Space Engineers

Space Engineers

Projectiles Speed & Range Rebalance
22 Comments
SoulTechnology 21 Sep, 2017 @ 1:26am 
mod works great still but ahvent had the time to stare at tracers to asnwer my questions. issue is my speed mods at 'stable under all circumstances' speeds of 250l and 400s are no longer 'stable under all.... so havignt o dumb it down to a pitifull 100l and 200s... so this mod now makes every gun a fly swatter... wish i could keep the range buffs but turrets never shot over 800mt anyway.

howd the game become 'less' stable over time? hopefully they look to buffing speeds stock game soon so theyll look at making speeds more stable.... theres the repeating idea of a thrust-to-mass ratio determinign max speed seems interesting.
ZobrAZ  [author] 18 Sep, 2017 @ 4:20am 
@SoulTechnology
Sorry, I'm not playing and not following SE for a long time. So I dont know how well (or badly) this mod works now... (-_-)"
SoulTechnology 17 Sep, 2017 @ 6:40pm 
have some questions as i LOVE that this works with stock and oki and balance ahs been taken into consideration aswell. (i play on suing this on a server im starting up and im making use of a speed mod aswell).
1- how badly, if at all, do these changes and velocities mess with AI turret targeting (at speed, firing these velocities, tested?).
2- do you know if this works with the target lead mod? http://gtm.steamproxy.vip/sharedfiles/filedetails?id=719015315 (think itle be better if i ask them tho tbh)
3- do rounds going at these velocities have adverse performance on server speeds or is the speed change not drastic enough for somethign like projectiles? (i know larger ships over 400 do have adverse effect).
Corsin 28 Feb, 2017 @ 5:17am 
Missiles are utterly useless in a game with a speed mod that goes over 200ms... Would it be possible to increase the speed of the missiles? rather than having your ship randomly shoot them all into space and miss everything that moves (even big ships).
ZobrAZ  [author] 21 Nov, 2015 @ 1:19pm 
С этим - RB Compact Reloadable Rocket Launcher - ничего не делает. Но надо учитывать, что если в модлисте тот мод будет выше, то он перезапишет параметры для 200мм ракеты (если там используется идентификатор ванильной ракеты).
Cheetah 21 Nov, 2015 @ 1:00am 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=533168881
Пардон, ошибся с названием, он называется RB Compact Reloadable Rocket Launcher. Возможно ли отребалансить 100мм и 400мм ракеты аналогично "новой" 200мм ракете отсюда?
ZobrAZ  [author] 20 Nov, 2015 @ 5:44pm 
Зимний, не знаю, про какой Compact Weapons pack ты говоришь, так что этот мод ничего с ним не делает, если только тот не использует один из перечисленных видов аммуниции.
Cheetah 19 Nov, 2015 @ 2:51pm 
Also, what it does to Compact Weapons pack?
Cheetah 19 Nov, 2015 @ 2:45pm 
Spices up my tactic of shootin' off enemy's turrets while in an interceptor with 88mm Battlecannon, then capturing an unarmed ship.
ZobrAZ  [author] 30 Apr, 2015 @ 6:52pm 
@Wizlawz
Yes, It will work fine.
Wizlawz 30 Apr, 2015 @ 3:56pm 
i have OKI but not CSD, will it still work without CSD?
ZobrAZ  [author] 27 Apr, 2015 @ 2:26pm 
ISM is actually a case what I was talking about. Good models but almost no balancing info.
So answer is no, unless you'll get that info somehow :)
Dirtypeasants 27 Apr, 2015 @ 1:16pm 
ISM weapons
Dirtypeasants 27 Apr, 2015 @ 1:16pm 
Thanks for the reply i see the reason why you haven't done more weapon mods. Be any chance does ISM fit your needs ?
ZobrAZ  [author] 27 Apr, 2015 @ 4:28am 
Actually I didnt plan to support more weapon mods for reasons.
1) Vanilla calibers, CSD Bombs, OKI collection gives a pretty huge veriety and freedom in warfare engineering. Plus Large Ship Railguns mod, that I aslo use, have a good speed stats on it's own.
2) I chose the OKI collection not only because of that is many guns in one mod, but also because there are some balance philosophy behind that author gives in the description. So I actually can take in count what moder was thinking of and apply it into universe with higher speedlimit. Balansing CSD Bombs also have some clean logic behind.
3) There are alot of cool looking weapon mods, but some of them lacking of description and some of them have a direct analog in OKI collection.
ZobrAZ  [author] 27 Apr, 2015 @ 4:28am 
With this in mind, you can offer a weapon mod that looks cool and is completely finished (construction states, survival ready, no WIP state) and not duplicates one of the included in my list. In case if there no good description on the mod page you will need to give me the info of what tasks is that weapon designed to solve.

PS: Nuke type weapon is banned. :)
Dirtypeasants 26 Apr, 2015 @ 9:19pm 
Will you change more mod values please mainly the main weapon mods please
ZobrAZ  [author] 25 Apr, 2015 @ 3:40pm 
@LANDY MAN
Just add this mod to modlist of your desired game save, load it and enjoy bullets and missiles flies faster! =)
Operator 25 Apr, 2015 @ 2:35pm 
how do i use this
LookAtMyHorse 24 Apr, 2015 @ 10:40am 
k ty
ZobrAZ  [author] 24 Apr, 2015 @ 10:03am 
It must work fine. The only thing is a balance stuff. But you can try and decide it fits your gameplay or not. :)
LookAtMyHorse 24 Apr, 2015 @ 9:48am 
how well it works with vanilla/(250/200) variants?