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This is the only mod you need to fix the vanilla magic system. The problem with Skyrim's magic is that it tops out with very under-powered spells that make playing a mage impractical. You can drive the cost of casting down to zero with enchanting, but the DPS of the spells is still just too low for end-game. This mod solves the problem perfectly by leveling up your destructive power.
Sorry I know this mod is probably something you don't care about anymore so you don't have to do anything, just thought i'll give you a heads up.
player.setav magicka 100
player.setav magicka 2000
I hope it helps you.
I also highly recommend this mod for anyone wanting to play mage; over a lot of the other mods that add spells or change the vanilla ones. It's scaling system works a lot better than others and I haven't encountered the problem of instant magicka drain that I've experienced with a lot of other magic mods.
With this mod's mechanic focused around your base magicka, building a mage is both functional and satisfying. Even when you pump all your levels into magicka, these stay true because you become the definition of a glass cannon: you can't take a hit, but you unleash annihilation.
And did you create a new character with the mod or did you use an old one (maybe this could make some problems)?
And do you use ohter mods, which change destruction tree or destruction spells or something?
I just didnt like to be a mage with full heavy armor set, who dont do damage and just tank a lot of damage.
Also The damage growth is falling, with every 50 Magicka. If your spell does 100 dmg and your perk gives you a +300% buff, you will deal 400 dmg. Another 50 Magcika and your Spell will deal 430 dmg and thats just 7.5% more then befor. So its just realy strong in early game, also because of the fast level ups at the beginning. But at that time you dont have a lot of great spells, so I think it is balanced.
But to each his own.
I cannot seem to get the bonuses to work. I see the perk and have a skill point in it, but I do not receive a damage bonus. I've tried with and without SKSE. I've also added some magicka through PC console codes (kept running out with expert spells), would it recognize the added bonus magicka?