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Rapporter et oversættelsesproblem
"if not IsDST() and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) or GLOBAL.IsDLCEnabled(GLOBAL.PORKLAND_DLC) then"
This will make it use the SW recipe for HAM as well, which means that it will consider it a "common" recipe, and thus allow it to be prototyped properly. Also makes the number per craft work.
A Don't Starve Together version has been uploaded and is now available in the Don't Starve Together Workshop. Please note that i have only tested it on a self hosted game yet
@Blaked: You can change that in the mod configuration from within the game, maybe to 1 for 1?
Maybe you could, in place of "repairing", change the decay duration.
It would ask a big code and work but, it would be more realistic or less OP.
Maybe 10 more nitre for the preservating build...
Dig, dig, dig :)
It'd be more realistic if you could salt the food once and then it'd spoil slower afterwards, but I'm not sure if it's possible to actually implement it that way - it'd require adding a new tag to the item when it's salted, and I don't know if the Don't Starve API lets you do that.
Check Version 0.2.2: Stackaware repair value