Space Engineers

Space Engineers

Precise Timers (Frame by Frame Countdown of Timers)
156 kommenttia
Blarfnarg 22.6. klo 4.37 
Can anyone verify if this script is still working? I cannot seem to get it to work in my game.
SioxerNikita  [tekijä] 26.9.2024 klo 13.31 
Hopefully, I really should've updated it to trigger by itself XD regardless still works.
Merlin 25.9.2024 klo 23.35 
A decade later and the script still works perfectly.
SioxerNikita  [tekijä] 10.5.2024 klo 17.28 
@YCMKNDY90 No clue haven't played for a long time, since May 11th 2022 XD
L5sumu 10.5.2024 klo 17.02 
Isn't the Automatons timer block compatible?
Marcusinfestus 21.10.2023 klo 18.55 
I get it. Too bad really. This mod makes so many things possible!
SioxerNikita  [tekijä] 17.10.2023 klo 3.38 
@Marcusinfestus I perfectly understand why KEEN wouldn't do that.

The game is not optimized for having tons of timers running and being triggered at tick rate. It never will be.
Marcusinfestus 14.10.2023 klo 10.21 
I wish KEEN would just make this a thing; 1 sec just isn't tight enough.
Reverie Lightmare 14.10.2023 klo 5.25 
This isn't working for me either unfortunately.
SioxerNikita  [tekijä] 4.10.2023 klo 0.06 
It should, nothing has really changed.
TH3 L00S3 C@NN0N 3.10.2023 klo 13.10 
Is this script still working? I am trying to set it up to drop bombs .25 seconds apart. I have the timers with Adv at the end at set 25 seconds (ticks) apart but it’s still going by seconds
SioxerNikita  [tekijä] 16.4.2023 klo 0.21 
Thanks, I built it specifically to be as performant as possible
StuntPuppy 15.4.2023 klo 16.10 
Love this script, use it all the time, it's still quite functional. The most basic and yet most useful script if you want to do anything with precision timing. Personally I update it to not need a timer block trigger.
Fweggigun 10.12.2022 klo 17.53 
Does not show up in my list...
Dova Dude 29.10.2022 klo 18.53 
Can you test it on your end?
SioxerNikita  [tekijä] 29.10.2022 klo 1.27 
Then it might finally be broken, but I doubt that. The code is so simple that it shouldn't.
Dova Dude 28.10.2022 klo 8.55 
I hope I did, that would make the problem easier to solve, but I followed that video *exactly*
SioxerNikita  [tekijä] 28.10.2022 klo 2.02 
Then you did something wrong
Dova Dude 27.10.2022 klo 16.53 
It's all activating instantly for me, whether set to minimum time, maximum time, or anywhere in between.
SioxerNikita  [tekijä] 26.8.2022 klo 0.02 
@Night Stalker, it is 60 ticks per second.
Night Wing 25.8.2022 klo 15.21 
plus you got it wrong its 60 ticks per minute
not second
Night Wing 25.8.2022 klo 15.20 
negative @Cosmonautical_Alex the timer does not do anything between the ticks it only works at each tick
Cosmonautical_Alex 25.8.2022 klo 12.06 
So I can add decimals to the timer delay, will that actually do anything? If there are 60 ticks in a second can I trigger stuff between two ticks instead of at the tick?
SioxerNikita  [tekijä] 26.1.2022 klo 2.22 
Check example. Nothing significant (in terms of what this script does) has changed. I haven't even added the auto run part of scripting yet, so you need to manually run it with a timer.
ZiomekBBT 25.1.2022 klo 11.31 
I added Adv at the end and nothing change. Maybe its broken?
SioxerNikita  [tekijä] 27.10.2021 klo 7.14 
It should theoretically never break. Subscribe to the example.
rme0108 27.10.2021 klo 4.14 
Is this script still working att? I can't seem to get it working at all.
SioxerNikita  [tekijä] 19.8.2021 klo 10.28 
I should sit down one of these days and make the script auto trigger itself.
SioxerNikita  [tekijä] 12.8.2021 klo 6.29 
xD Heh :)
M200Chan 12.8.2021 klo 5.47 
Ah, my apologies. It was user error - I accidentally removed the timer block that triggered the programmable block during construction. The script works as intended.
SioxerNikita  [tekijä] 12.8.2021 klo 1.29 
It should still be working. Does the example world I made work?
M200Chan 11.8.2021 klo 17.48 
Can someone confirm if this is still working? I'm trying to get precise timers for my catapult, but the script isn't registering the blocks.

What I've done:
Named the timers "Firing Stage 1 Adv" (no quotes), "Firing Stage 2 Adv" etc.
They all chain to each other - this was tested without the script and works.
They all have a time of 60 (1 second).
I've recompiled the script after naming each timer.
I triggered "Firing Stage 1 Adv" (result below).
I stopped all timers, and started (didn't trigger) "Firing Stage 1 Adv" (same result).
I set the delay of each item to one second and triggered the timer again (see second result below)

When I execute the first timer (using Trigger Now, though the others are just linked with Start) and the timers are configured to chain with sixty-second intervals (before the script's intervention), the timers execute with a sixty-second delay, as opposed to a one-second delay.

When I repeat with a one-second timer, the sequence executes as normal.
SioxerNikita  [tekijä] 15.7.2021 klo 1.41 
Doesn't matter
LSG123 14.7.2021 klo 16.47 
ayo do you run with default agument or somat else?
Mercair 16.4.2021 klo 21.59 
@Keko the weeb one Maybe try Whip's Salvo script? much easier way to do what you're trying to. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1221921128&searchtext=salvo
SioxerNikita  [tekijä] 31.3.2021 klo 9.00 
You could try rephrasing it? :)
Keko the weeb one 31.3.2021 klo 8.01 
im sorry

SioxerNikita  [tekijä] 30.3.2021 klo 22.57 
Frankly, I don't understand what you mean.
Keko the weeb one 30.3.2021 klo 19.10 
im sorry if this question bothers im trying to get a raction chain going for some rocket launchers.what i mean is i trigger the timer wich triggers rocket launcher 1 and the next timer for rocket launcher b and so on im not able to get it going, it starts repeting itself even without a comand and also starts the timer in real full scnds.
SioxerNikita  [tekijä] 15.3.2020 klo 7.30 
Be free to add it, but I haven't really played Space Engineers in quite a while.
Const 15.3.2020 klo 6.05 
hi! can i request an addition to the script to include the repeat line so as to no longer have a need for an external timer block to run itself? thanks!
SioxerNikita  [tekijä] 6.11.2019 klo 10.12 
Add me to friends, I'll help you when I have time.
Zoivac 5.11.2019 klo 12.29 
Me too, ive done all in the instructions but it doesnt work, i dont know why... 😕
Celestite 13.7.2019 klo 14.55 
@SioxerNikita i believe the script is broken, i followed the instruction thoroughly and it doesnt work
SioxerNikita  [tekijä] 28.2.2019 klo 23.04 
You'd have to ask Keen about that. It is a very very light scripts, so shouldn't have this problem. It only checks the entire grid for new "Adv" blocks every 10 seconds or so.
Raelsmar 28.2.2019 klo 20.48 
In the release update, running this script seems to cause about a 25% drop in sim speed. Increases to normal if the programmable block running the script is turned off. Any reason why this would happen on this update but not in the 1.188 (previous) update?
CTH2004 25.2.2019 klo 15.55 
Ok!

Glad to hear it!
SioxerNikita  [tekijä] 24.2.2019 klo 23.51 
I don't know.I guess depends. I definitely check up on whether it is broken.
CTH2004 24.2.2019 klo 20.17 
You should have a collection for your scripts. Right now it isn’t very many, but eventually...

Also, if an updade broke this script, you would fix it, right?
SioxerNikita  [tekijä] 11.2.2019 klo 9.21 
No prob