Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

JGRN1 Orbital Telescope
9 Comments
draygriff 20 May, 2016 @ 10:30am 
I have to respectfully disagree with "briantjack". I was wondering if you could make a mod that would incorporate the extended coverage range for a JGRN1 Solar Collector while still leaving the option for a "normal" Solar Collector
briantjack 15 Dec, 2015 @ 10:18pm 
Thanks for the telescope! I do enjoy this mod, but the 4-hex range is quite OP -- and tarnishes the gameplay for me. I'll use this mod again if you could reduce its coverage area; I think a 2-hex range is plenty large, given that this satellite has no resource requirements. (I know, it'd still be OP ... just less so.)
Lord of Valarin 4 Oct, 2015 @ 7:44pm 
Reply to PappyPoopPop
Agreed! The telscope is amazing!
Noodle Bro 2 Jun, 2015 @ 5:40pm 
I like it, nice use of the James Webb can't wait for it to be deployed! They're almost done!
draygriff 29 May, 2015 @ 9:58am 
Great addition to the gaming experience! Well done.
Dino Ghost 23 May, 2015 @ 1:20am 
I love it :D
Vardys 22 May, 2015 @ 3:11pm 
Ok thanks for clearing that up, cheers man!
FXS_MisterKevin  [author] 22 May, 2015 @ 12:56pm 
You're correct about the picture showing the JWST! You're a person who knows their telescopes! We wanted an image that looked a little different than the traditional cylinder-shaped satellite with solar panels to emphasize the sci-fi aspect of the game and orbital unit. That's why we used it instead of an image of the Hubble.
Vardys 22 May, 2015 @ 12:45pm 
Just a little thing, but when you said Hubble Space Telescope I think you meant the James Webb Space Telescope, which is the one in the picture.