ 1:55pm 
Hello,
when Barczak sleep, he become only 110 sleeping not 200. Bug?
I play Multiplayer.
Golden 26 Mar, 2017 @ 3:35am 
it's me
<default>  [author] 24 Mar, 2017 @ 9:09am 
Thank you! ~<3
keeper_m 24 Mar, 2017 @ 7:25am 
Congratulations on the re-release!
<default>  [author] 24 Mar, 2017 @ 5:12am 
A new update has been released.
Main changes:
- Barczak's sleepiness mechanic has been rewritten completely;
- Updated Barczak's build and graphics;
- Added some configuration options.

Bug fixes:
- Fixed a bug where Barczak would gain sanity from eating veggies/fruits;
- Fixed how the game handles Barczak's sounds.

Balance changes:
- Barczak now doesn't gain any sanity nor health while fighting;
- He can sleep regardless of time of the day;
- Negative food sanity effects depend on how well prepared the eaten veggie was - the better, the bigger sanity drop;
- Lowered damage absorption from 20% to 10% and negative sanity aura reduction from -50% to -10%;
- Sleepiness meter empties in 2.75 days.

Commentary:
Since Barczak can now sleep regardless of time of the day, he doesn't need a sanity/health bonus from fights.
Barczak is now 20% more vulnerable while sleeping, to punish players who got caught at 0 sleepiness.
His passive resistances have been nerfed. Editable in mod configs.
WiseCog 5 Nov, 2016 @ 8:06am 
Barczaks default "head" art is not visible when choosing character (while in clothing screen). That needs to be added.
<default>  [author] 13 Sep, 2015 @ 8:41am 
@-=Kayla=-: Well, you probably used the "overpowered" version. This one is way different and more balanced.
-=Kayla=- 13 Sep, 2015 @ 8:23am 
omg i already have tis oh btw yoou alctuly only need 1 stick to make a monster bat
Maćko 18 Aug, 2015 @ 3:07am 
naprawde pan Barczak z "Miodowych lat"
AnimSparrow 26 Jun, 2015 @ 12:24am 
pan spinacz
Pio 13 Jun, 2015 @ 3:46am 
O Jezusku!
Hummelchen 7 Jun, 2015 @ 2:19am 
nice design
Arcade 6 Jun, 2015 @ 1:58pm 
I like this, thanks for uploading!