Garry's Mod

Garry's Mod

Artisans Home from Spyro the Dragon
169 則留言
IEatCheeseWithoutTheMilk 3 月 3 日 下午 7:36 
Why is this a prop, this just crashes my game for no reason.
StevnG 2024 年 9 月 3 日 下午 11:20 
It's canon that Spyro can swim now besides him holding his breath forever.
THE 1 GAMER 2024 年 5 月 1 日 下午 5:33 
TRASH just because its not reignited
lol
lol
76561198193229874 2021 年 4 月 15 日 上午 2:57 
Hello, i would like to give a permission to port this map as Left 4 Dead 2 Survival map that someone is going to use it in public.
Kaiju 2020 年 1 月 27 日 上午 4:08 
Skylanders map for now my childhood?
Kaifloof 2019 年 9 月 2 日 下午 12:13 
Any chance you could make a TTT version of this? I have a Spyro themed TTT server and since there's currently no TTT spyro maps, we use a random map for the starting point.
Z̴̝̹̍ǎ̵̜̣n̴̰̈́ḑ̷̈́ 2019 年 5 月 29 日 下午 10:27 
also, turning flashlight on and off makes the brightness... increase all around?
Z̴̝̹̍ǎ̵̜̣n̴̰̈́ḑ̷̈́ 2019 年 5 月 29 日 下午 10:23 
hey uh... the cubemap is awful shiny... what is up with that? like it's BLINDING shiny.
Grady 2019 年 4 月 14 日 上午 7:12 
I'm trying to do a similar map to yours but from the game MediEvil however the map textures are multiple png format images that connect to the obj in a mtl, if you solved this problem I would appreciate some pointers.
Thanks
Crazy Canadian Demon 2019 年 4 月 3 日 下午 10:46 
i made a screenshot on this map, check it out!
sam06m20 2019 年 2 月 23 日 上午 11:16 
can you clif town
Nep 2019 年 2 月 16 日 下午 11:11 
Very nostalgic .
blockbuilder 2018 年 11 月 3 日 下午 5:26 
if only someone could make a version of this map that allows you to travel through the portals to identical recreations of the levels within Spyro The Dragon's first world... (content sigh) that would be awesome
ningningisthemaknae 2018 年 8 月 21 日 下午 1:21 
nastalgia
Autismatron 2018 年 5 月 28 日 下午 5:13 
how much lag occurs when you spawn this..."entity" in a different map?
Immoral Flame 2017 年 12 月 13 日 下午 11:40 
We want Winter Tundra D:<
kuma7 2017 年 12 月 13 日 下午 3:21 
thanks!
Morganicism  [作者] 2017 年 12 月 13 日 下午 2:53 
I extracted the model from the map and compared it to a non-scaled model. Try a scale of 1.192.
kuma7 2017 年 12 月 13 日 上午 4:52 
Do you remember the scale you applied to this map? I mean, after you imported the .obj file in 3ds max, blender or whatever modelling program you used.
Immoral Flame 2017 年 12 月 2 日 上午 7:54 
I would like to request Winter Tundra. I'm sure alot of people will love that map...and the soundtrack is beautiful as well :)
sam06m20 2017 年 9 月 3 日 下午 4:12 
can you do the map idol springs pls whit the muisic
Amaltheya 2017 年 8 月 22 日 下午 12:58 
I completely missed that feeling... so many memories... thanks for the map. ^^
Morganicism  [作者] 2017 年 7 月 20 日 下午 2:21 
I think it took around a month. I didn't work on it every day, though.
M4rcuk0 2017 年 7 月 20 日 下午 12:12 
How long it took you to make this map ? :o owo
Morganicism  [作者] 2017 年 7 月 20 日 下午 12:04 
It does not require anything.
CuteYoshiLover 2017 年 7 月 20 日 上午 11:17 
does this reqiure anythign
blockbuilder 2017 年 7 月 19 日 上午 11:17 
Ahhhhhh... I swear, there's no way that any of today's games can give such vibes of childlike wonder and nostalgia as the origional Spyro did for our generation... God I miss those days...
M4rcuk0 2017 年 5 月 1 日 上午 6:49 
Ohhhh... My childhood
Raiden97Rising 2016 年 11 月 27 日 上午 6:15 
Is there any chance that you could make more Spyro maps please? this really does bring back memories and it would be great to see more maps being released.
JuicedPotato 2016 年 11 月 5 日 上午 2:49 
Ahhhhh... This brings back memories... =) Thank you.
GoodSquirrel156 2016 年 7 月 16 日 下午 10:13 
It's OK but you can't teleport when you go to the portals :steamfacepalm:
Falstrad 2016 年 7 月 15 日 上午 10:12 
can you add a sound track if you make another spyro map for the nostalgia
Merga 2016 年 7 月 5 日 下午 6:46 
Amazing.
Morganicism  [作者] 2016 年 7 月 5 日 下午 4:51 
@AysaCloudsinger
It's full size. You can see it being used in the last screenshot. The map was made using a single model, so that's why It's also usable as a prop.
Merga 2016 年 7 月 5 日 上午 9:19 
It's a prop as well? How does that work. Is it a mini version of it or...
Morganicism  [作者] 2016 年 5 月 28 日 下午 4:36 
@SkyKiller
No, it doesn't.
Squidijohnson IV 2016 年 5 月 27 日 上午 11:17 
dose this need cs:s
Morganicism  [作者] 2016 年 4 月 23 日 上午 11:32 
@Over-whale-ming
The world viewer shows a bounding box for each level. I used that as a guide when carefully taking screenshots of the skies. I edited the screenshots to create the skybox.
The Goosler 2016 年 4 月 23 日 上午 8:45 
Hi, I was just wondering... how did you extract the skyboxes? I know how to extract the maps and textures, but the skyboxes are vertex-lit, what programs did you use to import/export those?
The Only Thing They Fear Is Me 2016 年 3 月 18 日 上午 5:02 
it's very very good
'You're Cool!' & 100 Other Jokes 2015 年 12 月 31 日 下午 12:16 
Ok, now i want some spyro 3 stuff :D
Morganicism  [作者] 2015 年 12 月 22 日 下午 12:30 
@(^͜^) Actress26 If you want to contact me you can email me or something. I only add people I know to my friends list, sorry.
(^w^)Eva The Champion 2 2015 年 12 月 22 日 上午 11:46 
hey there can u add me?
nopuncakemix 2015 年 12 月 5 日 上午 7:33 
i know tomb raider got another ps1 re-create but what about a bug's life i love that game as well
Morganicism  [作者] 2015 年 11 月 14 日 下午 4:03 
@=ACG= Jon Cena
I want to, but don't have the time to make more anytime soon.
Ochus 2015 年 11 月 13 日 下午 5:48 
Great work man! Do you plan on making more?
Morganicism  [作者] 2015 年 10 月 24 日 下午 8:38 
@Xiron As far as I remember, the model always compiled. If the map had too many sperate shapes making up the collision though, during compiling all of the shapes would be combined into one large convex shape that surrounded the map, which was bad. Pretty much, just trial and error with testing. I just kept optimizing the collision models, opting for less accurate collision in some places, and combining sperate shapes into one if I could. Because this was a PS1 game, the models aren't too complex, so it was possible to pull off. There's a command to show the collision as a wireframe. "vcollide_wireframe 1" Use the command if you want to see what it looks like.
Mysteli 2015 年 10 月 24 日 下午 7:37 
As someone who has tried to make a map out of props before (and have actually released one small one), how'd you manage to make a full working map with full collisions while only using a single prop and having not ran into an issue of the model being too big to compile?
Skeeter64P 2015 年 10 月 24 日 下午 3:09 
MEMORIES :steamhappy: