Don't Starve

Don't Starve

Preservables
33 kommentarer
mono 28. jan. 2022 kl. 21:25 
hello
nag_surgeon  [ophavsmand] 4. juni 2019 kl. 13:24 
@engiSonic Thanks, should be fixed with version 0.4.2
Wayfarer 29. maj 2019 kl. 19:34 
Here's the fix: change line 110 of modmain.lua to

"if not IsDST() and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) or GLOBAL.IsDLCEnabled(GLOBAL.PORKLAND_DLC) then"

This will make it use the SW recipe for HAM as well, which means that it will consider it a "common" recipe, and thus allow it to be prototyped properly. Also makes the number per craft work.

wogger02 19. mar. 2019 kl. 19:36 
@nag_surgeon Yes I was referring to Hamlet being the issue, not surprising as the it is still in early access. The preservable worked great in the DS RoG and SW, mod settings function appropriately in the game.
nag_surgeon  [ophavsmand] 19. mar. 2019 kl. 14:08 
@wogger02 thanks, might look into it at some point. wasn't even aware of hamlet (I assume that's what you are talking about)
wogger02 17. mar. 2019 kl. 10:42 
Just and FYI, the mod does work in HAM but not as intended. No matter what settings you use you get a 1:1 ration on HAM.
Lbird 25. maj 2018 kl. 5:16 
I like your mod.I hope you can agree with me to reprint your module to WEGAME:steamhappy:Chinese players like your module, too.(WG also owns don't starve,but no mod)
nag_surgeon  [ophavsmand] 12. okt. 2017 kl. 13:12 
@Gamergirl yes you can see that in the item description on the top left right below the mod image
cherrybread 12. okt. 2017 kl. 7:47 
is this SW compatabal?
DrBLOOD95 28. nov. 2016 kl. 8:16 
Cool mod man, well done.
nomashawn 4. sep. 2016 kl. 23:49 
Oh, wow, thanks!
nag_surgeon  [ophavsmand] 3. sep. 2016 kl. 5:16 
Sorry for the delay.
A Don't Starve Together version has been uploaded and is now available in the Don't Starve Together Workshop. Please note that i have only tested it on a self hosted game yet
nomashawn 2. sep. 2016 kl. 15:40 
This is my favorite DS mod! Any goals for a DST version in the future?
charsown 29. apr. 2016 kl. 10:14 
I love this just the way it is, Thanks nag!
Lily 11. mar. 2016 kl. 17:45 
I love this!
*Yuki* 5. feb. 2016 kl. 12:31 
is it work with shiprekt?
nag_surgeon  [ophavsmand] 3. feb. 2016 kl. 12:05 
@John2022[FR]: I am kind of busy for bigger changes right now and i am afraid that most certainly won't change in the near future. But i'll keep your suggestions in mind.
@Blaked: You can change that in the mod configuration from within the game, maybe to 1 for 1?
BloodlessDemons 31. jan. 2016 kl. 22:11 
Cool but I agree with John2022[FR]. also 30 for 1 nitre (witch you can find very easily) seems a bit over powered though
Pan[FR] 20. jan. 2016 kl. 16:14 
Interesting idea to dig.
Maybe you could, in place of "repairing", change the decay duration.
It would ask a big code and work but, it would be more realistic or less OP.

Maybe 10 more nitre for the preservating build...


Dig, dig, dig :)
Vuohi 15. dec. 2015 kl. 14:18 
It's a neat idea, but I'm not sure about the implementation - "repairing" food indefinitely by just adding more preservatives feels unrealistic.
It'd be more realistic if you could salt the food once and then it'd spoil slower afterwards, but I'm not sure if it's possible to actually implement it that way - it'd require adding a new tag to the item when it's salted, and I don't know if the Don't Starve API lets you do that.
C. C. Noire 14. dec. 2015 kl. 22:43 
can you make it for together as well? please~~~~~
Remi Kat 10. dec. 2015 kl. 13:50 
Wickerbottom is now OP confirmed :3
DelightfulLlama 8. nov. 2015 kl. 21:19 
This is an amazing mod. It helps to keep things during winter totally.
Penis Warlock 31. okt. 2015 kl. 16:08 
FINALLY nitre just got more handy!
VinchenzoTheJackal & Shoon 21. juli 2015 kl. 13:56 
Um... some foods are more realistic with preservation than others... is every edible item in the game preservable with this? Or does it apply only with specific food items?
Nightmare_Dragon 16. juni 2015 kl. 10:19 
havent even used it but i already know its good
nag_surgeon  [ophavsmand] 15. juni 2015 kl. 10:29 
Depends on the configuration. 50 for 1 with full repair value being not stackaware is pretty OP i guess, whereas 1 for 1 with low repair value being stackaware is not that big of a deal in my opinion.
Spycrab King :D 14. juni 2015 kl. 20:18 
is it over powered?
Vee 14. juni 2015 kl. 7:49 
Very useful, thanks!
Mike Takumi 8. juni 2015 kl. 15:01 
Wow, that was amazingly quick response and turnaround. You are awesome. Thanks!
nag_surgeon  [ophavsmand] 8. juni 2015 kl. 12:03 
Just to confirm: No it "was" not lessened.
Check Version 0.2.2: Stackaware repair value
Mike Takumi 7. juni 2015 kl. 12:04 
To answer my own question, no, no it is not. If you have a full stack or just one item, it will up both slots by the same amount, which makes this feel extra cheaty.
Mike Takumi 7. juni 2015 kl. 11:57 
Is the effect lessened if you use it on a stack rather than single item?