VoidExpanse

VoidExpanse

Hammer X
5 Comments
Ichy 42  [author] 8 Jul, 2015 @ 5:41pm 
@BelPontas Yeah I got a little carried away with the writing... The stats are all in the pictures I've uploaded above, though. The only difference between the models is the skins.
BelPontas 8 Jul, 2015 @ 5:37pm 
A little hard to see the stats of the ship in game without buying it, there is a lot of text that takes up the room.
Hammish 21 Apr, 2015 @ 7:30am 
Icons are a good option, or just adding a (Black) or (Gold) after the name, really. Or both!

And yeah, not liking the general mine usability is why I removed them from BTC for now. When I put them back in they'll be high-velocity projectiles but with a high speed delta, so they move away from the ship quickly but then bleed off velocity before coming to rest in space. Should make forward-firing (or at least aimable) mine launchers viable. Plus it opens up the door for 'pseudo-mines- like launchable turrets, though mine will be dumb turrets like my drones to start with. :)

Good job with the work thus far, BTW! The electroplating mod seemed a little on the powerful side but it's nice to see more modders enterining the community, especially with a multitude of works. I'd like to start a Steam group for all of us one of these days so we can put our heads together, if desired.
Ichy 42  [author] 21 Apr, 2015 @ 6:26am 
@Hammish I was thinking about doing just that, actually, making them 3 seperate items within the one mod. Don't think I'll add to the description, though, it's already so long I have to place the hull at the top of the station storage just to keep it all on screen ><. The icons, though... a little tweak there could make them stand out nicely.

I still want to mess around with turning the missile/mine turret to face the rear for better mine deployment. Tracking missiles will still work fine I'm sure and nobody should want to be flying towards a deployed nuke, whereas using mines that deploy forward has so far proven pretty useless. Maybe after I get back from my appointment with my tattooist today I'll make the changes for the skins and see how that works :)
Hammish 21 Apr, 2015 @ 5:41am 
You could just put all three in the game as three separate ships, too. Just copy the .xml three times, give each a unique idea, and put something in the description about which paint job it is. :)

Even makes that skin that someone wants precisely all the more precious to find! Though it does have the downside of potentially making the hull more common in shops.