The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

sw33ts Effective Poisons
13 Comments
cookiecruncher 26 Aug, 2018 @ 10:25pm 
Excellent! I've had enough of pausing the menu and then switching to a poison, applying it on the bow only to miss the next arrow. This should make things less painful.
nailgun 26 Jan, 2018 @ 3:59pm 
i'd subscribe to this if you made each posion application substantially weaker, this is a great concept i've thought about myself but it's too OP to be enjoyable
Green Arrow 1 Mar, 2016 @ 10:13pm 
If you could make it so you can choose how many hits. 60 would ruin the game, but like... 10-15 would be fine for most, while others need like 3-5.
lakefishHAXX 30 Nov, 2015 @ 12:50pm 
WOOOO! alchemy OP! :3
jonlin00 26 Sep, 2015 @ 7:38am 
it would be cool if the poison got waker and weaker the less uses it has left. So a poison you just added would be way stronger then after 59 hits with it. ;)
cool mod nonetheless :D
vinicio.96 27 Aug, 2015 @ 9:36pm 
love the mod :)
Conagher 22 Aug, 2015 @ 8:59pm 
Loving the mod. I can go shank things, or poison my blade and go shank less and kill more. ALCHEMY HAS A USE AS A FORM OF COMBAT!
The Truest Samaroo 1 Jul, 2015 @ 9:20pm 
for someone who hardly uses poisons, but has a boatload of them sitting around from alchemy farming, i love using this mod. i hardly ever make the stronger poisons like paralysis, or ravage (X stat) so this mod lets me enjoy it when i have those potions handy
CandyGardens 8 Jun, 2015 @ 8:07pm 
Uh it didnt work
frznghost 2 Jun, 2015 @ 7:14am 
60 huh? Seems excessive. If I dipped a butter knife in mayo i'm pretty sure there'd be none left on it if I cut through bread a dozen times.
GrassIsntGood 23 May, 2015 @ 3:25am 
I don't know if its possible, but maybe different amount of hits for different poisons. I can see something like a lingering poison lasting 60 hits, but not a ravage health or a paralysis poison. Still, I love this mod and makes poison production and perfection in alchemy worthwhile.
[Lemons] Auron D. 28 Apr, 2015 @ 12:23am 
I think 60 Hits are way too much. For normal poisons that may be ok, but when using a poison that paralyzes the enemy its just overpowered. It would be good to have the amount of hits depend on the effects of the poison to have a better balance.
If thats not possible then the amount of hits should still be reduced. 10 Sounds fine.

Otherwise good job. :)
sw33tsp0t  [author] 27 Apr, 2015 @ 7:08pm 
Should be compatible with everything, Make sure the mod is last in your load order if you have another mod that edits Alchemy such as SkyRe