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回報翻譯問題
Full Dump
Then it goes in the Import Folder only the white color from the car. But I want the red one to dump !
saying that it can't find the path while dumping
How can i turn off that the debug console automatically opens itself after every lag spike, just to cause even more lag? (like, seriously, as long as the debug console is open a slideshow has more fps than my game)
- Fixed script execution in game version 1.17
- prevented some NullReferenceExceptions
- added shortcut buttons for asset Info and AI in the scene explorer
- added GoTo buttons for transfers, effects and disasters in Scene Explorer
- Added transfer search in Scene Explorer (disclaimer: won't work properly if a modded custom transfer manager is used) - Improved model preview rendering
Tried to see what's in that folder - but it's empty.
Is it because I'm doing it in noWorkshop mode or is it because i moved the game to another hard drive due lack of space on C drive? Or something else?
How can I do to extract a wall's prefab?
I have to extract this wall's prefab but ModTools refuses to extract it. It only attempts to extract a tree's or a rock's prefab.
They're nothing gamebraking or gamecrashing but they are concerning and quite annoying.
The output log file is here...[\url] [www.dropbox.com]
I cannot get the Scene Explorer to show the list on the left! It is just blank. I have tried both the Beta and Stable, --noworkshop and with the workshop. When in the Asset Editor I press Ctrl+E and the Scene Explorer opens, but there is never any list on the left..
See pic here.. [i.imgur.com]
Nice, very nice :-)
My problem in C:S is that my public transport lines keep breaking down and I am looking for the cause. I only know that there are a lot of NullReferenceException in the LOG file.
Because I am not familiar with the model behind C:S, how do I find the information about a bus line resp. bus stop?
Do you know if there is a way to force a vehicle that does not normally have a trailer to have one?
Thanks for this great work...