Don't Starve

Don't Starve

Preservables
33 Comments
mono 28 Jan, 2022 @ 9:25pm 
hello
nag_surgeon  [author] 4 Jun, 2019 @ 1:24pm 
@engiSonic Thanks, should be fixed with version 0.4.2
Wayfarer 29 May, 2019 @ 7:34pm 
Here's the fix: change line 110 of modmain.lua to

"if not IsDST() and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) or GLOBAL.IsDLCEnabled(GLOBAL.PORKLAND_DLC) then"

This will make it use the SW recipe for HAM as well, which means that it will consider it a "common" recipe, and thus allow it to be prototyped properly. Also makes the number per craft work.

wogger02 19 Mar, 2019 @ 7:36pm 
@nag_surgeon Yes I was referring to Hamlet being the issue, not surprising as the it is still in early access. The preservable worked great in the DS RoG and SW, mod settings function appropriately in the game.
nag_surgeon  [author] 19 Mar, 2019 @ 2:08pm 
@wogger02 thanks, might look into it at some point. wasn't even aware of hamlet (I assume that's what you are talking about)
wogger02 17 Mar, 2019 @ 10:42am 
Just and FYI, the mod does work in HAM but not as intended. No matter what settings you use you get a 1:1 ration on HAM.
Lbird 25 May, 2018 @ 5:16am 
I like your mod.I hope you can agree with me to reprint your module to WEGAME:steamhappy:Chinese players like your module, too.(WG also owns don't starve,but no mod)
nag_surgeon  [author] 12 Oct, 2017 @ 1:12pm 
@Gamergirl yes you can see that in the item description on the top left right below the mod image
cherrybread 12 Oct, 2017 @ 7:47am 
is this SW compatabal?
DrBLOOD95 28 Nov, 2016 @ 8:16am 
Cool mod man, well done.
nomashawn 4 Sep, 2016 @ 11:49pm 
Oh, wow, thanks!
nag_surgeon  [author] 3 Sep, 2016 @ 5:16am 
Sorry for the delay.
A Don't Starve Together version has been uploaded and is now available in the Don't Starve Together Workshop. Please note that i have only tested it on a self hosted game yet
nomashawn 2 Sep, 2016 @ 3:40pm 
This is my favorite DS mod! Any goals for a DST version in the future?
charsown 29 Apr, 2016 @ 10:14am 
I love this just the way it is, Thanks nag!
Lily 11 Mar, 2016 @ 5:45pm 
I love this!
*Yuki* 5 Feb, 2016 @ 12:31pm 
is it work with shiprekt?
nag_surgeon  [author] 3 Feb, 2016 @ 12:05pm 
@John2022[FR]: I am kind of busy for bigger changes right now and i am afraid that most certainly won't change in the near future. But i'll keep your suggestions in mind.
@Blaked: You can change that in the mod configuration from within the game, maybe to 1 for 1?
BloodlessDemons 31 Jan, 2016 @ 10:11pm 
Cool but I agree with John2022[FR]. also 30 for 1 nitre (witch you can find very easily) seems a bit over powered though
Pan[FR] 20 Jan, 2016 @ 4:14pm 
Interesting idea to dig.
Maybe you could, in place of "repairing", change the decay duration.
It would ask a big code and work but, it would be more realistic or less OP.

Maybe 10 more nitre for the preservating build...


Dig, dig, dig :)
Vuohi 15 Dec, 2015 @ 2:18pm 
It's a neat idea, but I'm not sure about the implementation - "repairing" food indefinitely by just adding more preservatives feels unrealistic.
It'd be more realistic if you could salt the food once and then it'd spoil slower afterwards, but I'm not sure if it's possible to actually implement it that way - it'd require adding a new tag to the item when it's salted, and I don't know if the Don't Starve API lets you do that.
C. C. Noire 14 Dec, 2015 @ 10:43pm 
can you make it for together as well? please~~~~~
Remi Kat 10 Dec, 2015 @ 1:50pm 
Wickerbottom is now OP confirmed :3
DelightfulLlama 8 Nov, 2015 @ 9:19pm 
This is an amazing mod. It helps to keep things during winter totally.
Penis Warlock 31 Oct, 2015 @ 4:08pm 
FINALLY nitre just got more handy!
VinchenzoTheJackal & Shoon 21 Jul, 2015 @ 1:56pm 
Um... some foods are more realistic with preservation than others... is every edible item in the game preservable with this? Or does it apply only with specific food items?
Nightmare_Dragon 16 Jun, 2015 @ 10:19am 
havent even used it but i already know its good
nag_surgeon  [author] 15 Jun, 2015 @ 10:29am 
Depends on the configuration. 50 for 1 with full repair value being not stackaware is pretty OP i guess, whereas 1 for 1 with low repair value being stackaware is not that big of a deal in my opinion.
Spycrab King :D 14 Jun, 2015 @ 8:18pm 
is it over powered?
Vee 14 Jun, 2015 @ 7:49am 
Very useful, thanks!
Mike Takumi 8 Jun, 2015 @ 3:01pm 
Wow, that was amazingly quick response and turnaround. You are awesome. Thanks!
nag_surgeon  [author] 8 Jun, 2015 @ 12:03pm 
Just to confirm: No it "was" not lessened.
Check Version 0.2.2: Stackaware repair value
Mike Takumi 7 Jun, 2015 @ 12:04pm 
To answer my own question, no, no it is not. If you have a full stack or just one item, it will up both slots by the same amount, which makes this feel extra cheaty.
Mike Takumi 7 Jun, 2015 @ 11:57am 
Is the effect lessened if you use it on a stack rather than single item?