Space Engineers

Space Engineers

PFS - SF - Piranha Strike Fighter
8 Comments
Lt. Chambers 27 Jul, 2015 @ 7:04pm 
how do you download?
Ott3r 15 Apr, 2015 @ 3:49pm 
thx man
Lord Commissar  [author] 15 Apr, 2015 @ 3:47pm 
Ctrl + B to bring up blueprints menu
select it
Ctrl + V to paste it in

you will need copy/paste enabled on your world, and to have the mods listed above activated within that world before pasting
Ott3r 15 Apr, 2015 @ 3:38pm 
im a bit of a noob, how exactly do i spawn this in my game?
Lord Commissar  [author] 12 Apr, 2015 @ 12:11am 
the last one turns itself off, then turns the first in the sequence back on.
Gryphon 12 Apr, 2015 @ 12:08am 
ok, so noobish question here. Im trying to make the synch fire method work with a 4 gun setup (csd autocannons). I can get the first 3 to work as intended, but i cant seem to reverse engineer how you ended the sequence. When i open the pirahna's console the last timer block in the sequence turns itself off before it does anything else? Maybe im interpreting something wrong, but this just leaves the 4th gun in my sequence silent
Almo 11 Apr, 2015 @ 9:12pm 
I must say, it looks rather cute for a piranha.
Gryphon 11 Apr, 2015 @ 10:44am 
i must say the synched fire for autocannons is pretty fantastic, i managed to come up with a synch system for battlecannons and then modified it when i checked out your mantid platforms, but thisone for the autocannons is brilliant, constant stream of high impact fire and all that