Garry's Mod

Garry's Mod

Artisans Home from Spyro the Dragon
169 Komentar
IEatCheeseWithoutTheMilk 3 Mar @ 7:36pm 
Why is this a prop, this just crashes my game for no reason.
StevnG 3 Sep 2024 @ 11:20pm 
It's canon that Spyro can swim now besides him holding his breath forever.
THE 1 GAMER 1 Mei 2024 @ 5:33pm 
TRASH just because its not reignited
lol
lol
76561198193229874 15 Apr 2021 @ 2:57am 
Hello, i would like to give a permission to port this map as Left 4 Dead 2 Survival map that someone is going to use it in public.
Kaiju 27 Jan 2020 @ 4:08am 
Skylanders map for now my childhood?
Kaifloof 2 Sep 2019 @ 12:13pm 
Any chance you could make a TTT version of this? I have a Spyro themed TTT server and since there's currently no TTT spyro maps, we use a random map for the starting point.
Z̴̝̹̍ǎ̵̜̣n̴̰̈́ḑ̷̈́ 29 Mei 2019 @ 10:27pm 
also, turning flashlight on and off makes the brightness... increase all around?
Z̴̝̹̍ǎ̵̜̣n̴̰̈́ḑ̷̈́ 29 Mei 2019 @ 10:23pm 
hey uh... the cubemap is awful shiny... what is up with that? like it's BLINDING shiny.
Grady 14 Apr 2019 @ 7:12am 
I'm trying to do a similar map to yours but from the game MediEvil however the map textures are multiple png format images that connect to the obj in a mtl, if you solved this problem I would appreciate some pointers.
Thanks
Crazy Canadian Demon 3 Apr 2019 @ 10:46pm 
i made a screenshot on this map, check it out!
sam06m20 23 Feb 2019 @ 11:16am 
can you clif town
Nep 16 Feb 2019 @ 11:11pm 
Very nostalgic .
blockbuilder 3 Nov 2018 @ 5:26pm 
if only someone could make a version of this map that allows you to travel through the portals to identical recreations of the levels within Spyro The Dragon's first world... (content sigh) that would be awesome
ningningisthemaknae 21 Agu 2018 @ 1:21pm 
nastalgia
Autismatron 28 Mei 2018 @ 5:13pm 
how much lag occurs when you spawn this..."entity" in a different map?
Immoral Flame 13 Des 2017 @ 11:40pm 
We want Winter Tundra D:<
kuma7 13 Des 2017 @ 3:21pm 
thanks!
Morganicism  [pembuat] 13 Des 2017 @ 2:53pm 
I extracted the model from the map and compared it to a non-scaled model. Try a scale of 1.192.
kuma7 13 Des 2017 @ 4:52am 
Do you remember the scale you applied to this map? I mean, after you imported the .obj file in 3ds max, blender or whatever modelling program you used.
Immoral Flame 2 Des 2017 @ 7:54am 
I would like to request Winter Tundra. I'm sure alot of people will love that map...and the soundtrack is beautiful as well :)
sam06m20 3 Sep 2017 @ 4:12pm 
can you do the map idol springs pls whit the muisic
Amaltheya 22 Agu 2017 @ 12:58pm 
I completely missed that feeling... so many memories... thanks for the map. ^^
Morganicism  [pembuat] 20 Jul 2017 @ 2:21pm 
I think it took around a month. I didn't work on it every day, though.
M4rcuk0 20 Jul 2017 @ 12:12pm 
How long it took you to make this map ? :o owo
Morganicism  [pembuat] 20 Jul 2017 @ 12:04pm 
It does not require anything.
CuteYoshiLover 20 Jul 2017 @ 11:17am 
does this reqiure anythign
blockbuilder 19 Jul 2017 @ 11:17am 
Ahhhhhh... I swear, there's no way that any of today's games can give such vibes of childlike wonder and nostalgia as the origional Spyro did for our generation... God I miss those days...
M4rcuk0 1 Mei 2017 @ 6:49am 
Ohhhh... My childhood
Raiden97Rising 27 Nov 2016 @ 6:15am 
Is there any chance that you could make more Spyro maps please? this really does bring back memories and it would be great to see more maps being released.
JuicedPotato 5 Nov 2016 @ 2:49am 
Ahhhhh... This brings back memories... =) Thank you.
GoodSquirrel156 16 Jul 2016 @ 10:13pm 
It's OK but you can't teleport when you go to the portals :steamfacepalm:
Falstrad 15 Jul 2016 @ 10:12am 
can you add a sound track if you make another spyro map for the nostalgia
Merga 5 Jul 2016 @ 6:46pm 
Amazing.
Morganicism  [pembuat] 5 Jul 2016 @ 4:51pm 
@AysaCloudsinger
It's full size. You can see it being used in the last screenshot. The map was made using a single model, so that's why It's also usable as a prop.
Merga 5 Jul 2016 @ 9:19am 
It's a prop as well? How does that work. Is it a mini version of it or...
Morganicism  [pembuat] 28 Mei 2016 @ 4:36pm 
@SkyKiller
No, it doesn't.
Squidijohnson IV 27 Mei 2016 @ 11:17am 
dose this need cs:s
Morganicism  [pembuat] 23 Apr 2016 @ 11:32am 
@Over-whale-ming
The world viewer shows a bounding box for each level. I used that as a guide when carefully taking screenshots of the skies. I edited the screenshots to create the skybox.
The Goosler 23 Apr 2016 @ 8:45am 
Hi, I was just wondering... how did you extract the skyboxes? I know how to extract the maps and textures, but the skyboxes are vertex-lit, what programs did you use to import/export those?
The Only Thing They Fear Is Me 18 Mar 2016 @ 5:02am 
it's very very good
'You're Cool!' & 100 Other Jokes 31 Des 2015 @ 12:16pm 
Ok, now i want some spyro 3 stuff :D
Morganicism  [pembuat] 22 Des 2015 @ 12:30pm 
@(^͜^) Actress26 If you want to contact me you can email me or something. I only add people I know to my friends list, sorry.
(^w^)Eva The Champion 2 22 Des 2015 @ 11:46am 
hey there can u add me?
nopuncakemix 5 Des 2015 @ 7:33am 
i know tomb raider got another ps1 re-create but what about a bug's life i love that game as well
Morganicism  [pembuat] 14 Nov 2015 @ 4:03pm 
@=ACG= Jon Cena
I want to, but don't have the time to make more anytime soon.
Ochus 13 Nov 2015 @ 5:48pm 
Great work man! Do you plan on making more?
Morganicism  [pembuat] 24 Okt 2015 @ 8:38pm 
@Xiron As far as I remember, the model always compiled. If the map had too many sperate shapes making up the collision though, during compiling all of the shapes would be combined into one large convex shape that surrounded the map, which was bad. Pretty much, just trial and error with testing. I just kept optimizing the collision models, opting for less accurate collision in some places, and combining sperate shapes into one if I could. Because this was a PS1 game, the models aren't too complex, so it was possible to pull off. There's a command to show the collision as a wireframe. "vcollide_wireframe 1" Use the command if you want to see what it looks like.
Mysteli 24 Okt 2015 @ 7:37pm 
As someone who has tried to make a map out of props before (and have actually released one small one), how'd you manage to make a full working map with full collisions while only using a single prop and having not ran into an issue of the model being too big to compile?
Skeeter64P 24 Okt 2015 @ 3:09pm 
MEMORIES :steamhappy: