Space Engineers

Space Engineers

PFS - SF - Piranha Strike Fighter
8 kommentarer
Lt. Chambers 27. juli 2015 kl. 19:04 
how do you download?
Ott3r 15. apr. 2015 kl. 15:49 
thx man
Lord Commissar  [ophavsmand] 15. apr. 2015 kl. 15:47 
Ctrl + B to bring up blueprints menu
select it
Ctrl + V to paste it in

you will need copy/paste enabled on your world, and to have the mods listed above activated within that world before pasting
Ott3r 15. apr. 2015 kl. 15:38 
im a bit of a noob, how exactly do i spawn this in my game?
Lord Commissar  [ophavsmand] 12. apr. 2015 kl. 0:11 
the last one turns itself off, then turns the first in the sequence back on.
Gryphon 12. apr. 2015 kl. 0:08 
ok, so noobish question here. Im trying to make the synch fire method work with a 4 gun setup (csd autocannons). I can get the first 3 to work as intended, but i cant seem to reverse engineer how you ended the sequence. When i open the pirahna's console the last timer block in the sequence turns itself off before it does anything else? Maybe im interpreting something wrong, but this just leaves the 4th gun in my sequence silent
Almo 11. apr. 2015 kl. 21:12 
I must say, it looks rather cute for a piranha.
Gryphon 11. apr. 2015 kl. 10:44 
i must say the synched fire for autocannons is pretty fantastic, i managed to come up with a synch system for battlecannons and then modified it when i checked out your mantid platforms, but thisone for the autocannons is brilliant, constant stream of high impact fire and all that