Space Engineers

Space Engineers

Precise Timers (Frame by Frame Countdown of Timers)
156 opmerkingen
Blarfnarg 22 jun om 4:37 
Can anyone verify if this script is still working? I cannot seem to get it to work in my game.
SioxerNikita  [auteur] 26 sep 2024 om 13:31 
Hopefully, I really should've updated it to trigger by itself XD regardless still works.
Merlin 25 sep 2024 om 23:35 
A decade later and the script still works perfectly.
SioxerNikita  [auteur] 10 mei 2024 om 17:28 
@YCMKNDY90 No clue haven't played for a long time, since May 11th 2022 XD
L5sumu 10 mei 2024 om 17:02 
Isn't the Automatons timer block compatible?
Marcusinfestus 21 okt 2023 om 18:55 
I get it. Too bad really. This mod makes so many things possible!
SioxerNikita  [auteur] 17 okt 2023 om 3:38 
@Marcusinfestus I perfectly understand why KEEN wouldn't do that.

The game is not optimized for having tons of timers running and being triggered at tick rate. It never will be.
Marcusinfestus 14 okt 2023 om 10:21 
I wish KEEN would just make this a thing; 1 sec just isn't tight enough.
Reverie Lightmare 14 okt 2023 om 5:25 
This isn't working for me either unfortunately.
SioxerNikita  [auteur] 4 okt 2023 om 0:06 
It should, nothing has really changed.
TH3 L00S3 C@NN0N 3 okt 2023 om 13:10 
Is this script still working? I am trying to set it up to drop bombs .25 seconds apart. I have the timers with Adv at the end at set 25 seconds (ticks) apart but it’s still going by seconds
SioxerNikita  [auteur] 16 apr 2023 om 0:21 
Thanks, I built it specifically to be as performant as possible
StuntPuppy 15 apr 2023 om 16:10 
Love this script, use it all the time, it's still quite functional. The most basic and yet most useful script if you want to do anything with precision timing. Personally I update it to not need a timer block trigger.
Fweggigun 10 dec 2022 om 17:53 
Does not show up in my list...
Dova Dude 29 okt 2022 om 18:53 
Can you test it on your end?
SioxerNikita  [auteur] 29 okt 2022 om 1:27 
Then it might finally be broken, but I doubt that. The code is so simple that it shouldn't.
Dova Dude 28 okt 2022 om 8:55 
I hope I did, that would make the problem easier to solve, but I followed that video *exactly*
SioxerNikita  [auteur] 28 okt 2022 om 2:02 
Then you did something wrong
Dova Dude 27 okt 2022 om 16:53 
It's all activating instantly for me, whether set to minimum time, maximum time, or anywhere in between.
SioxerNikita  [auteur] 26 aug 2022 om 0:02 
@Night Stalker, it is 60 ticks per second.
Night Wing 25 aug 2022 om 15:21 
plus you got it wrong its 60 ticks per minute
not second
Night Wing 25 aug 2022 om 15:20 
negative @Cosmonautical_Alex the timer does not do anything between the ticks it only works at each tick
Cosmonautical_Alex 25 aug 2022 om 12:06 
So I can add decimals to the timer delay, will that actually do anything? If there are 60 ticks in a second can I trigger stuff between two ticks instead of at the tick?
SioxerNikita  [auteur] 26 jan 2022 om 2:22 
Check example. Nothing significant (in terms of what this script does) has changed. I haven't even added the auto run part of scripting yet, so you need to manually run it with a timer.
ZiomekBBT 25 jan 2022 om 11:31 
I added Adv at the end and nothing change. Maybe its broken?
SioxerNikita  [auteur] 27 okt 2021 om 7:14 
It should theoretically never break. Subscribe to the example.
rme0108 27 okt 2021 om 4:14 
Is this script still working att? I can't seem to get it working at all.
SioxerNikita  [auteur] 19 aug 2021 om 10:28 
I should sit down one of these days and make the script auto trigger itself.
SioxerNikita  [auteur] 12 aug 2021 om 6:29 
xD Heh :)
M200Chan 12 aug 2021 om 5:47 
Ah, my apologies. It was user error - I accidentally removed the timer block that triggered the programmable block during construction. The script works as intended.
SioxerNikita  [auteur] 12 aug 2021 om 1:29 
It should still be working. Does the example world I made work?
M200Chan 11 aug 2021 om 17:48 
Can someone confirm if this is still working? I'm trying to get precise timers for my catapult, but the script isn't registering the blocks.

What I've done:
Named the timers "Firing Stage 1 Adv" (no quotes), "Firing Stage 2 Adv" etc.
They all chain to each other - this was tested without the script and works.
They all have a time of 60 (1 second).
I've recompiled the script after naming each timer.
I triggered "Firing Stage 1 Adv" (result below).
I stopped all timers, and started (didn't trigger) "Firing Stage 1 Adv" (same result).
I set the delay of each item to one second and triggered the timer again (see second result below)

When I execute the first timer (using Trigger Now, though the others are just linked with Start) and the timers are configured to chain with sixty-second intervals (before the script's intervention), the timers execute with a sixty-second delay, as opposed to a one-second delay.

When I repeat with a one-second timer, the sequence executes as normal.
SioxerNikita  [auteur] 15 jul 2021 om 1:41 
Doesn't matter
LSG123 14 jul 2021 om 16:47 
ayo do you run with default agument or somat else?
Mercair 16 apr 2021 om 21:59 
@Keko the weeb one Maybe try Whip's Salvo script? much easier way to do what you're trying to. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1221921128&searchtext=salvo
SioxerNikita  [auteur] 31 mrt 2021 om 9:00 
You could try rephrasing it? :)
Keko the weeb one 31 mrt 2021 om 8:01 
im sorry

SioxerNikita  [auteur] 30 mrt 2021 om 22:57 
Frankly, I don't understand what you mean.
Keko the weeb one 30 mrt 2021 om 19:10 
im sorry if this question bothers im trying to get a raction chain going for some rocket launchers.what i mean is i trigger the timer wich triggers rocket launcher 1 and the next timer for rocket launcher b and so on im not able to get it going, it starts repeting itself even without a comand and also starts the timer in real full scnds.
SioxerNikita  [auteur] 15 mrt 2020 om 7:30 
Be free to add it, but I haven't really played Space Engineers in quite a while.
Const 15 mrt 2020 om 6:05 
hi! can i request an addition to the script to include the repeat line so as to no longer have a need for an external timer block to run itself? thanks!
SioxerNikita  [auteur] 6 nov 2019 om 10:12 
Add me to friends, I'll help you when I have time.
Zoivac 5 nov 2019 om 12:29 
Me too, ive done all in the instructions but it doesnt work, i dont know why... 😕
Celestite 13 jul 2019 om 14:55 
@SioxerNikita i believe the script is broken, i followed the instruction thoroughly and it doesnt work
SioxerNikita  [auteur] 28 feb 2019 om 23:04 
You'd have to ask Keen about that. It is a very very light scripts, so shouldn't have this problem. It only checks the entire grid for new "Adv" blocks every 10 seconds or so.
Raelsmar 28 feb 2019 om 20:48 
In the release update, running this script seems to cause about a 25% drop in sim speed. Increases to normal if the programmable block running the script is turned off. Any reason why this would happen on this update but not in the 1.188 (previous) update?
CTH2004 25 feb 2019 om 15:55 
Ok!

Glad to hear it!
SioxerNikita  [auteur] 24 feb 2019 om 23:51 
I don't know.I guess depends. I definitely check up on whether it is broken.
CTH2004 24 feb 2019 om 20:17 
You should have a collection for your scripts. Right now it isn’t very many, but eventually...

Also, if an updade broke this script, you would fix it, right?
SioxerNikita  [auteur] 11 feb 2019 om 9:21 
No prob