Arma 3
all the weapons (player weapons change and AI's do as well)
26 Comments
Ankt747 26 May, 2023 @ 11:35pm 
Love this mod. Removes enemy AI launchers. No more getting targettted by barrage of unrealistic reloaded missiles while in a tank. :steamhappy:
Gopan 10 Mar, 2022 @ 12:54pm 
Can you fix problem with lunchers?
legs  [author] 10 Oct, 2020 @ 10:52pm 
ive stopped playing arma2 due to the odd direction the devs have taken for a while. but the code has been released and is very easy to change all you need to do is figure out what weapon name has been changed that is causing launcher nto to be spawned.
kireta 10 Oct, 2020 @ 1:05am 
It's possible mod has been slightly broken with one of updates. Grenadiers spawn without grenades, and AT soldiers without their launchers (they still have backpacks with spare missiles). Also noticed that ammo bearers spawn with empty backpacks. I don't recall encountering any of these issues playing 2 years ago
No weapon mods, just going through East Wind with official BIS content.
JacenHawk 21 Feb, 2019 @ 10:37pm 
I love this mod, but the one major Issue I have noticed is that none of the AI get given launchers.
DIE FLUUUUT KOMMT 27 Nov, 2018 @ 12:35pm 
Hey cool mod and it's working fine with Alive but when i'm in the mission and spawn infantry via Bons infantry script they weapons got removed and not replaced
legs  [author] 28 Sep, 2018 @ 12:00am 
hi Obscene, ive tested it working on a dedictad server. No problem. Zeus however gives you more control over unit loadout so randomising thier loadouts was not implemented. The code is open to being changed if you like, link in comments below. If more poeple want this then I will take a look at it however.
ObsceneNickname 25 Sep, 2018 @ 11:20am 
Sorry, I forgot to add that the problem only occurs with zeus spawned units
ObsceneNickname 25 Sep, 2018 @ 11:13am 
Hello, really good job and thank you for this awesome mod.
I really tried to not bother you with question but there's a problem I can't solve and it getting me crazy: your mod works perfectly in a listen server (the one you start from client) but it doesn't work on a dedicated server. On a dedicated server every soldier get ammo and stuff but no weapons. I wuold really appreciate any hint or suggestion.
Thanks in advance and sorry for the bad english
pixel_de 9 May, 2018 @ 12:49am 
is it possible to make a version that cloth changes random too? tx
legs  [author] 22 May, 2017 @ 5:56pm 
strange as i use those exact weapon packs and no errors. The only time the mod wont add new weapons is if the mission doesnt give a unit weapons as otherwise it could break those start with nothing and survive type missions.

take a look foryourslef if you wish at the source here https://forums.bistudio.com/topic/197733-sharing-my-all-the-weapons-script/

all i ask is that if you find a mistake (always a possibility) that you share the find on the forum so i can fix it for others as well.
It Protecc 22 May, 2017 @ 10:47am 
No, not in any specific mission. it just seems to be an over arching issue, regardless of mode or mission. As for weapon packs, i'm not using anything really strange, just the standard CUP, RHS, that sort of thing. And i haven't experienced any errors as of yet. It might be an issue in the random selection process but it's your mod lol, i can only guess.
legs  [author] 20 May, 2017 @ 8:33pm 
hi Mina, thats super wierd. is it in a specific mission? if you give me a little more info i can look into it? are you using specific weapon packs? also if you look at your *.rpt file are there errors there? w
It Protecc 20 May, 2017 @ 7:19am 
Hi, love the mod but i am having a very strange issue. About 1 in every 5 units will have no equipment. No gun, no vest, only the basic clothes for that faction. The mod works fine otherwise, but it's semi-annoying when one person in my squad is nothing buut a bullet sponge. Would appreciate a solution, thanks.
=L.Y.H= 23 Jul, 2016 @ 1:19am 
uh,i mean facewear . i want them to wear different masks from mods .
legs  [author] 22 Jul, 2016 @ 10:00pm 
what would you like it to change the glasses to?
=L.Y.H= 19 Jul, 2016 @ 9:48pm 
dear mod maker.can you make a mod like this one but changes all the glasses?
legs  [author] 27 May, 2016 @ 9:36am 
yes. if you have an m4 mod it will have a chance of loading it.
nrdeleon01 25 May, 2016 @ 8:18pm 
do you get get the m4
legs  [author] 24 Sep, 2015 @ 5:15pm 
legs  [author] 20 Sep, 2015 @ 10:38pm 
@Izzy. VAA (http://www.armaholic.com/page.php?id=26269) does almost the exact same thing as Personal Aresnal but doesnt seem to have issues with all the weapons. hope that helps.
HyperDrive 18 Sep, 2015 @ 7:50pm 
Yes you got that bang on with that, i was only mentioning the caliber of the weapons wasn't to scale. like i said, i think its some of the mods i use that aren't working too well with it.
legs  [author] 18 Sep, 2015 @ 9:28am 
CSAT is defined as EAST and as such they get AK's, PKM, etc. This is by design. If you disagree with that okeasse give your opinion on what wweapons they should have?
HyperDrive 16 Sep, 2015 @ 4:18pm 
I have more or less the same issues as Izzy. I used it as a multiplayer senario insteed, but my weapons change when i spawn also and i never got a pistol either so im assuming the AI dont get one either? A few things to touch up would be, the system where theres a certain chance to get a certain attatchment ( because i found quite a few freaky setups) and the proper type of weapons for the different type of soldiers ( ive seen some rifleman with some 50.Cal snipers and some LMGs). I would assume its more of the compatibility with other mods that causes those, if you want to know what weapons mods i use for you to add on to yourlet me know. Issues aside, this mod looks promising, i've always wanted a mod like this and its great to see it happening. Keep up the good work
legs  [author] 12 Sep, 2015 @ 9:35pm 
thanks for the feedback. Never seen this before but will try to solve.

Ive never used personal arsenal. I'll try and see the confilct.

IzzyTheGreat 12 Sep, 2015 @ 4:40pm 
Your mod doesn't seem to work very in SP(for me) I get MY weapon changed and the weapons of my troops are always vanilla types. I'm about halfway or so through the adapt campaign and when i go back to the guerilla base their weapons are randomnized but half of them have silencers when it's supposed to be a small chance. However on most of the "open world" missions(Where you can move around freely, etc.) my CSAT opponents had AK-74M's and such. My biggest problem would have to be your mod seems to conflict with personal arsenal with any other mod enabled it's fine but with this one sometimes it just stays on the loading screen forever or the loading screen does not even appear. This would be that big of a deal except for I get PA to work and I make a laodout and then once I load a mission, you mod has given me some random gun I don't want. But your mod does seem to work well with the CSAT forces I just thought you would like some feedback.